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EXALT Heavy (EU2012): Difference between revisions

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==Stats==
{{Unit Stat Box (EU2012)
{{Unit Stat Box (EU2012)
|picture=[[Image:EXALT Heavy.png|right|125px]]
|picture=[[Image:EXALT Heavy.png|125px]]
|hp=7/8/9/10
|hp=7/8/9/10
|aim=50/50/60/65
|aim=50/50/60/65
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'''Abilities:'''
'''Abilities:'''
*EXALT Heavies have the '''Holo-Targeting''' and '''Suppression''' [[Abilities (EU2012)|abilities]], in addition to '''Fire Rocket'''.
*EXALT Heavies have the '''Holo-Targeting''' and '''Suppression''' [[Abilities (EU2012)|abilities]], in addition to '''Fire Rocket'''.
**EXALT Heavies can still fire their rockets (if they haven't already) after the Covert Operative hacks a Comm Relay; be careful!
<br clear="all">
<br clear="all">
== Notes ==
<noinclude>
{{EXALT (EU2012)}}
{{EXALT (EU2012)}}
[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: EXALT (EU2012)]]
[[Category: EXALT (EU2012)]]

Latest revision as of 02:46, 7 December 2013

1st Appearance {{{appears}}}
HP 7/8/9/10
Aim 50/50/60/65
Defense 0
Will 50
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT LMG 4 0
EXALT Rocket Launcher 6 0
Frag Grenade 3 0

Abilities:

  • EXALT Heavies have the Holo-Targeting and Suppression abilities, in addition to Fire Rocket.
    • EXALT Heavies can still fire their rockets (if they haven't already) after the Covert Operative hacks a Comm Relay; be careful!


XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology