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Research Sequences: errors and SWS topics are not real
 
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  0 50   50 Gauss Tech
  0 50   50 Gauss Tech
  29 100 150 Gauss Pistol
  29 100 150 Gauss Pistol
  62 60 210 Gauss Pistol Clip
  62 60 210 Gauss Pistol Clip (optional)
  30 300 510 Gauss Rifle
  30 300 510 Gauss Rifle
  63 150 660 Gauss Rifle Clip
  63 150 660 Gauss Rifle Clip (optional)
  31 460 1120 Heavy Gauss
  31 460 1120 Heavy Gauss
  64 230 1350 Heavy Gauss Clip
  64 230 1350 Heavy Gauss Clip
  32 420 1770 Craft Gauss Cannon
  32 420 1770 Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
  '''Sonic sequence''' (need all weapons to get Oscillator)
              (1560 total without optional items)
  '''Sonic sequence'''
  8 600 600 Sonic Pistol
  8 600 600 Sonic Pistol
  9 400 1000 Sonic Pistol Clip
  9 400 1000 Pistol Power Clip
  6 700 1700 Blasta Rifle
  6 700 700 Sonic-Blasta Rifle
  7 400 2100 Blasta Clip
  7 400 1100 Blasta Power Clip
  4 800 2900 Sonic Cannon
  4 800 800 Sonic Cannon
  5 400 3300 Cannon Power Clip
  5 400 1200 Cannon Power Clip
  33 660 3960 Sonic Oscillator
  33 660 3960 Sonic Oscillator
'''Miscellaneous useful items'''
1 180 Particle Disturbance Sensor
2 210 Medi Kit
14 200 Sonic Pulser
  '''Armour sequence (unlocks Subs)'''
  '''Armour sequence (unlocks Subs)'''
  50 180 Deep One Corpse
  50 180         Deep One Corpse
  25 400 Aqua Plastics
  25 400         Aqua Plastics
  59 180 Plastic Aqua Armor
  59 180 760    Plastic Aqua Armour
  17 450 Ion-Beam Accelerator
  17 450         Ion-Beam Accelerator
  ?? ?? Live Deep One
  ?? 170         Live Deep One
  60 205 Ion Armor
  60 205 1585    Ion Armour
  61 330 Mag-Ion Armor (needs Magnetic Navigation)
  61 330 1915    Magnetic Ion Armour (2365 including Magnetic Navigation)
  '''Transmission resolver sequence'''
  '''Transmission resolver sequence'''
  18 450 Magnetic Navigation
  18 450         Magnetic Navigation
  41 670 Transmision Resolver
  41 670 1120    Transmission Resolver
  '''MC sequence'''
  '''MC sequence'''
  '''(make sure an MC Reader is in stores when completing MC Lab)'''
  '''(make sure an MC Reader is in stores when completing MC Lab)'''
  ?? ?? Live Terrorist
  ?? 170         Live Terrorist
  40 420 MC Lab  
  40 420 590    MC Lab  
  16 600 M.C. Reader
  16 600 1190    M.C. Reader
  ?? ?? Live Tasoth
  ?? 192 1382    Live Tasoth
  3 500 M.C. Disruptor
  3 500 1882    M.C. Disruptor
  '''Drill sequence'''
  '''Drill sequence'''
  49 180 Calcinite Corpse
  49 180         Calcinite Corpse
  66 500 Vibroblade
  66 500 680    Vibroblade
  46 180 Gill Man Corpse
  46 180         Gill Man Corpse
  67 500 Thermic Lance
  67 500 1360    Thermic Lance
  68 600 Heavy Thermic Lance
  68 600 1960    Heavy Thermic Lance
  '''DPL sequence'''
  '''DPL sequence'''
  15 450 Zrbite
  15 450         Zrbite
  10 900 Disruptor Pulse Launcher
  10 900         Disruptor Pulse Launcher
  11 300 Disruptor Ammo
  11 300 1650    Disruptor Ammo
  34 880 ?PWT Cannon?
  34 880 2530    ?PWT Cannon?
  '''Thermal Shok sequence'''
  '''Thermal Shok sequence'''
  12 550 Thermal Shock Launcher
  12 550         Thermal Shock Launcher
  13 180 Thermal Shock Bomb
  13 180 730    Thermal Shock Bomb
  '''Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)'''
  '''Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)'''
              =3485
  '''Ensure Sub Construction item is owned when pre-reqs are met'''
  '''Ensure Sub Construction item is owned when pre-reqs are met'''
  19 450 Alien Sub Construction
  19 450         Alien Sub Construction
  26 600 Manta
  26 600 1050    Manta
  27 700 Hammerhead
  27 700 1750    Hammerhead
  28 900 Leviathan
  28 900 2650    Leviathan
'''Victory sequence (requires any live alien)'''
56 300         Alien Origins
?? 192         Live Gill Man Commander/Lobster Man Navigator/Lobster Man Commander
57 500 992    The Ultimate Threat
?? 192 Live Lobster Man Commander
58 600 1784    T'leth, the Alien's city
'''Miscellaneous useful items'''
1 180         Particle Disturbance Sensor
2 210         Medi-Kit
14 200         Sonic Pulser
  '''Defence Modules (need relevant offensive tech)'''
  '''Defence Modules (need relevant offensive tech)'''
  35 510 Gauss Defences
  35 510         Gauss Defences
  36 620 Sonic Defences
  36 620         Sonic Defences
  37 800 PWT Defences
  37 800         PWT Defences
  38 930 Bombardment Shield
  38 930         Bombardment Shield
  39 360 MC Generator
  39 360         MC Generator
  '''SWSs (needs Manta + relevant heavy infantry weapon tech)'''
  '''SWSs (unused topics; the SWSs are unlocked directly by Manta + respective craft weapon tech)'''
  42 250 Coelacanth/Gauss
  42 (250)         Coelacanth/Gauss (still needs Manta research despite being a Coelacanth)
  43 430 Displacer/Sonic (needs Sub tech)
  43 (430)         Displacer/Sonic
  44 690 Displacer/PWT (needs Sub tech)
  44 (690)         Displacer/PWT
'''Victory sequence'''
56 300 Alien Origins (any live alien)
57 500 Ultimate Threat (live Lobsterman Commander)
58 600 Tleth the alien city (another Lobsterman Commander)


