Church Beastmaster Armored (Piratez): Difference between revisions
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| burn = 20 | | burn = 20 | ||
| concussive = 100 | | concussive = 100 | ||
| laser = | | laser = 75 | ||
| plasma = 80 | | plasma = 80 | ||
| anti-e511 = 0 | | anti-e511 = 0 | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Church Beastmaster Armored Information }} | {{Ref Open | title = Church Beastmaster Armored Information }} | ||
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." | "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
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psiSkill: 10 | psiSkill: 10 | ||
melee: 70 | melee: 70 | ||
armor: | armor: CHURCH_ARMOR_P3 | ||
standHeight: 22 | standHeight: 22 | ||
kneelHeight: 14 | kneelHeight: 14 | ||
| Line 138: | Line 138: | ||
spotter: 3 | spotter: 3 | ||
canSurrender: true | canSurrender: true | ||
capturable: true | |||
spawnUnit: STR_BEASTMASTER_TERRORIST | spawnUnit: STR_BEASTMASTER_TERRORIST | ||
type: | type: CHURCH_ARMOR_P3 | ||
spriteSheet: COS_2.PCK | spriteSheet: COS_2.PCK | ||
spriteInv: ChurchHeavyInventoryImage | spriteInv: ChurchHeavyInventoryImage | ||
| Line 161: | Line 162: | ||
bravery: 0.2 | bravery: 0.2 | ||
stun: | stun: | ||
healthCurrent: 0. | healthCurrent: 0.15 | ||
health: -0. | health: -0.05 | ||
health: | health: | ||
stunNormalized: -0.165 | stunNormalized: -0.165 | ||
| Line 175: | Line 176: | ||
- 0.2 | - 0.2 | ||
- 1.0 | - 1.0 | ||
- 0. | - 0.75 | ||
- 0.8 | - 0.8 | ||
- 0.6 | - 0.6 | ||
| Line 187: | Line 188: | ||
- 1.5 | - 1.5 | ||
- 0.8 | - 0.8 | ||
specialWeapon: STR_UNARMED_GAUNTLET | |||
loftempsSet: [ 3 ] | loftempsSet: [ 3 ] | ||
deathFrames: 18 | deathFrames: 18 | ||
Latest revision as of 11:13, 2 September 2018
Bootypedia
| Church Beastmaster Armored Information |
|
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed Beastmaster." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: Remove Beastmaster's Armor (2/1/0) [m]
Leads to: Church Beastmaster Armor
Unlocks: Who is Who? The Church
Raw Ruleset Data
type: STR_CHURCH_ENGINEER
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 40
stamina: 70
health: 60
bravery: 100
reactions: 45
firing: 50
throwing: 45
strength: 34
psiStrength: 65
psiSkill: 10
melee: 70
armor: CHURCH_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 47
energyRecovery: 32
intelligence: 6
aggression: 1
sniper: 50
spotter: 3
canSurrender: true
capturable: true
spawnUnit: STR_BEASTMASTER_TERRORIST
type: CHURCH_ARMOR_P3
spriteSheet: COS_2.PCK
spriteInv: ChurchHeavyInventoryImage
corpseBattle:
- STR_CHURCH_1_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 16
bleedImmune: true
heatVision: 40
frontArmor: 40
sideArmor: 35
rearArmor: 30
underArmor: 20
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.15
health: -0.05
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.2
- 1.0
- 0.75
- 0.8
- 0.6
- 0.9
- 0.5
- 0.0
- 0.0
- 1.0
- 0.4
- 0.2
- 1.5
- 0.8
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
deathFrames: 18
Notes
The Beastmaster is the associated unit. Data on this unit will be found on its own page.
