Sniper Rifle (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File:SNIPER RIFLE (EU2012).png| | [[File:SNIPER RIFLE (EU2012).png|100px|right|Sniper Rifle]] | ||
* Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | * Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | ||
* Sniper rifles have the best base chance to cause critical hits | * Sniper rifles have the best base chance to cause critical hits | ||
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* Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move | * Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
{{Weapon Data Box (EU2012) | |||
|requires=N/A | |||
|costs=N/A | |||
|base damage=4-6 | |||
|critical damage=6 or 7 | |||
|critical chance=25% | |||
|range= Long | |||
|abilities=None | |||
|ammo=5 shots | |||
}} | |||
* While the listed Critical Damage (on the EW DLC) is 6-8, the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug. | |||
<br clear="all"> | |||
==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Latest revision as of 16:57, 30 January 2014
Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 4-6 |
| Critical Damage | 6 or 7 |
| Critical Chance | 25% |
| Range | Long |
| Abilities | None |
- While the listed Critical Damage (on the EW DLC) is 6-8, the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.
