Flashbang Grenade (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:Flashbang Grenade (EU2012).png|right|100px|Flashbang Grenade]] | ||
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune. | |||
*Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. | |||
*Robotic and advanced psionic enemies are immune. | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
'''Notes''' | |||
{{Item Data Box (EU2012) | |||
|requires=[[Experimental Warfare (EU2012)|Experimental Warfare]] | |||
|costs=§35<br>5 Engineers | |||
|abilities/stats=See Description | |||
}} | |||
* Although the alien will have an Aim penalty it will still be able to shoot. | |||
* The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you. | |||
** Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright. | |||
<br clear="all"> | |||
<noinclude> | |||
< | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | |||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
</noinclude> | |||
Latest revision as of 03:25, 31 January 2014
| Description |
|
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Experimental Warfare |
| Base Costs | §35 5 Engineers |
| Abilities/Stats | See Description |
- Although the alien will have an Aim penalty it will still be able to shoot.
- The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
- Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.
