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Blood Hound (Piratez): Difference between revisions

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| bravery = 100
| bravery = 100
| reactions = 60
| reactions = 60
| firing_accuracy = 30
| firing_accuracy = 0
| throwing_accuracy = 0
| throwing_accuracy = 30
| strength = 60
| strength = 60
| voodoo_strength = 30
| voodoo_strength = 30
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| acid = 80
| acid = 80
| smoke = 100
| smoke = 100
| anti-e511 = 0
| bio = 100
| electric = 100
| emp = 10
| warp = 80
| mind = 100
| heat = 100
| cold = 100
}}
}}
|}
|}
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<div style="width:500px">
<div style="width:500px">
{{Ref Open | title = Blood Hound Information }}
{{Ref Open | title = Blood Hound Information }}
"These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, stun and fire are the least effective. The huge, thick skull of the creature serves both as a support for its powerful jaws and as natural armor, so better engage them from the side or behind."
"These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, daze and fire are the least effective. The huge, thick skull of the creature serves both as a support for its powerful jaws and as natural armor, so better engage them from the sides or behind."
{{Ref Close | source = Piratez Bootypedia}}
{{Ref Close | source = Piratez Bootypedia}}
</div>
</div>


== Inventory ==
== Inventory ==
<div class="mw-collapsible mw-collapsed">
Under construction
Under construction
 
</div>
== Associated Research ==
== Associated Research ==
Under construction
<div class="mw-collapsible mw-collapsed">
'''Required by:'''
B: Blood Hound (2/3/2) [m]


'''Leads to:'''
Blood Hound Examination
</div>
== Raw Ruleset Data ==
== Raw Ruleset Data ==
type: STR_BLOOD_DOG_TERRORIST
<div class="mw-collapsible mw-collapsed">
    type: STR_BLOOD_DOG_TERRORIST
     race: STR_BEAST
     race: STR_BEAST
     rank: STR_LIVE_TERRORIST
     rank: STR_LIVE_TERRORIST
Line 111: Line 134:
     builtInWeapons:
     builtInWeapons:
       - AUX_BLOOD_DOG_WEAPON
       - AUX_BLOOD_DOG_WEAPON
 
    type: BANDIT_ARMOR_P6
    spriteSheet: BAN_6.PCK
    spriteInv: BloodDogInventoryImage
    corpseBattle:
      - STR_BAN_6_CORPSE_BATTLE
    corpseGeo: STR_BLOOD_DOG_CORPSE
    visibilityAtDark: 16
    heatVision: 50
    zombiImmune: true
    bleedImmune: false
    allowInv: false
    frontArmor: 24
    sideArmor: 12
    rearArmor: 12
    underArmor: 10
    drawingRoutine: 4
    personalLight: 5
    meleeDodge:
      reactions: 0.5
    meleeDodgeBackPenalty: 0.5
    recovery:
      morale:
        moraleCurrent: -0.2
        bravery: 0.2
      stun:
        healthCurrent: 0.1
        health: -0.05
      health:
        stunNormalized: -0.165
    damageModifier:
      - 0.5
      - 1.0
      - 0.5
      - 1.0
      - 1.0
      - 0.9
      - 0.7
      - 0.9
      - 0.8
      - 1.0
      - 0.0
      - 1.0
      - 1.0
      - 0.1
      - 0.8
      - 1.0
    loftempsSet: [ 3 ]
</div>
== Notes ==
== Notes ==
Thermal Vision: 50%
Thermal Vision: 50%

Latest revision as of 10:43, 2 September 2018

Blood Hound
Time Units 90
Stamina 90
Health 60
Bravery 100
Reactions 60
Firing Accuracy 0
Melee Accuracy 90
Throwing Accuracy 30
Strength 60
VooDoo Skill 0
VooDoo Strength 30


Armor: Front 24
Armor: Sides 12
Armor: Rear 12
Armor: Under 10
Evasion 30/15
Aggression 2
Intelligence 3
Night Vision 16
Energy Recovery 30
Stun Recovery Normal


Bandit - Blood Hound
Bandit - Blood Hound


2X2 Unit? No
Height Standing 12
Size Large
Bleed Immune? No
Ransom $1000
Score 6


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
50% 100% 50% 100% 100% 90% 70% 90% 80% 100% 0% 100% 100% 10% 80% 100% 100% 100%



Bootypedia

Blood Hound Information

"These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, daze and fire are the least effective. The huge, thick skull of the creature serves both as a support for its powerful jaws and as natural armor, so better engage them from the sides or behind."

Source: Piratez Bootypedia





Inventory

Under construction

Associated Research

Required by:
B: Blood Hound (2/3/2) [m]
Leads to:
Blood Hound Examination

Raw Ruleset Data

   type: STR_BLOOD_DOG_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 90
     stamina: 90
     health: 60
     bravery: 100
     reactions: 60
     firing: 0
     throwing: 30
     strength: 60
     psiStrength: 30
     psiSkill: 0
     melee: 90
   armor: BANDIT_ARMOR_P6
   standHeight: 12
   kneelHeight: 12
   value: 6
   deathSound: 6
   energyRecovery: 30
   intelligence: 3
   aggression: 2
   spotter: 1
   livingWeapon: true
   builtInWeapons:
     - AUX_BLOOD_DOG_WEAPON
   type: BANDIT_ARMOR_P6
   spriteSheet: BAN_6.PCK
   spriteInv: BloodDogInventoryImage
   corpseBattle:
     - STR_BAN_6_CORPSE_BATTLE
   corpseGeo: STR_BLOOD_DOG_CORPSE
   visibilityAtDark: 16
   heatVision: 50
   zombiImmune: true
   bleedImmune: false
   allowInv: false
   frontArmor: 24
   sideArmor: 12
   rearArmor: 12
   underArmor: 10
   drawingRoutine: 4
   personalLight: 5
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
       health: -0.05
     health:
       stunNormalized: -0.165
   damageModifier:
     - 0.5
     - 1.0
     - 0.5
     - 1.0
     - 1.0
     - 0.9
     - 0.7
     - 0.9
     - 0.8
     - 1.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.8
     - 1.0
   loftempsSet: [ 3 ]

Notes

Thermal Vision: 50% These fast creatures have a deadly bite. High TU, Stam, Str, and Melee skill make them formidable.