See Also:
See Also:
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[[Category:Research (TFTD)]]
[[Category:Research (TFTD)]]
[[Category:TFTD]]

Latest revision as of 07:42, 20 September 2020

Research Sequences

Ref	Avg 	TOT.
---	--- 	----
Gauss sequence
0	50	  50	Gauss Tech		
29	100	 150	Gauss Pistol		
62	60	 210	Gauss Pistol Clip (optional)	
30	300	 510	Gauss Rifle		
63	150	 660	Gauss Rifle Clip (optional)	
31	460	1120	Heavy Gauss		
64	230	1350	Heavy Gauss Clip
32	420	1770	Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
              (1560 total without optional items)
Sonic sequence
8	600	 600	Sonic Pistol		
9	400	1000	Pistol Power Clip
6	700	 700	Sonic-Blasta Rifle		
7	400	1100	Blasta Power Clip		
4	800	 800	Sonic Cannon		
5	400	1200	Cannon Power Clip
33	660	3960	Sonic Oscillator
Armour sequence (unlocks Subs)
50	180	        Deep One Corpse	
25	400	        Aqua Plastics	
59	180	 760    Plastic Aqua Armour	
17	450	        Ion-Beam Accelerator
??	170	        Live Deep One
60	205	1585    Ion Armour		
61	330	1915    Magnetic Ion Armour (2365 including Magnetic Navigation)
Transmission resolver sequence	
18	450	        Magnetic Navigation	
41	670	1120    Transmission Resolver
MC sequence	
(make sure an MC Reader is in stores when completing MC Lab)
??	170	        Live Terrorist
40	420	 590    MC Lab 
16	600	1190    M.C. Reader
??	192	1382    Live Tasoth
3	500	1882    M.C. Disruptor	
Drill sequence
49	180	        Calcinite Corpse
66	500	 680    Vibroblade
46	180	        Gill Man Corpse				
67	500	1360    Thermic	Lance		
68	600	1960    Heavy Thermic Lance
DPL sequence
15	450	        Zrbite
10	900	        Disruptor Pulse	Launcher	
11	300	1650    Disruptor Ammo
34	880	2530    ?PWT Cannon?
Thermal Shok sequence		
12	550	        Thermal	Shock Launcher	
13	180	 730    Thermal	Shock Bomb
Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)
              =3485
Ensure Sub Construction item is owned when pre-reqs are met	
19	450	        Alien Sub Construction
26	600	1050    Manta			
27	700	1750    Hammerhead			
28	900	2650    Leviathan			

Victory sequence (requires any live alien)			
56	300	        Alien Origins	
??	192	        Live Gill Man Commander/Lobster Man Navigator/Lobster Man Commander
57	500	 992    The Ultimate Threat
??	192		Live Lobster Man Commander
58	600	1784    T'leth, the Alien's city

Miscellaneous useful items
1	180	        Particle Disturbance Sensor	
2	210	        Medi-Kit		
14	200	        Sonic Pulser
Defence Modules (need relevant offensive tech)		
35	510	        Gauss Defences		
36	620	        Sonic Defences		
37	800	        PWT Defences		
38	930	        Bombardment Shield		
39	360	        MC Generator
SWSs (unused topics; the SWSs are unlocked directly by Manta + respective craft weapon tech)		
42	(250)	        Coelacanth/Gauss (still needs Manta research despite being a Coelacanth)		
43	(430)	        Displacer/Sonic		
44	(690)	        Displacer/PWT

See Also: TFTD Research Tree Bug Avoidance Guide