Armor (LWR): Difference between revisions
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!rowspan="2" {{Item name (LWR)}} | !rowspan="2" {{Item name (LWR)}} | ||
!rowspan="2" | !rowspan="2" title="Mobility Offset"|[[File:Mobility Long War.png|32px]]<br />Mobility Offset<noinclude> | ||
!rowspan="2" {{Health bonus (LWR)}} | !rowspan="2" {{Health bonus (LWR)}} | ||
!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR | !rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR | ||
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|-align="center" | |-align="center" | ||
|[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]''' | |[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Tac Armor]]''' | ||
| | |0 | ||
|5 | |5 | ||
| | | | ||
| Line 42: | Line 42: | ||
|-align="center" | |-align="center" | ||
|[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]''' | |[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Carapace Armor]]''' | ||
| | |0 | ||
|10 | |10 | ||
|5 | |5 | ||
| Line 58: | Line 58: | ||
|-align="center" | |-align="center" | ||
|[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]''' | |[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Aegis Armor]]''' | ||
| | | +0.6 | ||
|10 | |10 | ||
|15 | |||
| | | | ||
|title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3) | |title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3) | ||
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|-align="center" | |-align="center" | ||
|[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]''' | |[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Titan Armor]]''' | ||
| | | -0.6 | ||
|16 | |16 | ||
|15 | |15 | ||
| Line 90: | Line 90: | ||
|-align="center" | |-align="center" | ||
|[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]''' | |[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Archangel Armor]]''' | ||
| | | -0.6 | ||
|19 | |19 | ||
|20 | |20 | ||
| Line 106: | Line 106: | ||
|-align="center" | |-align="center" | ||
|[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]''' | |[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Vortex Armor]]''' | ||
| | | +1.3 | ||
|16 | |16 | ||
|10 | |10 | ||
| Line 112: | Line 112: | ||
|title="Amount of small items that can be equipped"|3 | |title="Amount of small items that can be equipped"|3 | ||
| | | | ||
|Restricted to psionic soldiers<br />'''Advanced Psi Boost''': | |Restricted to psionic soldiers<br />'''Advanced Psi Boost''': Explosives deal +2 psionic damage; Kinetic Blast / Rift deal +2 damage; Reduces accumulation of fatigue by 50%<br />Required to activate the [[Facilities_(LWR)#Constructible_Facilities|Gollop Chamber]] | ||
|[[Research (LWR)#Defensive Tech|Mind and Machine]] | |[[Research (LWR)#Defensive Tech|Mind and Machine]] | ||
|100 | |100 | ||
| Line 126: | Line 126: | ||
|- | |- | ||
!rowspan="2" {{Item name (LWR)}} | !rowspan="2" {{Item name (LWR)}} | ||
!rowspan="2" | !rowspan="2" title="Mobility Offset"|[[File:Mobility Long War.png|32px]]<br />Mobility Offset<noinclude> | ||
!rowspan="2" {{Health bonus (LWR)}} | !rowspan="2" {{Health bonus (LWR)}} | ||
!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR | !rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR | ||
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|-align="center" | |-align="center" | ||
|[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]''' | |[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]<br />'''[[Armor (LWR)#Light Armor|Leather Jacket]]''' | ||
| | | +2.6 | ||
|1 | |1 | ||
| | | | ||
| Line 158: | Line 158: | ||
|-align="center" | |-align="center" | ||
|[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]''' | |[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]<br />'''[[Armor (LWR)#Light Armor|Tac Vest]]''' | ||
| | | +1.3 | ||
|3 | |3 | ||
| | | | ||
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|-align="center" | |-align="center" | ||
|[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]''' | |[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Armor (LWR)#Heavy Armor|Phalanx Armor]]''' | ||
| | | +0.6 | ||
|4 | |4 | ||
|10 | |10 | ||
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|-align="center" | |-align="center" | ||
|[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]''' | |[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Armor (LWR)#Light Armor|Kestrel Armor]]''' | ||
| | | +1.3 | ||
|5 | |5 | ||
| | | | ||
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|-align="center" | |-align="center" | ||
|[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]''' | |[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]<br />'''[[Armor (LWR)#Light Armor|Banshee Armor]]''' | ||
| | | +2.0 | ||
|5 | |5 | ||
| | | | ||
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|-align="center" | |-align="center" | ||
|[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]''' | |[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]<br />'''[[Armor (LWR)#Light Armor|Aurora Armor]]''' | ||
| | | +1.3 | ||
|8 | |8 | ||
| | | | ||
| Line 230: | Line 230: | ||
|title="Amount of small items that can be equipped"|3 | |title="Amount of small items that can be equipped"|3 | ||
| | | | ||
|Restricted to psionic soldiers<br>'''Psi Boost''': | |Restricted to psionic soldiers<br>'''Psi Boost''': Explosives deal +1 psionic damage; Kinetic Blast / Rift deal +1 damage; Reduces accumulation of fatigue by 20% | ||
|[[Research (LWR)#Defensive Tech| | |[[Research (LWR)#Defensive Tech|Mobile Power Armor]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]] | ||
|40 | |40 | ||
|title="Cost in Credits (Cost when building quickly)"|50 | |title="Cost in Credits (Cost when building quickly)"|50 | ||
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|-align="center" | |-align="center" | ||
|[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]''' | |[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]<br />'''[[Armor (LWR)#Light Armor|Corsair Armor]]''' | ||
| | | +2.0 | ||
|9 | |9 | ||
| | | | ||
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|-align="center" | |-align="center" | ||
|[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]''' | |[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]<br />'''[[Armor (LWR)#Light Armor|Seraph Armor]]''' | ||
| | | +2.0 | ||
|9 | |9 | ||
| | | | ||
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|-align="center" | |-align="center" | ||
|[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]''' | |[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]<br />'''[[Armor (LWR)#Light Armor|Ghost Armor]]''' | ||
| | | +2.6 | ||
|10 | |10 | ||
| | | | ||
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|colspan="9"|XCOM starts with an unlimited supply | |colspan="9"|XCOM starts with an unlimited supply | ||
|-align="center" | |-align="center" | ||
|[[File: | |[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|MEC-1]]<br />'''[[Armor (LWR)#MEC exoskeletons|MEC-1]]''' | ||
|Paladin | |Paladin | ||
| | | | ||
| | |15 | ||
|10 | |10 | ||
|30 | |30 | ||
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|title="Duration in days (Duration when building quickly)"|19 days | |title="Duration in days (Duration when building quickly)"|19 days | ||
|-align="center" | |-align="center" | ||
|[[File: | |[[File:Inv_Mec4 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-2]]''' | ||
|Valiant | |Valiant | ||
| | | +2.0 | ||
| | |11 | ||
|5 | |5 | ||
|40 | |40 | ||
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|title="Duration in days (Duration when building quickly)"|24 days | |title="Duration in days (Duration when building quickly)"|24 days | ||
|-align="center" | |-align="center" | ||
|[[File: | |[[File:Inv_Mec7 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-2]]''' | ||
|Defender | |Defender | ||
| | | | ||
| | |18 | ||
|15 | |15 | ||
|10 | |10 | ||
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|title="Duration in days (Duration when building quickly)"|24 days | |title="Duration in days (Duration when building quickly)"|24 days | ||
|-align="center" | |-align="center" | ||
|[[File: | |[[File:Inv_Mec1.png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]''' | ||
|Vanguard | |Vanguard | ||
| | | +4.6 | ||
|8 | |8 | ||
|5 | |5 | ||
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|title="Duration in days (Duration when building quickly)"|30 days | |title="Duration in days (Duration when building quickly)"|30 days | ||
|-align="center" | |-align="center" | ||
|[[File: | |[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-3]]''' | ||
|Vindicator | |Vindicator | ||
| | | +2.6 | ||
|13 | |13 | ||
|5 | |5 | ||
| Line 433: | Line 433: | ||
|[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]''' | |[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]''' | ||
| Dauntless | | Dauntless | ||
| | | +0.6 | ||
|21 | |21 | ||
|20 | |20 | ||
| Line 452: | Line 452: | ||
|[[File:Inv_Mec5 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]''' | |[[File:Inv_Mec5 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]''' | ||
|Devastator | |Devastator | ||
| | | | ||
|26 | |26 | ||
| | |20 | ||
|0 | |0 | ||
|2 | |2 | ||
| Line 469: | Line 469: | ||
|title="Duration in days (Duration when building quickly)"|30 days | |title="Duration in days (Duration when building quickly)"|30 days | ||
|} | |} | ||
==See also== | |||
{{Loadout (LWR) Navbar}} | |||
[[Category: Long War Rebalance]] | |||
[[Category: Loadout (LWR)]] | |||
Latest revision as of 02:51, 16 March 2026
In General
Most technology levels provide access to two different suits of Armor, one tailored towards mobility and defense, and the other tailored towards higher HP and DR.
Armor provides armor HP to soldiers, allowing XCOM soldiers to withstand significant punishment. Certain armors have less equipment slots as compensation for various advantages.
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.
