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Flashbang Grenade (EU2012): Difference between revisions

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{{Ref Open | title = Description }}  
{{Ref Open | title = Description }}  
[[File: (EU2012).png|200px|right|]]
[[File:Flashbang Grenade (EU2012).png|right|100px|Flashbang Grenade]]
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
*Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn.
*Robotic and advanced psionic enemies are immune.
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
'''Notes'''
{{Item Data Box (EU2012)
|requires=[[Experimental Warfare (EU2012)|Experimental Warfare]]
|costs=§35<br>5 Engineers
|abilities/stats=See Description
}}
* Although the alien will have an Aim penalty it will still be able to shoot.
* The penalty is 50% movement and -50 points of Aim.  While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
** Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.
<br clear="all">


{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
<noinclude>
 
==See Also==
<br clear="all">
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Weapons (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
</noinclude>

Latest revision as of 03:25, 31 January 2014

Description
Flashbang Grenade
Flashbang Grenade

Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.

  • Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn.
  • Robotic and advanced psionic enemies are immune.

Notes

Research Required Experimental Warfare
Base Costs §35
5 Engineers
Abilities/Stats See Description
  • Although the alien will have an Aim penalty it will still be able to shoot.
  • The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
    • Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.



EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant