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[[Image:CoelacanthGasCannon.gif|right]]
{{Ref Open | title = Coelacanth/G.Cannon}}[[Image:CoelacanthGasCannon.gif|right]]
This is one of the first two [[Submersible Weapons Systems|SWS]]' available to new [[X-COM]] Commanders.
Automated SWS's have high manuverability and hull strength. They provide heavy troop support at all depths. SWS's are re-armed automatically if you have enough ammunition.
{{Ref Close | source = Terror From The Deep Ufopaedia}}
This is one of the first two [[Submersible Weapons Systems]] available to new [[X-COM]] Commanders.


The Coelacanth/Gas Cannon carries (unsurprisingly) a gas cannon that fires powerful [[Weapons (UFO Defense)#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission.
The Coelacanth/Gas Cannon carries (unsurprisingly) a gas cannon that fires powerful [[Weapons#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission.


An important advantage over Coelacanth/Aqua Jet is its ability to operate both underwater and on land. This makes the Coelacanth/Gas Cannon an important asset, especially in early terror missions.
An important advantage over [[Coelacanth/Aqua Jet]] is its ability to operate both underwater and on land. This makes the Coelacanth/Gas Cannon an important asset, especially in early terror missions.


This weapons system is used in ''[[TFTD|Terror from the Deep]]''. In ''[[X-COM|UFO: Enemy Unknown]]'', the [[Tank/Cannon]] is the equivalent.
<br clear="all">
== Vital Statistics ==
== Vital Statistics ==
<table>
<table>
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{{HWPturret
| type=Cannon
| ammo=Solid Harpoon Bolts
| damage=60 Armour Piercing
| stowage=30
| acquisition=Purchase
| buyprice=200
| sellprice=100
| aimedaccuracy=90
| adjaimedaccuracy=54
| aimedcost=80
| aimedTU=56
| snapaccuracy=60
| adjsnapaccuracy=36
| snapcost=33
| snapTU=23
}}


{| {{stdTable }}
== Notes ==
|- {{stdTable Heading}}
 
| colspan = "3" | '''Cannon Turret Specifications'''
* The Ufopedia entry incorrectly lists the weapon damage as 50AP. 60AP is obtained directly from the game executable.  
|-
| colspan = "3" {{stdTable Sub Heading}} | '''Ammunition'''
|-
| Type || '''Solid Harpoon Bolts'''
|-
| Damage || '''50 Armour Piercing'''
|-
| Rounds || '''30'''
|-
| Purchase Price || '''$200'''
|-
| Sale Price || '''$100'''
|- {{stdTable Sub Heading}}
| '''Firing Modes'''
| Accuracy
| Cost
|-
| Aimed
| '''90%'''(54%)
| '''80%'''(56)
|-
| Snap
| '''60%'''(36%)
| '''33%'''(23)
|-
| Auto || '''n/a''' || '''n/a'''
|-
| &nbsp;
|-
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small>
|}


== See Also ==
== See Also ==
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[[Category:Submersible Weapons Systems]]
[[Category:Submersible Weapons Systems]]
[[Category:TFTD]]
{{Equipment (TFTD) Navbar}}

Latest revision as of 07:07, 22 April 2020

Coelacanth/G.Cannon

Automated SWS's have high manuverability and hull strength. They provide heavy troop support at all depths. SWS's are re-armed automatically if you have enough ammunition.

Source: Terror From The Deep Ufopaedia

This is one of the first two Submersible Weapons Systems available to new X-COM Commanders.

The Coelacanth/Gas Cannon carries (unsurprisingly) a gas cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.

An important advantage over Coelacanth/Aqua Jet is its ability to operate both underwater and on land. This makes the Coelacanth/Gas Cannon an important asset, especially in early terror missions.

This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Tank/Cannon is the equivalent.


Vital Statistics

Cost:$420,000


Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Cannon Turret Specifications
Ammunition
Type Solid Harpoon Bolts
Damage 60 Armour Piercing
Rounds 30
Purchase Price $200
Sale Price $100
Firing Modes Accuracy Cost
Aimed 90%(54%) 80%(56)
Snap 60%(36%) 33%(23)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • The Ufopedia entry incorrectly lists the weapon damage as 50AP. 60AP is obtained directly from the game executable.

See Also

Tracked Tank Stats

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons