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The speed to research each technology is defined by:
The speed to research each technology is defined by:
<div style="max-width: 1400px;">
Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]
</div>


Research Time = [Base Time * (1 - Credit Bonus)] / [(50 + scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.
 
Tech Times can be found under Research Projects below.


== Research Projects ==
== Research Projects ==
===Offensive Tech===
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons.
{| class="wikitable"
! colspan="13" style="padding:5px;" | Offensive Tech
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="4" | Unlocks
|-align=center style="font-size:0.9em;"
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons Technology || -
| - || - || 2 || 20
| Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I
| SCOPE<br />Marksman Scope || -
|-align=center
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weaponry<br />Weapons Technology || Alien Weaponry
| 15 || 10 || 25 || 45
| Advanced Beam Lasers || Operation Rapid Forge<br />Enhanced Lasers
| Laser Rifle<br />Laser  Battle Rifle<br />Laser Carbine<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Airburst Actuators<br />Laser Autocannon <br />(SHIV)|| -
|-align=center
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weaponry<br />Weapons Technology || Beam Lasers<br />Drone Autopsy
| - || - || - || 10
| Pulse Lasers || -
| Laser Autorifle<br />Laser Gattler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br />Laser Lance<br /> (MEC) || Laser Cannon<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weaponry<br />Weapons Technology || Alien Materials<br />Experimental Warfare
| 110 || - || 110 || 200
| Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
| Gauss Assault Rifle<br />Gauss Battle Rifle<br />Gauss Carbine<br />Gauss SMG<br />Gauss Alloy Cannon<br />Gauss Autopistol<br />Gauss Sentry Gun <br />(SHIV) || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weaponry<br />Weapons Technology || Gauss Weapons <br /> Floater Interrogation
| - || - || - || 20
| EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Launcher<br />Prediction Computer<br />Gauss Railgun <br />(MEC)<br />Gravity Mine Launcher <br />(MEC) || -
|-align=center
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons Technology || Advanced Gauss Weapons
| - || 30 || 75 || 150
| Light Plasma Weapons<br>Fusion Weapons || - || Electropulse <br />(MEC) || EMP Cannon<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weaponry<br />Weapons Technology || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisc Autopsy
| - || 55 || 110 || 200
| Advanced Pulse Lasers || - || Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Carbine <br />Pulse SMG<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse Autocannon <br />(SHIV) || -
|-align=center
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weaponry<br />Weapons Technology || Pulse Lasers
| - || - || - || 30
| Light Plasma Weapons || Supercapacitors || Pulse Autoblaster<br />Pulse Gattler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br />Pulse Lance <br />(MEC) || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Muton Elite Interrogation<br />EMP Weapons<br />Advanced Pulse Lasers
| - || 220 || 225 || 800
| Compact Plasma Weapons<br />Vehicular Plasma Weapons || Condensed Plasma || Plasma Carbine<br />Plasma SMG || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Light Plasma Weapons
| - || 16 || 40 || 80
| Standard Plasma Weapons || Reflex Pistols || Plasma Pistol<br />Plasma Autopistol || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Light Plasma Weapons
| - || 35 || 40 || 100
| - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Heavy Floater Interrogation<br />Compact Plasma Weapons
| - || 30 || 40 || 300
| Heavy Plasma Weapons<br />Precision Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Standard Plasma Weapons
| - || 35 || 40 || 220
| - || - || Plasma Novagun<br />Plasma Dragon<br />Plasma Particle Cannon<br />(MEC) || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Standard Plasma Weapons
| - || 35 || 40 || 220
| - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || -
|-align=center
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons Technology || EMP Weapons
| 40 || 40 || 225 || 350
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
|}
===Defensive Tech===
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs.
{| class="wikitable"
! colspan="13" style="padding:5px;" | Defensive Tech
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
| 4 || 4 || 5 || 4 || 20
| Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons<br />Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses
| Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Advanced Scavenging<br />Enhanced Ballistics<br />Aircraft Boosters
| Alloy Plating<br />Shredder Ammo<br />Breaching Ammo<br />Heavy Mags<br />Alloy Bipod<br /> || Phoenix Cannon<br />(Aerospace)<br />Tracking Booster<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor Technology || Alien Materials
| 8 || - || - || - || 40
| Advanced Body Armor || Project Iron Resolve || Phalanx Armor<br /></i>Reinforced Plating<br />Armor Piercing Ammo || -
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor Technology || Improved Body Armor<br />Chryssalid Autopsy
| - || - || - || - || 50
| Mobile Power Armor || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || -
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor Technology || Advanced Body Armor<br />Elerium
| 60 || - || - || - || 80
| MEC Mark 2<br />Advanced Power Armor || - || Aurora Armor<br />Banshee Armor<br />Aegis Armor || -
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor Technology || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems
| 120 || 80 || - || - || 350
| MEC Mark 3: Light<br />MEC Mark 3: Heavy<br />Antigrav Systems<br />Stealth Systems || - || Corsair Armor<br />Titan Armor<br />Walker Servos<br />Core Plating || -
|-align=center
|<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor Technology || Alien Biocybernetics<br />Mobile Power Armor
| 60 || 40 || 180 || - || 75
| MEC Mark 3: Light<br />MEC Mark 3: Heavy || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || -
|-align=center
|<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor Technology || Advanced Power Armor<br />MEC Mark 2
| 240 || 10 || 460 || - || 300
| - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || -
|-align=center
|<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor Technology || Advanced Power Armor<br />MEC Mark 2
| 20 || 80 || 320 || - || 300
| - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || -
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace Technology || Advanced Power Armor<br />Heavy Floater Interrogation<br />Alien Propulsion
| - || - || - || - || 100
| - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />The Thumper <br />(MEC) || Hover SHIV
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
| - || - || - || - || 100
| - || Stealth Satellites || Ghost Armor || -
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
| - || - || - || - || 30
| - || - || Vortex Armor || Reduces MEC Augmentation and Psi Training times by 50%
|}
===Alien Autopsies===
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.
In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.
{| class="wikitable"
! colspan="9" style="padding:5px;" | Alien Autopsies
|-
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="4" | Unlocks
|-align=center
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
| 1 Sectoid Corpse || 5
| Sectoid Interrogation || - || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
| 1 Thin Man Corpse || 20
| Thin Man Interrogation || - || Restorative Mist<br />(MEC) || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology
| 1 Floater Corpse || 15
| Floater Interrogation || || Flak Ammo || Aim Booster <br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
| 1 Muton Corpse || 25
| Muton Interrogation || Alien Grenades || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology
| 1 Berserker Corpse || 30
| Berserker Interrogation || Shaped Armor || Combat Stims || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology
| 1 Sectoid Commander Corpse || 45
| Sectoid Commander Interrogation || - || Psi Frayer || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology
| 1 Muton Elite Corpse || 40
| Muton Elite Interrogation || Ammo Conservation<br />Improved Medikit || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology
| 1 Heavy Floater Corpse || 40
| Heavy Floater Interrogation || SHIV Advancements III<br />Advanced Repair || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology
| 1 Ethereal Corpse || 50
| Ethereal Interrogation<br>Alien Command and Control || - || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Circuitry
| 1 Drone Wreck || 5
| Advanced Beam Lasers|| - || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry
| 1 Seeker Wreck || 15
| - || UFO Countermeasures || Chameleon Vest<br />Shadow Device || -
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology
| 1 Chryssalid Corpse || 30
| Advanced Body Armor|| - || Chitin Plating || Muscle Amp<br />Regenesis<br />(Gene Mods)
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry
| 1 Cyberdisc Wreck || 15
| Pulse Lasers || SHIV Advancements II || - || Dodge Booster<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry
| 1 Mechtoid Core || 30
| - || Advanced Servomotors || - || Alloy SHIV
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Circuitry
| 1 Sectopod Wreck || 45
| - || - || Battle Computer || -
|}
===Alien Interrogations===
Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.
{| class="wikitable"
! colspan="9" style="padding:5px;" | Alien Interrogations
|-
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
|-align=center
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Loadout</b> || <b>Other</b> || <b>Research</b> || <b>Foundry</b>
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
| 1 Sectoid || 30
| Xenopsionics</font> || - || -
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
| 1 Thin Man || 50
| Experimental Warfare</font> || - || -
| <b>Laser Weaponry:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
| <b>Laser Weaponry:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
| 1 Floater || 140
| Advanced Gauss Weapons</font> || - || -
| <b>Aerospace Technology:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
| <b>Aerospace Technology:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Cooling Coils<br />Elerium Afterburners<br />Improved Avionics<br  />UFO Countermeasures<br />UFO Tracking
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
| 1 Muton || 190
| - || - ||Tactical Rigging<br />(Foundry Project)<br><br>Dual Heart<br />Adrenal Neurosympathy<br />(Gene Mods)''</font>
| <b>Gauss Weaponry:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
| <b>Gauss Weaponry:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
| 1 Berserker || 240
| Advanced Power Armor</font> || - || Neural Damping<br />Smart Macrophages<br />(Gene Mods)
| <b>Armor Technology:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />MEC Mark 2<br />MEC Mark 3: Heavy<br />MEC Mark 3: Light
| <b>Armor Technology:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
| 1 Sectoid Commander || 270 || -
|  Psi Defender || Inner Fire<br />Telekinetic Field<br />(Psi Powers)
| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine
| <b>Psionics:</b><br />Psi Warfare Systems
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
| 1 Muton Elite || 280
| Light Plasma Weapons</font> || - || Enhanced Metabolism<br />Iron Skin<br />(Gene Mods)
| <b>Weapons Technology:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Pulse Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
| <b>Weapons Technology:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />Beam Strengthening<br />SHIV Advancements I
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
| 1 Heavy Floater || 260 || Standard Plasma Weapons<br />Antigrav Systems
| Advanced Launcher || Cooling Coils<br />Heavy Shells<br />(Foundry Projects)
| <b>Plasma Weaponry:</b><br />All Plasma Weapon Research
| <b>Plasma Weaponry:</b><br />Condensed Plasma<br />Reflex Pistols
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
| 1 Ethereal || 340
|  - || - || Psi Mastery<br />(Psi Power) || <b>All Research</b> || <b>All Projects</b>
|}
===Main Tech===


