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[[File:Highwayman_Piratez.png|100px]]
{| style="float:right; vertical-align:top"
|
{{Unit Stat Wrapper Open | title = Highwayman}}


Ufopedia Text:
{|
"The Highwaymen are seasoned and well-trained plunderers. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like stun, fire, acid, smoke and cutting - at the price of movement speed."
|- style="vertical-align:top;"
| style="width: 180px;"|
{{Template:Unit_Stat_Box (Piratez) |=
| time_units = 50
| stamina = 50
| health = 45
| bravery = 70
| reactions = 40
| firing_accuracy = 50
| throwing_accuracy = 35
| strength = 30
| voodoo_strength = 40
| voodoo_skill = 0
| melee_accuracy = 50
}}
| style="width: 190px;"|
{{Template:Unit_Stat_Box2 (Piratez) |=
| armor_front = 10
| armor_sides = 10
| armor_rear = 10
| armor_under = 10
| melee_dodge = 22/11
| aggression = 1
| stun_recovery = Normal
| energy_recovery = 25
| intelligence = 4
| night_vision = 9
 
}}
| style="width: 180px;"|
{|
[[File:Highwayman_Piratez.png|120px|center|Bandit - Highwayman]]
|-
|-
|- style="width: 180px;"|
{{Template:Unit_Stat_Box3 (Piratez) |=
| 2x2_unit = No
| height_standing = 21
| size = Medium
| bleed_immune = No
| ransom = $2500
| score = 7
}}
|}
|-
|
{|
| {{Template:Resistances (Piratez)|=
| charm = 100
| piercing = 100
| burn = 80
| concussive = 100
| laser = 100
| plasma = 100
| daze = 80
| cutting = 80
| acid = 80
| smoke = 200
| anti-e511 = 0
| bio = 100
| electric = 100
| emp = 10
| warp = 110
| mind = 100
| heat = 100
| cold = 100
}}
|}
{{Unit Stat Wrapper Close}}
|}
 
__TOC__
 
 
== Bootypedia ==
<div style="width:500px">
{{Ref Open | title = Highwayman Information }}
"The Highwaymen are seasoned and well-trained plunderers, who also often work as bodyguards, bounty hunters or lawmen. They're romanticized in popular culture, but not liked by the federal govts. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like daze, fire, chem, smoke and cutting - at the price of movement speed."
{{Ref Close | source = Piratez Bootypedia}}
</div>
 
 
 
 
 
 
 
 
 
 
== Inventory ==
<div class="mw-collapsible mw-collapsed">
Under construction
</div>
== Associated Research ==
<div class="mw-collapsible mw-collapsed">
'''Required by:'''
rob: Highwayman (0/0/3) [m]
 
'''Leads to:'''
*!Bandit Business!*
Highwayman Examination
 
'''Unlocks:'''
Bandits
 
'''Gives one for free:'''
Megapol
Mutant Pogrom
Smuggling
Govt Business
Gold Transport
Mosquito Fighter
Cobra Runner
Wasp Aircar
Megapol Patrol Car
Roving Bands
Wrench
Police Revolver
Assault Pistol
Manstopper
Magnum
Confederate Eagle
Skorpion SMG
Auto Rifle
Tommy
Military Shotgun
Police Shotgun
Heavy Shotgun
Sniper Rifle
Chem Grenade
Crack
Kosmoportovaya Vodka
Atom Beer
Personal Computer
Bag of Cash
Money Purse
Orange
Sectoweed
Smugglers
Consumer Goods
#061
#068
#075
</div>
== Raw Ruleset Data ==
<div class="mw-collapsible mw-collapsed">
    type: STR_BANDIT_HIGHWAYMAN
    race: STR_BANDIT
    rank: STR_LIVE_NAVIGATOR
    stats:
      tu: 50
      stamina: 50
      health: 45
      bravery: 70
      reactions: 40
      firing: 50
      throwing: 35
      strength: 30
      psiStrength: 40
      psiSkill: 0
      melee: 50
    armor: BANDIT_ARMOR_P2
    standHeight: 21
    kneelHeight: 14
    value: 7
    deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
    energyRecovery: 25
    intelligence: 4
    aggression: 1
    canSurrender: true
    type: BANDIT_ARMOR_P2
    spriteSheet: BAN_2.PCK
    spriteInv: HighwaymanInventoryImage
    corpseBattle:
      - STR_BAN_2_CORPSE_BATTLE
    corpseGeo: STR_SCRAP_METAL
    visibilityAtDark: 9
    camouflageAtDark: -2
    frontArmor: 10
    sideArmor: 10
    rearArmor: 10
    underArmor: 10
    meleeDodge:
      reactions: 0.3
      melee: 0.2
    meleeDodgeBackPenalty: 0.5
    recovery:
      morale:
        moraleCurrent: -0.2
        bravery: 0.2
      stun:
        healthCurrent: 0.1
        health: -0.0625
      health:
        stunNormalized: -0.165
    psiDefence:
      psiStrength: 1.0
      psiSkill: 0.2
      moraleCurrent: 0.33
      flatHundred: -0.23
    damageModifier:
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 1.0
      - 1.0
      - 0.8
      - 0.8
      - 0.8
      - 2.0
      - 0.0
      - 1.0
      - 1.0
      - 0.1
      - 1.1
      - 1.0
    loftempsSet: [ 2 ]
</div>
== Notes ==
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Notes: 


