Railgun (EU2012): Difference between revisions
Appearance
Created page with "This page is a stub. You can help UFOPaedia by expanding it. Category: Enemy Unknown (2012) Category: Equipment (EU2012) Category: Weapons (EU2012) [[Category: Enem..." |
Added line about exclusivity to MEC troopers. |
||
| (11 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
This | {{Ref Open | title = Description }} | ||
[[File:Railgun (EU2012).png|right|128px|Railgun]] | |||
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source. | |||
*''Effective range: Medium; 6-8 base damage, 10% critical chance, 11-13 critical damage'' | |||
*''Miniaturized power supply derived from laser tech.'' | |||
*''Only equipped by MEC troopers'' | |||
*''Risk of catastrophic overheating precludes suppression with this weapon'' | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
<noinclude> | |||
==Notes== | |||
{{Weapon Data Box (EU2012) | |||
|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | |||
|costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers | |||
|base damage=6-8 | |||
|critical damage=10 or 12 | |||
|critical chance=10% | |||
|range=Medium | |||
|abilities=Collateral Damage | |||
|ammo=2 shots | |||
}} | |||
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |||
* While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. | |||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | |||
**The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | |||
<br clear="all"> | |||
== See Also == | |||
{{Equipment (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | |||
</noinclude> | |||
Latest revision as of 08:04, 5 October 2014
| Description |
|
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Heavy Lasers |
| Base Costs | §70 30 Alloys 10 Engineers |
| Base Damage | 6-8 |
| Critical Damage | 10 or 12 |
| Critical Chance | 10% |
| Range | Medium |
| Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.