[[File:LW Rebalance Tech Tree v1.28.18.jpg|1600px]]
{| class="wikitable"
! colspan="14" style="padding:5px;" | Main Tech
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
|-align=center
| {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry/Facility</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || -
| - || - || - || - || 2 UFO Power Sources|| 30
| Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || Satellite Nexus
| Arc Rifle<br />Arc Pistol || -
|-align=center
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
| - || - || - || - || 2 Sectoid Corpses || 15
| Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br>AR Targeter || -
|-align=center
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
| - || - || - || 12 || - || 35
| Alien Biocybernetics
| Genetics Lab || - || Predictive Tracking<br />Advanced Perception<br />(Gene Mods)
|-align=center
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
| - || - || 5 || - || 2 Sectoid Corpses || 10
| Xenopsionics|| - || Respirator Implant || -
|-align=center
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || - || Alien Base Assault Completed
| - || 10 || - || - || - || 30
| Stealth Systems || Hyperwave Relay || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || -
| - || 50 || - || - || 2 UFO Power Sources || 15
| Alien Operations || Psi Warfare Systems<br />Psionic Labs || - || Countercharge<br />Mindfray<br />Psi Panic<br />Kinetic Blast<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br />
|-align=center
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard Acquired
| - || - || - || - || - || 20
| - || - || - || Skeleton Key
|-align=center
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Circuitry || -
| 5 || 30 || 50 || 20 || - || 40
| Mind and Machine<br />MEC Mark 2
| MEC Warfare Systems<br />Advanced Surgery || Neural Scope<br />MEC I (Paladin)<br />Kinetic Strike Module<br />(MEC)<br />Flamethrower<br />(MEC) || -
|-align=center
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || -
| - || - || 20 || - || - || 50
| Advanced Aerospace Concepts<br />Gauss Weapons || Beam Strengthening<br />New Combat Systems
| - || -
|-align=center
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials || Hyperwave Beacon
| - || 10 || - || - || - || 10
| Alien Power Systems<br />Mobile Power Armor || Jellied Elerium || Elerium Turbos || -
|-align=center
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Circuitry<br />Elerium || -
| - || 180 || - || - || 12 UFO Power Sources || 100
| Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers
| Elerium Batteries<br />UFO Tracking<br />Elerium Generator || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace Technology || Hyperwave Relay<br>Alien Materials<br />Experimental Warfare || -
| - || - || 50 || - || - || 210
| Alien Propulsion || Armored Fighters<br />Improved Avionics || - || -
|-align=center
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace Technology || Alien Power Systems<br />Advanced Aerospace Concepts || -
| 60 || - || - || - || 8 UFO Power Sources || 60
| Antigrav Systems || Elerium Afterburners || - || Firestorm<br />(Aerospace)<br />Interceptor Cost -25%
|-align=center
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device
| - || - || - || - || - || 30
| Mind and Machine || Aegis Initiative<br />Gollop Chamber || - || -
|}
 
===UFO Analysis===
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size.
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat.
 