Heavy Armor
| Name | Mobility Offset |
HP |
Base DR |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tac Armor |
0 | 5 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||
Carapace Armor |
0 | 10 | 5 | 2 (3) |
+20 crit resist | Advanced Body Armor | 25 | 80 | 42 | 15 days | |||||
Aegis Armor |
+0.6 | 10 | 15 | 2 (3) |
Mobile Power Armor | 35 | 70 | 70 | 5 | 21 days | |||||
Titan Armor |
-0.6 | 16 | 15 | 2 (3) |
Prevents strangulation Negates the effects of fire |
Advanced Power Armor | 65 | 400 | 360 | 40 | 8 | 27 days | |||
Archangel Armor |
-0.6 | 19 | 20 | 2 (3) |
Prevents strangulation Negates the effects of fire 12 units of fuel, doubled with the Advanced Flight foundry project |
Antigrav Systems | 75 | 800 | 850 | 450 | 54 days | ||||
Vortex Armor |
+1.3 | 16 | 10 | 20 | 3 | Restricted to psionic soldiers Advanced Psi Boost: Explosives deal +2 psionic damage; Kinetic Blast / Rift deal +2 damage; Reduces accumulation of fatigue by 50% Required to activate the Gollop Chamber |
Mind and Machine | 100 | 150 | 400 | 120 | 500 | 12 days | ||
Light Armor
| Name | Mobility Offset |
HP |
Base DR |
Def |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||
Leather Jacket |
+2.6 | 1 | 20 | 1 | XCOM starts with an unlimited supply | |||||||||||
Tac Vest |
+1.3 | 3 | 10 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||
Phalanx Armor |
+0.6 | 4 | 10 | 10 | 3 | Improved Body Armor | 15 | 35 | 10 | 10 days | ||||||
Kestrel Armor |
+1.3 | 5 | 10 | 2 (3) |
+20 crit resist | Advanced Body Armor | 22 | 50 | 28 | 14 days | ||||||
Banshee Armor |
+2.0 | 5 | 15 | 2 (3) |
Mobile Power Armor | 40 | 70 | 55 | 23 | 22 days | ||||||
Aurora Armor |
+1.3 | 8 | 15 | 10 | 3 | Restricted to psionic soldiers Psi Boost: Explosives deal +1 psionic damage; Kinetic Blast / Rift deal +1 damage; Reduces accumulation of fatigue by 20% |
Mobile Power Armor Psi Warfare Systems |
40 | 50 | 40 | 40 | 1 Sectoid Corpse | 22 days | |||
Corsair Armor |
+2.0 | 9 | 20 | 2 (3) |
Advanced Power Armor | 65 | 350 | 240 | 40 | 27 days | ||||||
Seraph Armor |
+2.0 | 9 | 30 | 1 (2) |
8 units of fuel, doubled with the Advanced Flight foundry project | Antigrav Systems | 65 | 200 | 80 | 80 | 27 days | |||||
Ghost Armor |
+2.6 | 10 | 20 | 1 (2) |
Grants +10 aim when at full HP Grants Advanced Grapple (3 charges of Grapple) |
Stealth Systems | 90 | 600 | 50 | 600 | 240 | 32 days | ||||
MEC Exoskeletons
In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
MEC armor naming conventions are streamlined to highlight their role.
| Name | Name | Mob offset |
HP |
Base DR |
Def |
Large Equipment Slots |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||||
Base Augments |
Can't be used during missions | XCOM starts with an unlimited supply | ||||||||||||||||
MEC-1 |
Paladin | 15 | 10 | 30 | 1 | 2 | Prevents strangulation Negates the effects of fire |
Alien Biocybernetics | 25 | 50 | 60 | 10 | 10 | 4 UFO Power Sources | 19 days | |||
LMEC-2 |
Valiant | +2.0 | 11 | 5 | 40 | 2 | 2 | Grants +10 aim at full HP Prevents strangulation Negates the effects of fire |
MEC Mark 2 | 50 | 300 | 120 | 30 | 50 | 6 UFO Power Sources | 24 days | ||
HMEC-2 |
Defender | 18 | 15 | 10 | 2 | 2 | Prevents strangulation Negates the effects of fire |
MEC Mark 2 | 50 | 300 | 180 | 20 | 50 | 6 UFO Power Sources | 24 days | |||
ULMEC-3 |
Vanguard | +4.6 | 8 | 5 | 45 | 2 | 3 | Grants +20 aim at full HP Prevents strangulation Negates the effects of fire |
MEC Mark 3: Light | 80 | 900 | 480 | 120 | 150 | 1 Fusion Core 8 UFO Power Sources |
30 days | ||
LMEC-3 |
Vindicator | +2.6 | 13 | 5 | 40 | 3 | 3 | Grants +15 aim at full HP Prevents strangulation Negates the effects of fire |
MEC Mark 3: Light | 80 | 900 | 480 | 120 | 150 | 1 Fusion Core 8 UFO Power Sources |
30 days | ||
HMEC-3 |
Dauntless | +0.6 | 21 | 20 | 10 | 3 | 3 | Prevents strangulation Negates the effects of fire |
MEC Mark 3: Heavy | 80 | 900 | 720 | 60 | 150 | 1 Fusion Core 8 UFO Power Sources |
30 days | ||
UHMEC-3 |
Devastator | 26 | 20 | 0 | 2 | 3 | Prevents strangulation Negates the effects of fire |
MEC Mark 3: Heavy | 80 | 900 | 720 | 60 | 150 | 1 Fusion Core 8 UFO Power Sources |
30 days | |||
See also
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