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Vampire Bat (Piratez): Difference between revisions

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{| style="float:right; vertical-align:top"
{| style="float:right; vertical-align:top"
|
|
{{Unit Stat Wrapper Open | title = Placeholder}}
{{Unit Stat Wrapper Open | title = Vampire Bat}}


{|  
{|  
Line 7: Line 7:
| style="width: 180px;"|
| style="width: 180px;"|
{{Template:Unit_Stat_Box (Piratez) |=
{{Template:Unit_Stat_Box (Piratez) |=
| time_units =  
| time_units = 132
| stamina =  
| stamina = 140
| health =  
| health = 20
| bravery =  
| bravery = 110
| reactions =  
| reactions = 90
| firing_accuracy =  
| firing_accuracy = 0
| throwing_accuracy =  
| throwing_accuracy = 0
| strength =  
| strength = 5
| voodoo_strength =  
| voodoo_strength = 45
| voodoo_skill =  
| voodoo_skill = 0
| melee_accuracy =  
| melee_accuracy = 80
}}
}}
| style="width: 190px;"|
| style="width: 190px;"|
{{Template:Unit_Stat_Box2 (Piratez) |=
{{Template:Unit_Stat_Box2 (Piratez) |=
| armor_front =  
| armor_front = 3
| armor_sides =  
| armor_sides = 3
| armor_rear =  
| armor_rear = 3
| armor_under =  
| armor_under = 3
| melee_dodge =  
| melee_dodge = 68/34
| aggression =  
| aggression = 3
| stun_recovery = Normal
| stun_recovery = Normal
| energy_recovery =  
| energy_recovery = 60
| intelligence =  
| intelligence = 3
| night_vision =  
| night_vision = 25


}}
}}
Line 40: Line 40:
{{Template:Unit_Stat_Box3 (Piratez) |=
{{Template:Unit_Stat_Box3 (Piratez) |=
| 2x2_unit = No
| 2x2_unit = No
| height_standing =  
| height_standing = 6
| size = Medium
| size = Medium
| bleed_immune = No
| bleed_immune = No
| ransom = $
| ransom = $4,000
| score =  
| score = 10
}}
}}
|}
|}
Line 51: Line 51:
{|
{|
| {{Template:Resistances (Piratez)|=
| {{Template:Resistances (Piratez)|=
| charm =  
| charm = 20
| piercing =  
| piercing = 100
| burn =  
| burn = 120
| concussive =  
| concussive = 100
| laser =  
| laser = 100
| plasma =  
| plasma = 100
| daze =  
| daze = 50
| cutting =  
| cutting = 100
| acid =  
| acid = 100
| smoke =  
| smoke = 100
| anti-e511 =  
| anti-e511 = 100
| bio =  
| bio = 100
| electric =  
| electric = 100
| emp =  
| emp = 10
| warp =  
| warp = 30
| mind =  
| mind = 10
| heat =  
| heat = 100
| cold =  
| cold = 100
}}
}}
|}
|}
Line 79: Line 79:
== Bootypedia ==
== Bootypedia ==
<div style="width:500px">
<div style="width:500px">
{{Ref Open | title = Placeholder Information }}
{{Ref Open | title = Vampire Bat Information }}
"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7"
{{Ref Close | source = Piratez Bootypedia}}
{{Ref Close | source = Piratez Bootypedia}}
</div>
</div>


