Railgun (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:Railgun (EU2012).png|right|128px|Railgun]] | ||
{{Ref Close | source = XCOM: Enemy | This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source. | ||
*''Effective range: Medium; 6-8 base damage, 10% critical chance, 11-13 critical damage'' | |||
*''Miniaturized power supply derived from laser tech.'' | |||
*''Only equipped by MEC troopers'' | |||
*''Risk of catastrophic overheating precludes suppression with this weapon'' | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
<noinclude> | |||
==Notes== | ==Notes== | ||
{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires= | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | ||
|costs= | |costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers | ||
|base damage= | |base damage=6-8 | ||
|critical damage= | |critical damage=10 or 12 | ||
|critical chance= | |critical chance=10% | ||
|range= | |range=Medium | ||
|abilities= | |abilities=Collateral Damage | ||
|ammo=2 shots | |||
}} | }} | ||
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |||
* While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. | |||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | |||
**The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | |||
<br clear="all"> | |||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
</noinclude> | |||
Latest revision as of 08:04, 5 October 2014
| Description |
|
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Heavy Lasers |
| Base Costs | §70 30 Alloys 10 Engineers |
| Base Damage | 6-8 |
| Critical Damage | 10 or 12 |
| Critical Chance | 10% |
| Range | Medium |
| Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.