{| class="wikitable mw-collapsible mw-collapsed"
! Collapsed for Spoilers
|-
|Lorem ipsum
|-


|}
[[Category:Piratez]]

Latest revision as of 13:16, 9 October 2018

Highwayman
Time Units 50
Stamina 50
Health 45
Bravery 70
Reactions 40
Firing Accuracy 50
Melee Accuracy 50
Throwing Accuracy 35
Strength 30
VooDoo Skill 0
VooDoo Strength 40


Armor: Front 10
Armor: Sides 10
Armor: Rear 10
Armor: Under 10
Evasion 22/11
Aggression 1
Intelligence 4
Night Vision 9
Energy Recovery 25
Stun Recovery Normal


Bandit - Highwayman
Bandit - Highwayman


2X2 Unit? No
Height Standing 21
Size Medium
Bleed Immune? No
Ransom $2500
Score 7


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
100% 100% 80% 100% 100% 100% 80% 80% 80% 200% 0% 100% 100% 10% 110% 100% 100% 100%



Bootypedia

Highwayman Information

"The Highwaymen are seasoned and well-trained plunderers, who also often work as bodyguards, bounty hunters or lawmen. They're romanticized in popular culture, but not liked by the federal govts. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like daze, fire, chem, smoke and cutting - at the price of movement speed."

Source: Piratez Bootypedia






Inventory

Under construction

Associated Research

Required by:
rob: Highwayman (0/0/3) [m]
Leads to:
*!Bandit Business!*
Highwayman Examination
Unlocks:
Bandits
Gives one for free:
Megapol
Mutant Pogrom
Smuggling
Govt Business
Gold Transport
Mosquito Fighter
Cobra Runner
Wasp Aircar
Megapol Patrol Car
Roving Bands
Wrench
Police Revolver
Assault Pistol
Manstopper
Magnum
Confederate Eagle
Skorpion SMG
Auto Rifle
Tommy
Military Shotgun
Police Shotgun
Heavy Shotgun
Sniper Rifle
Chem Grenade
Crack
Kosmoportovaya Vodka
Atom Beer
Personal Computer
Bag of Cash
Money Purse
Orange
Sectoweed
Smugglers
Consumer Goods
#061
#068
#075

Raw Ruleset Data

   type: STR_BANDIT_HIGHWAYMAN
   race: STR_BANDIT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 50
     health: 45
     bravery: 70
     reactions: 40
     firing: 50
     throwing: 35
     strength: 30
     psiStrength: 40
     psiSkill: 0
     melee: 50
   armor: BANDIT_ARMOR_P2
   standHeight: 21
   kneelHeight: 14
   value: 7
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 25
   intelligence: 4
   aggression: 1
   canSurrender: true
   type: BANDIT_ARMOR_P2
   spriteSheet: BAN_2.PCK
   spriteInv: HighwaymanInventoryImage
   corpseBattle:
     - STR_BAN_2_CORPSE_BATTLE
   corpseGeo: STR_SCRAP_METAL
   visibilityAtDark: 9
   camouflageAtDark: -2
   frontArmor: 10
   sideArmor: 10
   rearArmor: 10
   underArmor: 10
   meleeDodge:
     reactions: 0.3
     melee: 0.2
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
       health: -0.0625
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 1.0
     - 0.8
     - 1.0
     - 1.0
     - 1.0
     - 0.8
     - 0.8
     - 0.8
     - 2.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 1.1
     - 1.0
   loftempsSet: [ 2 ]

Notes

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