Vampire Bat (Piratez): Difference between revisions
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Created page with "{| style="float:right; vertical-align:top" | {{Unit Stat Wrapper Open | title = Placeholder}} {| |- style="vertical-align:top;" | style="width: 180px;"| {{Template:Unit_Stat..." |
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
{{Unit Stat Wrapper Open | title = | {{Unit Stat Wrapper Open | title = Vampire Bat}} | ||
{| | {| | ||
| Line 7: | Line 7: | ||
| style="width: 180px;"| | | style="width: 180px;"| | ||
{{Template:Unit_Stat_Box (Piratez) |= | {{Template:Unit_Stat_Box (Piratez) |= | ||
| time_units = | | time_units = 132 | ||
| stamina = | | stamina = 140 | ||
| health = | | health = 20 | ||
| bravery = | | bravery = 110 | ||
| reactions = | | reactions = 90 | ||
| firing_accuracy = | | firing_accuracy = 0 | ||
| throwing_accuracy = | | throwing_accuracy = 0 | ||
| strength = | | strength = 5 | ||
| voodoo_strength = | | voodoo_strength = 45 | ||
| voodoo_skill = | | voodoo_skill = 0 | ||
| melee_accuracy = | | melee_accuracy = 80 | ||
}} | }} | ||
| style="width: 190px;"| | | style="width: 190px;"| | ||
{{Template:Unit_Stat_Box2 (Piratez) |= | {{Template:Unit_Stat_Box2 (Piratez) |= | ||
| armor_front = | | armor_front = 3 | ||
| armor_sides = | | armor_sides = 3 | ||
| armor_rear = | | armor_rear = 3 | ||
| armor_under = | | armor_under = 3 | ||
| melee_dodge = | | melee_dodge = 68/34 | ||
| aggression = | | aggression = 3 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
| energy_recovery = | | energy_recovery = 60 | ||
| intelligence = | | intelligence = 3 | ||
| night_vision = | | night_vision = 25 | ||
}} | }} | ||
| Line 40: | Line 40: | ||
{{Template:Unit_Stat_Box3 (Piratez) |= | {{Template:Unit_Stat_Box3 (Piratez) |= | ||
| 2x2_unit = No | | 2x2_unit = No | ||
| height_standing = | | height_standing = 6 | ||
| size = Medium | | size = Medium | ||
| bleed_immune = No | | bleed_immune = No | ||
| ransom = $ | | ransom = $4,000 | ||
| score = | | score = 10 | ||
}} | }} | ||
|} | |} | ||
| Line 51: | Line 51: | ||
{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
| charm = | | charm = 20 | ||
| piercing = | | piercing = 100 | ||
| burn = | | burn = 120 | ||
| concussive = | | concussive = 100 | ||
| laser = | | laser = 100 | ||
| plasma = | | plasma = 100 | ||
| daze = | | daze = 50 | ||
| cutting = | | cutting = 100 | ||
| acid = | | acid = 100 | ||
| smoke = | | smoke = 100 | ||
| anti-e511 = 100 | |||
| bio = 100 | |||
| electric = 100 | |||
| emp = 10 | |||
| warp = 30 | |||
| mind = 10 | |||
| heat = 100 | |||
| cold = 100 | |||
}} | }} | ||
|} | |} | ||
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== Bootypedia == | == Bootypedia == | ||
<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = | {{Ref Open | title = Vampire Bat Information }} | ||
"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7" | |||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
| Line 81: | Line 99: | ||
== Associated Research == | == Associated Research == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''Required by:''' | |||
B: Vampire Bat (2/2/2) [m] | |||
</div> | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
type: STR_VAMPIRE_BAT_TERRORIST | |||
race: STR_BEAST | |||
rank: STR_LIVE_TERRORIST | |||
stats: | |||
tu: 132 | |||
stamina: 140 | |||
health: 20 | |||
bravery: 110 | |||
reactions: 90 | |||
firing: 0 | |||
throwing: 0 | |||
strength: 5 | |||
psiStrength: 45 | |||
psiSkill: 0 | |||