== Inventory ==
== Inventory ==
Line 89: Line 99:
== Associated Research ==
== Associated Research ==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
Under construction
'''Required by:'''
B: Vampire Bat (2/2/2) [m]
</div>
</div>
== Raw Ruleset Data ==
== Raw Ruleset Data ==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
Under construction
    type: STR_VAMPIRE_BAT_TERRORIST
    race: STR_BEAST
    rank: STR_LIVE_TERRORIST
    stats:
      tu: 132
      stamina: 140
      health: 20
      bravery: 110
      reactions: 90
      firing: 0
      throwing: 0
      strength: 5
      psiStrength: 45
      psiSkill: 0
      melee: 80
    armor: VAMPIRE_BAT_ARMOR
    standHeight: 6
    kneelHeight: 16
    floatHeight: 12
    moveSound: 999
    value: 10
    deathSound: 9
    intelligence: 3
    aggression: 3
    energyRecovery: 60
    livingWeapon: true
    type: VAMPIRE_BAT_ARMOR
    spriteSheet: VAMPIRE_BAT.PCK
    spriteInv: VampBatInventoryImage
    corpseBattle:
      - STR_VAMPIRE_BAT_CORPSE
    frontArmor: 3
    sideArmor: 3
    rearArmor: 3
    underArmor: 3
    movementType: 1
    drawingRoutine: 4
    bleedImmune: true
    constantAnimation: true
    camouflageAtDark: -7
    antiCamouflageAtDark: 15
    antiCamouflageAtDay: 15
    visibilityAtDark: 25
    visibilityAtDay: 25
    heatVision: 100
    overKill: 1.0
    recovery:
      morale:
        moraleCurrent: -0.2
        bravery: 0.2
      stun:
        health: 0.2
      health:
        flatHundred: 0.01
    meleeDodge:
      reactions: 0.75
    meleeDodgeBackPenalty: 0.5
    damageModifier:
      - 0.2
      - 1.0
      - 1.2
      - 1.0
      - 1.0
      - 1.0
      - 0.5
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 0.1
      - 0.3
      - 0.1
    loftempsSet: [ 1 ]
    scripts:
      selectUnitSprite: |
        var int temp;
        var int walking;
        unit.isWalking walking;
        if eq walking 0;
          unit.getId temp;
          offsetmod temp 11 0 8; #desync animation of different units
          add temp anim_frame;
          wavegen_saw temp 8 8 7;
          mul sprite_offset 8;
          add sprite_offset 8;
          add sprite_offset temp;
          set sprite_index sprite_offset;
        else;
          add sprite_index sprite_offset;
        end;
        return sprite_index;
</div>
</div>
== Notes ==
== Notes ==

Latest revision as of 07:13, 22 August 2018

Vampire Bat
Time Units 132
Stamina 140
Health 20
Bravery 110
Reactions 90
Firing Accuracy 0
Melee Accuracy 80
Throwing Accuracy 0
Strength 5
VooDoo Skill 0
VooDoo Strength 45


Armor: Front 3
Armor: Sides 3
Armor: Rear 3
Armor: Under 3
Evasion 68/34
Aggression 3
Intelligence 3
Night Vision 25
Energy Recovery 60
Stun Recovery Normal


2X2 Unit? No
Height Standing 6
Size Medium
Bleed Immune? No
Ransom $4,000
Score 10


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
20% 100% 120% 100% 100% 100% 50% 100% 100% 100% 100% 100% 100% 10% 30% 10% 100% 100%



Bootypedia

Vampire Bat Information

"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7"

Source: Piratez Bootypedia






Inventory

Under construction

Associated Research

Required by:
B: Vampire Bat (2/2/2) [m]

Raw Ruleset Data

   type: STR_VAMPIRE_BAT_TERRORIST
   race: STR_BEAST
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 132
     stamina: 140
     health: 20
     bravery: 110
     reactions: 90
     firing: 0
     throwing: 0
     strength: 5
     psiStrength: 45
     psiSkill: 0
     melee: 80
   armor: VAMPIRE_BAT_ARMOR
   standHeight: 6
   kneelHeight: 16
   floatHeight: 12
   moveSound: 999
   value: 10
   deathSound: 9
   intelligence: 3
   aggression: 3
   energyRecovery: 60
   livingWeapon: true
   type: VAMPIRE_BAT_ARMOR
   spriteSheet: VAMPIRE_BAT.PCK
   spriteInv: VampBatInventoryImage
   corpseBattle:
     - STR_VAMPIRE_BAT_CORPSE
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   movementType: 1
   drawingRoutine: 4
   bleedImmune: true
   constantAnimation: true
   camouflageAtDark: -7
   antiCamouflageAtDark: 15
   antiCamouflageAtDay: 15
   visibilityAtDark: 25
   visibilityAtDay: 25
   heatVision: 100
   overKill: 1.0
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       health: 0.2
     health:
       flatHundred: 0.01
   meleeDodge:
     reactions: 0.75
   meleeDodgeBackPenalty: 0.5
   damageModifier:
     - 0.2
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 0.5
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.1
     - 0.3
     - 0.1
   loftempsSet: [ 1 ]
   scripts:
     selectUnitSprite: |
       var int temp;
       var int walking;
       unit.isWalking walking;
       if eq walking 0;
         unit.getId temp;
         offsetmod temp 11 0 8; #desync animation of different units
         add temp anim_frame;
         wavegen_saw temp 8 8 7;
         mul sprite_offset 8;
         add sprite_offset 8;
         add sprite_offset temp;
         set sprite_index sprite_offset;
       else;
         add sprite_index sprite_offset;
       end;
       return sprite_index; 

Notes

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