Jump to content

Sniper Rifle (EU2012): Difference between revisions

From UFOpaedia
No edit summary
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Ref Open | title = Description }}  
{{Ref Open | title = Description }}  
[[File:SNIPER RIFLE (EU2012).png|200px|right|Sniper Rifle]]
[[File:SNIPER RIFLE (EU2012).png|100px|right|Sniper Rifle]]
* Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
* Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
* Sniper rifles have the best base chance to cause critical hits
* Sniper rifles have the best base chance to cause critical hits
Line 6: Line 6:
* Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
* Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
==Stats==
{| class="wikitable" width="25%"
|+ '''Sniper Rifle'''
|-
! width="30px" align="center" | Property !! Info
|- style="vertical-align:top;"
|-
| align="center" | Requires: || align="center" | Sniper class soldier
|-
| align="center" | Cost:  || align="center" | N/A
|-
| align="center" | Grey Market Value:  || align="center" | N/A
|-
| align="center" | Base Damage || align="center" |  4
|-
| align="center" | Critical Damage || align="center" |  6
|-
| align="center" | Effective Range || align="center" | Long
|-
| align="center" | Critical Chance|| align="center" | 25%
|-
|}


==Notes==
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
{{Weapon Data Box (EU2012)
 
|requires=N/A
|costs=N/A
|base damage=4-6
|critical damage=6 or 7
|critical chance=25%
|range= Long
|abilities=None
|ammo=5 shots
}}
* While the listed Critical Damage (on the EW DLC) is 6-8, the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.
<br clear="all">
==See Also==
==See Also==
<br clear="all">
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}



Latest revision as of 16:57, 30 January 2014

Description
Sniper Rifle
Sniper Rifle
  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
  • Sniper rifles have the best base chance to cause critical hits
  • Snipers cannot move and fire in the same turn, unless trained appropriately
  • Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 4-6
Critical Damage 6 or 7
Critical Chance 25%
Range Long
Abilities None
  • While the listed Critical Damage (on the EW DLC) is 6-8, the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant