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Stingray: Difference between revisions

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Vital Statistics: removing the dodgy "game seconds"
 
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[[Category:Craft_Armaments]]
[[Image:stingray.png|thumb|right|200px|Stingray Missile]]
== General Information ==
The '''Stingray''' is an adequate weapon, capable of taking down Small and Medium-sized UFOs.  It has a longer range (30 km) than the armaments of [[Small Scout]]s, [[Medium Scout]]s, [[Abductor]]s, and [[Harvester]]s, and an [[Interceptor]] armed with dual Stingrays can usually down even the Medium-sized crafts.
[[Image:stingray.png|right|Stingray Missile]]
Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.


It is only suitable for the interception of very small and small UFOs, thus it cannot damage ''Large'' class UFOs.
[[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.


The Stingray is not suitable against Large and Very Large UFOs.
This weapon is used in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[AJAX]].
<br clear="all">
== Vital Statistics ==
== Vital Statistics ==
<table>
<table>
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<tr><td>Range:</td><td>30 km</td></tr>
<tr><td>Range:</td><td>30 km</td></tr>
<tr><td>Accuracy:</td><td>70%</td></tr>
<tr><td>Accuracy:</td><td>70%</td></tr>
<tr><td>Reload Time:</td><td>15 seconds</td></tr>
<tr><td>Reload Time:<br>(Cau/Std/Agg)</td><td>64/48/32 frames</td></tr>
<tr><td>Shots:</td><td>6</td></tr>
<tr><td>Shots:</td><td>6</td></tr>
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr>
<tr><td>Ammunition Used:</td><td>Stingray Missile</td></tr>
<tr><td>Ammunition Cost:</td><td>$3000</td></tr>
</table>
</table>
The reload time given in the in-game UFOpaedia is incorrect; the value given is taken directly from the executable.
==See Also==
{{Craft Navbar}}
[[Category:Craft Armaments (EU)]]
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 12:03, 16 July 2018

Stingray Missile

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.

Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.

The Stingray is not suitable against Large and Very Large UFOs.

This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.


Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:
(Cau/Std/Agg)
64/48/32 frames
Shots:6
Ammunition Used:Stingray Missile
Ammunition Cost:$3000

The reload time given in the in-game UFOpaedia is incorrect; the value given is taken directly from the executable.

See Also

UFO Badge UFO: Enemy Unknown/X-Com: UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table