Ghost Grenade (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:Ghost Grenade (EU2012).png|right|100px|Ghost Grenade]] | ||
This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them. | |||
{{Ref Close | source = XCOM: Enemy | *Confers temporary stealth on all friendly units in blast radius | ||
*Stealth lasts until the start of the unit's next turn | |||
*Attacks from stealth receive a substantial bonus to critical chance | |||
*Does not affect Seekers or units with Mimetic Skin | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
'''Notes''' | |||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
|requires= | |requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]] | ||
| | |costs=§200<br>25 [[Elerium (EU2012)|Elerium]]<br>4 [[Seeker Wreck (EU2012)|Seeker Wrecks]]<br>10 Engineers | ||
|abilities/stats= | |abilities/stats=Ghost | ||
}} | }} | ||
* Gives friendly units on its area of effect the [[Abilities (EU2012)|ability]] to become invisible for a turn. | |||
* A cheap alternative to Mimetic Skin or [[Ghost Armor (EU2012)|Ghost Armor]]. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead. | |||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
| Line 18: | Line 24: | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
</noinclude> | |||
Latest revision as of 03:25, 31 January 2014
| Description |
|
This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Seeker Autopsy |
| Base Costs | §200 25 Elerium 4 Seeker Wrecks 10 Engineers |
| Abilities/Stats | Ghost |
- Gives friendly units on its area of effect the ability to become invisible for a turn.
- A cheap alternative to Mimetic Skin or Ghost Armor. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead.
