Mimic Beacon (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:Mimic Beacon (EU2012).png|right|100px|Mimic Beacon]] | ||
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area. | |||
*Thrown like a grenade | |||
*Emits sounds that correspond to alien tactical cues | |||
*Causes aliens within radius to approach the beacon for 2 turns | |||
*Enemies already in combat are less likely to be fooled | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
'''Notes''' | |||
{{Item Data Box (EU2012) | |||
|requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] | |||
|costs=§50<br>5 Engineers | |||
|abilities/stats=See Description | |||
}} | |||
* These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen. | |||
* Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | |||
*The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. | |||
*Robotic and psi enemies aren't fooled. | |||
**EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work. | |||
* Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover. | |||
<br clear="all"> | |||
<noinclude> | |||
< | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
</noinclude> | |||
Latest revision as of 03:24, 31 January 2014
| Description |
|
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Sectoid Commander Autopsy |
| Base Costs | §50 5 Engineers |
| Abilities/Stats | See Description |
- These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen.
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.