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.
 
{| class="wikitable"
! colspan="8" style="padding:5px;" | UFO Analysis
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="1" | Cost !! Unlocks
|-align=center
| {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Small UFOs''' || Aerospace Technology || Alien Materials
| Small UFO Destroyed in Air or Small UFO Successfully Raided || 450 || 30% Increased Fire Rate vs Small UFOs<br />Salvage 30% more alloys and elerium from Small UFOs
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Medium UFOs''' || Aerospace Technology || Alien Materials
| Medium UFO Destroyed in Air or Medium UFO Successfully Raided || 700 || 30% Increased Fire Rate vs Medium UFOs<br />Salvage 30% more alloys and elerium from Medium UFOs
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Large UFOs''' || Aerospace Technology || Alien Materials
| Large UFO Destroyed in Air or Large UFO Successfully Raided || 350 || 30% Increased Fire Rate vs Large UFOs<br />Salvage 30% more alloys and elerium from Large UFOs
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Very Large UFOs''' || Aerospace Technology || Alien Materials
| Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided || 250 || 30% Increased Fire Rate vs Very Large UFOs<br />Salvage 30% more alloys and elerium from Very Large UFOs
|}


== Research Archives ==
== Research Archives ==


Here you can view a list of and summaries of all completed research projects.
Here you can view a list of and summaries of all completed research projects.
== Research Credits ==
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 20% (50% if the "Ready For War" start bonus is active).


== Gene Labs ==
== Gene Labs ==
Line 19: Line 394:
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.


== Research Credits ==
More information on Gene Mods can be found here: '''[[Gene_Mods_(LWR)|Gene Mods]]'''
 
== Comprehensive Tech Tree [not updated]==
[[File:LW_Rebalance_-Tech_Tree_v1.53.15.gif]]


Each research credit reduces the time to research anything in it's category by 50% (80% if the "Ready For War" start bonus is active).
== Alt Tech Trees [not updated] ==
Core:
[[File:Alt Tech Tree (Main) (LWR).png]]
Offense:
[[File:Alt Tech Tree (Offense) (LWR).png]]
Defense:
[[File:Alt Tech Tree (Defense) (LWR).png]]
Autopsy:
[[File:Alt Tech Tree (Autopsy) (LWR).png]]
Interrogation:
[[File:Alt Tech Tree (Interrogation) (LWR).png]]

Latest revision as of 02:40, 16 March 2026

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In General

The speed to research each technology is defined by:

Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]

Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.

Tech Times can be found under Research Projects below.

Research Projects

Offensive Tech

These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons.