melee: 80 | |||
armor: VAMPIRE_BAT_ARMOR | |||
standHeight: 6 | |||
kneelHeight: 16 | |||
floatHeight: 12 | |||
moveSound: 999 | |||
value: 10 | |||
deathSound: 9 | |||
intelligence: 3 | |||
aggression: 3 | |||
energyRecovery: 60 | |||
livingWeapon: true | |||
type: VAMPIRE_BAT_ARMOR | |||
spriteSheet: VAMPIRE_BAT.PCK | |||
spriteInv: VampBatInventoryImage | |||
corpseBattle: | |||
- STR_VAMPIRE_BAT_CORPSE | |||
frontArmor: 3 | |||
sideArmor: 3 | |||
rearArmor: 3 | |||
underArmor: 3 | |||
movementType: 1 | |||
drawingRoutine: 4 | |||
bleedImmune: true | |||
constantAnimation: true | |||
camouflageAtDark: -7 | |||
antiCamouflageAtDark: 15 | |||
antiCamouflageAtDay: 15 | |||
visibilityAtDark: 25 | |||
visibilityAtDay: 25 | |||
heatVision: 100 | |||
overKill: 1.0 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
health: 0.2 | |||
health: | |||
flatHundred: 0.01 | |||
meleeDodge: | |||
reactions: 0.75 | |||
meleeDodgeBackPenalty: 0.5 | |||
damageModifier: | |||
- 0.2 | |||
- 1.0 | |||
- 1.2 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.5 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.1 | |||
- 0.3 | |||
- 0.1 | |||
loftempsSet: [ 1 ] | |||
scripts: | |||
selectUnitSprite: | | |||
var int temp; | |||
var int walking; | |||
unit.isWalking walking; | |||
if eq walking 0; | |||
unit.getId temp; | |||
offsetmod temp 11 0 8; #desync animation of different units | |||
add temp anim_frame; | |||
wavegen_saw temp 8 8 7; | |||
mul sprite_offset 8; | |||
add sprite_offset 8; | |||
add sprite_offset temp; | |||
set sprite_index sprite_offset; | |||
else; | |||
add sprite_index sprite_offset; | |||
end; | |||
return sprite_index; | |||
</div> | </div> | ||
== Notes == | == Notes == | ||
Latest revision as of 07:13, 22 August 2018
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Bootypedia
| Vampire Bat Information |
|
"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7" |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: B: Vampire Bat (2/2/2) [m]
Raw Ruleset Data
type: STR_VAMPIRE_BAT_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 132
stamina: 140
health: 20
bravery: 110
reactions: 90
firing: 0
throwing: 0
strength: 5
psiStrength: 45
psiSkill: 0
melee: 80
armor: VAMPIRE_BAT_ARMOR
standHeight: 6
kneelHeight: 16
floatHeight: 12
moveSound: 999
value: 10
deathSound: 9
intelligence: 3
aggression: 3
energyRecovery: 60
livingWeapon: true
type: VAMPIRE_BAT_ARMOR
spriteSheet: VAMPIRE_BAT.PCK
spriteInv: VampBatInventoryImage
corpseBattle:
- STR_VAMPIRE_BAT_CORPSE
frontArmor: 3
sideArmor: 3
rearArmor: 3
underArmor: 3
movementType: 1
drawingRoutine: 4
bleedImmune: true
constantAnimation: true
camouflageAtDark: -7
antiCamouflageAtDark: 15
antiCamouflageAtDay: 15
visibilityAtDark: 25
visibilityAtDay: 25
heatVision: 100
overKill: 1.0
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
health: 0.2
health:
flatHundred: 0.01
meleeDodge:
reactions: 0.75
meleeDodgeBackPenalty: 0.5
damageModifier:
- 0.2
- 1.0
- 1.2
- 1.0
- 1.0
- 1.0
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.1
- 0.3
- 0.1
loftempsSet: [ 1 ]
scripts:
selectUnitSprite: |
var int temp;
var int walking;
unit.isWalking walking;
if eq walking 0;
unit.getId temp;
offsetmod temp 11 0 8; #desync animation of different units
add temp anim_frame;
wavegen_saw temp 8 8 7;
mul sprite_offset 8;
add sprite_offset 8;
add sprite_offset temp;
set sprite_index sprite_offset;
else;
add sprite_index sprite_offset;
end;
return sprite_index;
Notes
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