Church Beastmaster Armored (Piratez): Difference between revisions
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IvanDogovich (talk | contribs) created Church BeastMaster Armored page with Unitstat wrapper and ufopedia entries only |
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
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| time_units = 40 | | time_units = 40 | ||
| stamina = 70 | | stamina = 70 | ||
| health = | | health = 60 | ||
| bravery = | | bravery = 100 | ||
| reactions = 45 | | reactions = 45 | ||
| firing_accuracy = 50 | | firing_accuracy = 50 | ||
| throwing_accuracy = 45 | | throwing_accuracy = 45 | ||
| strength = 34 | | strength = 34 | ||
| voodoo_strength = | | voodoo_strength = 65 | ||
| voodoo_skill = | | voodoo_skill = 10 | ||
| melee_accuracy = 70 | | melee_accuracy = 70 | ||
}} | }} | ||
| Line 27: | Line 25: | ||
| armor_rear = 30 | | armor_rear = 30 | ||
| armor_under = 20 | | armor_under = 20 | ||
| melee_dodge = | | melee_dodge = 24/12 | ||
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
| Line 54: | Line 52: | ||
{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
| | | charm = 80 | ||
| piercing = 100 | | piercing = 100 | ||
| | | burn = 20 | ||
| concussive = 100 | | concussive = 100 | ||
| laser = | | laser = 75 | ||
| plasma = 80 | | plasma = 80 | ||
| | | anti-e511 = 0 | ||
| cutting = | | daze = 60 | ||
| acid = | | cutting = 90 | ||
| emp = 20 | |||
| acid = 50 | |||
| smoke = 0 | | smoke = 0 | ||
| warp = 150 | |||
| mind = 80 | |||
| bio = 100 | |||
| heat = 100 | |||
| cold = 100 | |||
| electric = 40 | |||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Church Beastmaster Armored Information }} | {{Ref Open | title = Church Beastmaster Armored Information }} | ||
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." | "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
<div class="mw-collapsible mw-collapsed"> | |||
Under construction | Under construction | ||
</div> | |||
== Associated Research == | |||
<div class="mw-collapsible mw-collapsed"> | |||
'''Required by:''' | |||
Remove Beastmaster's Armor (2/1/0) [m] | |||
'''Leads to:''' | |||
Church Beastmaster Armor | |||
'''Unlocks:''' | |||
Who is Who? | |||
The Church | |||
</div> | |||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | |||
type: STR_CHURCH_ENGINEER | |||
race: STR_SNAKEMAN | |||
rank: STR_LIVE_MEDIC | |||
stats: | |||
tu: 40 | |||
stamina: 70 | |||
health: 60 | |||
bravery: 100 | |||
reactions: 45 | |||
firing: 50 | |||
throwing: 45 | |||
strength: 34 | |||
psiStrength: 65 | |||
psiSkill: 10 | |||
melee: 70 | |||
armor: CHURCH_ARMOR_P3 | |||
standHeight: 22 | |||
kneelHeight: 14 | |||
value: 20 | |||
deathSound: 47 | |||
energyRecovery: 32 | |||
intelligence: 6 | |||
aggression: 1 | |||
sniper: 50 | |||
spotter: 3 | |||
canSurrender: true | |||
capturable: true | |||
spawnUnit: STR_BEASTMASTER_TERRORIST | |||
type: CHURCH_ARMOR_P3 | |||
spriteSheet: COS_2.PCK | |||
spriteInv: ChurchHeavyInventoryImage | |||
corpseBattle: | |||
- STR_CHURCH_1_CORPSE_BATTLE | |||
corpseGeo: STR_CHURCH_CORPSE | |||
visibilityAtDark: 16 | |||
bleedImmune: true | |||
heatVision: 40 | |||
frontArmor: 40 | |||
sideArmor: 35 | |||
rearArmor: 30 | |||
underArmor: 20 | |||
meleeDodge: | |||
reactions: 0.15 | |||
melee: 0.25 | |||
meleeDodgeBackPenalty: 0.5 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
healthCurrent: 0.15 | |||
health: -0.05 | |||
health: | |||
stunNormalized: -0.165 | |||
psiDefence: | |||
psiStrength: 1.0 | |||
psiSkill: 0.2 | |||
moraleCurrent: 0.33 | |||
flatHundred: -0.23 | |||
damageModifier: | |||
- 0.8 | |||
- 1.0 | |||
- 0.2 | |||
- 1.0 | |||
- 0.75 | |||
- 0.8 | |||
- 0.6 | |||
- 0.9 | |||
- 0.5 | |||
- 0.0 | |||
- 0.0 | |||
- 1.0 | |||
- 0.4 | |||
- 0.2 | |||
- 1.5 | |||
- 0.8 | |||
specialWeapon: STR_UNARMED_GAUNTLET | |||
loftempsSet: [ 3 ] | |||
deathFrames: 18 | |||
</div> | |||
== Notes == | == Notes == | ||
The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit. Data on this unit will be found on its own page. | The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit. Data on this unit will be found on its own page. | ||
Latest revision as of 11:13, 2 September 2018
Bootypedia
| Church Beastmaster Armored Information |
|
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed Beastmaster." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: Remove Beastmaster's Armor (2/1/0) [m]
Leads to: Church Beastmaster Armor
Unlocks: Who is Who? The Church
Raw Ruleset Data
type: STR_CHURCH_ENGINEER
race: STR_SNAKEMAN
rank: STR_LIVE_MEDIC
stats:
tu: 40
stamina: 70
health: 60
bravery: 100
reactions: 45
firing: 50
throwing: 45
strength: 34
psiStrength: 65
psiSkill: 10
melee: 70
armor: CHURCH_ARMOR_P3
standHeight: 22
kneelHeight: 14
value: 20
deathSound: 47
energyRecovery: 32
intelligence: 6
aggression: 1
sniper: 50
spotter: 3
canSurrender: true
capturable: true
spawnUnit: STR_BEASTMASTER_TERRORIST
type: CHURCH_ARMOR_P3
spriteSheet: COS_2.PCK
spriteInv: ChurchHeavyInventoryImage
corpseBattle:
- STR_CHURCH_1_CORPSE_BATTLE
corpseGeo: STR_CHURCH_CORPSE
visibilityAtDark: 16
bleedImmune: true
heatVision: 40
frontArmor: 40
sideArmor: 35
rearArmor: 30
underArmor: 20
meleeDodge:
reactions: 0.15
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.15
health: -0.05
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 0.8
- 1.0
- 0.2
- 1.0
- 0.75
- 0.8
- 0.6
- 0.9
- 0.5
- 0.0
- 0.0
- 1.0
- 0.4
- 0.2
- 1.5
- 0.8
specialWeapon: STR_UNARMED_GAUNTLET
loftempsSet: [ 3 ]
deathFrames: 18
Notes
The Beastmaster is the associated unit. Data on this unit will be found on its own page.