Offensive Tech
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Days
Research Foundry Loadout Other
Alien Weaponry
Weapons Technology - - - 2 20 Experimental Warfare
Beam Lasers
High-Capacity Pistols
SHIV Advancements I
SCOPE
Marksman Scope
-
Beam Lasers
Laser Weaponry
Weapons Technology
Alien Weaponry 15 10 25 45 Advanced Beam Lasers Operation Rapid Forge
Enhanced Lasers
Laser Rifle
Laser Battle Rifle
Laser Carbine
Laser SMG
Laser Scattershot
Laser Pistol
Airburst Actuators
Laser Autocannon
(SHIV)
-
Advanced Beam Lasers
Laser Weaponry
Weapons Technology
Beam Lasers
Drone Autopsy
- - - 10 Pulse Lasers - Laser Autorifle
Laser Gattler
Laser Strike Rifle
Laser Sniper Rifle
Laser Lance
(MEC)
Laser Cannon
(Aerospace)
Gauss Weapons
Gauss Weaponry
Weapons Technology
Alien Materials
Experimental Warfare
110 - 110 200 Advanced Gauss Weapons Rail Pistols
Phoenix Coilguns
Gauss Assault Rifle
Gauss Battle Rifle
Gauss Carbine
Gauss SMG
Gauss Alloy Cannon
Gauss Autopistol
Gauss Sentry Gun
(SHIV)
-
Advanced Gauss Weapons
Gauss Weaponry
Weapons Technology
Gauss Weapons
Floater Interrogation
- - - 20 EMP Weapons Quenchguns Gauss Autorifle
Guass Machine Gun
Gauss Strike Rifle
Gauss Long Rifle
Recoilless Launcher
Prediction Computer
Gauss Railgun
(MEC)
Gravity Mine Launcher
(MEC)
-
EMP Weapons
Weapons Technology Advanced Gauss Weapons - 30 75 150 Light Plasma Weapons
Fusion Weapons
- Electropulse
(MEC)
EMP Cannon
(Aerospace)
Pulse Lasers
Laser Weaponry
Weapons Technology
Advanced Beam Lasers
Alien Power Systems
Cyberdisc Autopsy
- 55 110 200 Advanced Pulse Lasers - Pulse Rifle
Pulse Battle Rifle
Pulse Carbine
Pulse SMG
Pulse Scattershot
Pulse Pistol
Pulse Autocannon
(SHIV)
-
Advanced Pulse Lasers
Laser Weaponry
Weapons Technology
Pulse Lasers - - - 30 Light Plasma Weapons Supercapacitors Pulse Autoblaster
Pulse Gattler
Pulse Strike Rifle
Pulse Sniper Rifle
Pulse Lance
(MEC)
-
Light Plasma Weapons
Plasma Weaponry
Weapons Technology
Muton Elite Interrogation
EMP Weapons
Advanced Pulse Lasers
- 220 225 800 Compact Plasma Weapons
Vehicular Plasma Weapons
Condensed Plasma Plasma Carbine
Plasma SMG
-
Compact Plasma Weapons
Plasma Weaponry
Weapons Technology
Light Plasma Weapons - 16 40 80 Standard Plasma Weapons Reflex Pistols Plasma Pistol
Plasma Autopistol
-
Vehicular Plasma Weapons
Plasma Weaponry
Weapons Technology
Light Plasma Weapons - 35 40 100 - - Plasma Autocannon
(SHIV)
Plasma Cannon
(Aerospace)
Standard Plasma Weapons
Plasma Weaponry
Weapons Technology
Heavy Floater Interrogation
Compact Plasma Weapons
- 30 40 300 Heavy Plasma Weapons
Precision Plasma Weapons
- Plasma Rifle
Plasma Battle Rifle
Plasma Reflex Cannon
-
Heavy Plasma Weapons
Plasma Weaponry
Weapons Technology
Standard Plasma Weapons - 35 40 220 - - Plasma Novagun
Plasma Dragon
Plasma Particle Cannon
(MEC)
-
Precision Plasma Weapons
Plasma Weaponry
Weapons Technology
Standard Plasma Weapons - 35 40 220 - - Plasma Strike Rifle
Plasma Sniper Rifle
-
Fusion Weapons
Weapons Technology EMP Weapons 40 40 225 350 - - Blaster Launcher Fusion Lance
(Aerospace)

Defensive Tech

These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs.

