Particle Cannon (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | |||
[[File:Particle Cannon (EU2012).png|right|128px|Particle Cannon]] | |||
Applications of our heavy plasma technology permit the creation of a burst-style particle beam, capable of unprecedented focused energy output. Its heat dispersal would be highly dangerous to an unmodified soldier, but a MEC suit is capable of mounting the necessary systems. | |||
*Effective range: Medium; 9-11 base damage, 10% critical chance, 15-17 critical damage | |||
*Devastating plasma-based MEC weapon | |||
*Only equippable by MEC Troopers | |||
*Risk of catastrophic overheating precludes suppression with this weapon | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
<noinclude> | |||
==Notes== | |||
{{Weapon Data Box (EU2012) | |||
|requires=[[Heavy Plasma (EU2012)|Heavy Plasma]] | |||
|costs=§325<br>40 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br>25 Engineers | |||
|base damage=9-11 | |||
|critical damage=15 or 16 | |||
|critical chance=10% | |||
|range=Medium | |||
|abilities=Collateral Damage | |||
|ammo=2 shots | |||
}} | |||
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |||
* While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug. | |||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | |||
**The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | |||
<br clear="all"> | |||
<noinclude> | |||
== See Also == | |||
{{Equipment (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | |||
</noinclude> | |||
Latest revision as of 08:04, 5 October 2014
| Description |
|
Applications of our heavy plasma technology permit the creation of a burst-style particle beam, capable of unprecedented focused energy output. Its heat dispersal would be highly dangerous to an unmodified soldier, but a MEC suit is capable of mounting the necessary systems.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Heavy Plasma |
| Base Costs | §325 40 Alloys 40 Elerium 25 Engineers |
| Base Damage | 9-11 |
| Critical Damage | 15 or 16 |
| Critical Chance | 10% |
| Range | Medium |
| Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 15-17, the actual values are either 15 (66% of the shots) or 16 (33%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.
