Vampire Bat (Piratez): Difference between revisions
Appearance
No edit summary |
mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 51: | Line 51: | ||
{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
| charm = | | charm = 20 | ||
| piercing = 100 | | piercing = 100 | ||
| burn = 120 | | burn = 120 | ||
| Line 80: | Line 80: | ||
<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Vampire Bat Information }} | {{Ref Open | title = Vampire Bat Information }} | ||
"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health ( | "A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7" | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
| Line 162: | Line 162: | ||
meleeDodgeBackPenalty: 0.5 | meleeDodgeBackPenalty: 0.5 | ||
damageModifier: | damageModifier: | ||
- 0. | - 0.2 | ||
- 1.0 | - 1.0 | ||
- 1.2 | - 1.2 | ||
| Line 178: | Line 178: | ||
- 0.3 | - 0.3 | ||
- 0.1 | - 0.1 | ||
loftempsSet: [ 1 ] | loftempsSet: [ 1 ] | ||
scripts: | scripts: | ||
Latest revision as of 07:13, 22 August 2018
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bootypedia
| Vampire Bat Information |
|
"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7" |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: B: Vampire Bat (2/2/2) [m]
Raw Ruleset Data
type: STR_VAMPIRE_BAT_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 132
stamina: 140
health: 20
bravery: 110
reactions: 90
firing: 0
throwing: 0
strength: 5
psiStrength: 45
psiSkill: 0
melee: 80
armor: VAMPIRE_BAT_ARMOR
standHeight: 6
kneelHeight: 16
floatHeight: 12
moveSound: 999
value: 10
deathSound: 9
intelligence: 3
aggression: 3
energyRecovery: 60
livingWeapon: true
type: VAMPIRE_BAT_ARMOR
spriteSheet: VAMPIRE_BAT.PCK
spriteInv: VampBatInventoryImage
corpseBattle:
- STR_VAMPIRE_BAT_CORPSE
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
movementType: 1
drawingRoutine: 4
bleedImmune: true
constantAnimation: true
camouflageAtDark: -7
antiCamouflageAtDark: 15
antiCamouflageAtDay: 15
visibilityAtDark: 25
visibilityAtDay: 25
heatVision: 100
overKill: 1.0
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
health: 0.2
health:
flatHundred: 0.01
meleeDodge:
reactions: 0.75
meleeDodgeBackPenalty: 0.5
damageModifier:
- 0.2
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.3
- 0.1
loftempsSet: [ 1 ]
scripts:
selectUnitSprite: |
var int temp;
var int walking;
unit.isWalking walking;
if eq walking 0;
unit.getId temp;
offsetmod temp 11 0 8; #desync animation of different units
add temp anim_frame;
wavegen_saw temp 8 8 7;
mul sprite_offset 8;
add sprite_offset 8;
add sprite_offset temp;
set sprite_index sprite_offset;
else;
add sprite_index sprite_offset;
end;
return sprite_index;
Notes
Lorem ipsum