Defensive Tech
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
Alien Materials
- - 4 4 5 4 20 Alien Biocybernetics
Improved Body Armor
Gauss Weapons
Elerium
Advanced Aerospace Concepts
All UFO Analyses
Alien Nucleonics
Alien Metallurgy
Improved Salvage
Advanced Scavenging
Enhanced Ballistics
Aircraft Boosters
Alloy Plating
Shredder Ammo
Breaching Ammo
Heavy Mags
Alloy Bipod
Phoenix Cannon
(Aerospace)
Tracking Booster
(Aerospace)
Improved Body Armor
Armor Technology Alien Materials 8 - - - 40 Advanced Body Armor Project Iron Resolve Phalanx Armor
Reinforced Plating
Armor Piercing Ammo
-
Advanced Body Armor
Armor Technology Improved Body Armor
Chryssalid Autopsy
- - - - 50 Mobile Power Armor Mechanized Defenses Kestrel Armor
Carapace Armor
-
Mobile Power Armor
Armor Technology Advanced Body Armor
Elerium
60 - - - 80 MEC Mark 2
Advanced Power Armor
- Aurora Armor
Banshee Armor
Aegis Armor
-
Advanced Power Armor
Armor Technology Mobile Power Armor
Berserker Interrogation
Alien Power Systems
120 80 - - 350 MEC Mark 3: Light
MEC Mark 3: Heavy
Antigrav Systems
Stealth Systems
- Corsair Armor
Titan Armor
Walker Servos
Core Plating
-
MEC Mark 2
Armor Technology Alien Biocybernetics
Mobile Power Armor
60 40 180 - 75 MEC Mark 3: Light
MEC Mark 3: Heavy
- LMEC2 (Valiant)
HMEC2 (Defender)
-
MEC Mark 3: Heavy
Armor Technology Advanced Power Armor
MEC Mark 2
240 10 460 - 300 - - HMEC3 (Dauntless)
UHMEC3 (Devastator)
-
MEC Mark 3: Light
Armor Technology Advanced Power Armor
MEC Mark 2
20 80 320 - 300 - - LMEC3 (Vindicator)
ULMEC3 (Vanguard)
-
Antigrav Systems
Aerospace Technology Advanced Power Armor
Heavy Floater Interrogation
Alien Propulsion
- - - - 100 - Advanced Flight Seraph Armor
Archangel Armor
The Thumper
(MEC)
Hover SHIV
Stealth Systems
- Advanced Power Armor
Alien Communications
- - - - 100 - Stealth Satellites Ghost Armor -
Mind and Machine
Psionics Alien Biocybernetics
Alien Command and Control
- - - - 30 - - Vortex Armor Reduces MEC Augmentation and Psi Training times by 50%

Alien Autopsies

Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.

In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.

Alien Autopsies
Research Prerequisites Cost Unlocks
Research Corpses
Days
Research Foundry Loadout Other
Sectoid Autopsy
Xenobiology 1 Sectoid Corpse 5 Sectoid Interrogation - - -
Thin Man Autopsy
Xenobiology 1 Thin Man Corpse 20 Thin Man Interrogation - Restorative Mist
(MEC)
-
Floater Autopsy
Xenobiology 1 Floater Corpse 15 Floater Interrogation Flak Ammo Aim Booster
(Aerospace)
Muton Autopsy
Xenobiology 1 Muton Corpse 25 Muton Interrogation Alien Grenades - -
Berserker Autopsy
Xenobiology 1 Berserker Corpse 30 Berserker Interrogation Shaped Armor Combat Stims -
Sectoid Commander Autopsy
Xenobiology 1 Sectoid Commander Corpse 45 Sectoid Commander Interrogation - Psi Frayer -
Muton Elite Autopsy
Xenobiology 1 Muton Elite Corpse 40 Muton Elite Interrogation Ammo Conservation
Improved Medikit
- -
Heavy Floater Autopsy
Xenobiology 1 Heavy Floater Corpse 40 Heavy Floater Interrogation SHIV Advancements III
Advanced Repair
- -
Ethereal Autopsy
Xenobiology 1 Ethereal Corpse 50 Ethereal Interrogation
Alien Command and Control
- - -
Drone Autopsy
Alien Circuitry 1 Drone Wreck 5 Advanced Beam Lasers - - -
Seeker Autopsy
Alien Circuitry 1 Seeker Wreck 15 - UFO Countermeasures Chameleon Vest
Shadow Device
-
Chryssalid Autopsy
Xenobiology 1 Chryssalid Corpse 30 Advanced Body Armor - Chitin Plating Muscle Amp
Regenesis
(Gene Mods)
Cyberdisc Autopsy
Alien Circuitry 1 Cyberdisc Wreck 15 Pulse Lasers SHIV Advancements II - Dodge Booster
(Aerospace)
Mechtoid Autopsy
Alien Circuitry 1 Mechtoid Core 30 - Advanced Servomotors - Alloy SHIV
Sectopod Autopsy
Alien Circuitry 1 Sectopod Wreck 45 - - Battle Computer -

Alien Interrogations

Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.

All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.

Alien Interrogations
Research Prerequisites Cost Unlocks Research Credits
Research Captives
Days
Research Loadout Other Research Foundry
Sectoid Interrogation
Sectoid Autopsy 1 Sectoid 30 Xenopsionics - - Cybernetics:
Xenogenetics
Alien Biocybernetics
Cybernetics:
Advanced Repair
Advanced Servomotors
Advanced Surgery
Improved Medikit
Jellied Elerium
MEC Warfare Systems
Thin Man Interrogation
Thin Man Autopsy 1 Thin Man 50 Experimental Warfare - - Laser Weaponry:
Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Laser Weaponry:
Aircraft Boosters
Enhanced Lasers
Supercapacitators
Floater Interrogation
Floater Autopsy 1 Floater 140 Advanced Gauss Weapons - - Aerospace Technology:
UFO Analysis: (all)
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Aerospace Technology:
Advanced Flight
Aircraft Boosters
Armored Fighters
Cooling Coils
Elerium Afterburners
Improved Avionics
UFO Countermeasures
UFO Tracking
Muton Interrogation
Muton Autopsy 1 Muton 190 - - Tactical Rigging
(Foundry Project)

Dual Heart
Adrenal Neurosympathy
(Gene Mods)
Gauss Weaponry:
Gauss Weapons
Advanced Gauss Weapons
Gauss Weaponry:
Mag Pistols
Phoenix Coilguns
Quenchguns
Rail Pistols
Berserker Interrogation
Berserker Autopsy 1 Berserker 240 Advanced Power Armor - Neural Damping
Smart Macrophages
(Gene Mods)
Armor Technology:
Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
MEC Mark 2
MEC Mark 3: Heavy
MEC Mark 3: Light
Armor Technology:
Armored Fighters
Shaped Armor
Mechanized Unit Defenses
Tactical Rigging
Sectoid Commander Interrogation
Sectoid Commander Autopsy 1 Sectoid Commander 270 - Psi Defender Inner Fire
Telekinetic Field
(Psi Powers)
Psionics:
Xenopsionics
Alien Operations
Alien Command and Control
Mind and Machine
Psionics:
Psi Warfare Systems
Muton Elite Interrogation
Muton Elite Autopsy 1 Muton Elite 280 Light Plasma Weapons - Enhanced Metabolism
Iron Skin
(Gene Mods)
Weapons Technology:
All Laser Weapon Research
All Gauss Weapon Research
All Pulse Weapon Research
All Plasma Weapon Research
Alien Weaponry
EMP Weapons
Fusion Weapons
Weapons Technology:
All Laser Weapon Projects
All Gauss Weapon Projects
All Plasma Weapon Projects
Ammo Conservation
Enhanced Ballistics
Beam Strengthening
SHIV Advancements I
Heavy Floater Interrogation
Heavy Floater Autopsy 1 Heavy Floater 260 Standard Plasma Weapons
Antigrav Systems
Advanced Launcher Cooling Coils
Heavy Shells
(Foundry Projects)
Plasma Weaponry:
All Plasma Weapon Research
Plasma Weaponry:
Condensed Plasma
Reflex Pistols
Ethereal Interrogation
Ethereal Autopsy 1 Ethereal 340 - - Psi Mastery
(Psi Power)
All Research All Projects

Main Tech

Main Tech
Research Credit type Prerequisites Cost Unlocks
Research Items
Alien Alloys
Elerium
Weapon Fragments
Meld
Other
Days
Research Foundry/Facility Loadout Other
Alien Circuitry
- - - - - - - 2 UFO Power Sources 30 Alien Power Systems
Alien Biocybernetics
All Robotic Autopsies
Satellite Nexus Arc Rifle
Arc Pistol
-
Xenobiology
- - - - - - - 2 Sectoid Corpses 15 Xenoneurology
Xenogenetics
All Biologic Autopsies
Alien Containment Stun Rifle
AR Targeter
-
Xenogenetics
Cybernetics Xenobiology - - - - 12 - 35 Alien Biocybernetics Genetics Lab - Predictive Tracking
Advanced Perception
(Gene Mods)
Xenoneurology
- Xenobiology - - - 5 - 2 Sectoid Corpses 10 Xenopsionics - Respirator Implant -
Alien Communications
- - Alien Base Assault Completed - 10 - - - 30 Stealth Systems Hyperwave Relay - -
Xenopsionics
Psionics Xenoneurology
Sectoid Interrogation
- - 50 - - 2 UFO Power Sources 15 Alien Operations Psi Warfare Systems
Psionic Labs
- Countercharge
Mindfray
Psi Panic
Kinetic Blast
Psi Inspire
Mind Merge
(Psi Powers)
Alien Operations
Psionics Xenopsionics Outsider Shard Acquired - - - - - 20 - - - Skeleton Key
Alien Biocybernetics
Cybernetics Xenogenetics
Alien Materials
Alien Circuitry
- 5 30 50 20 - 40 Mind and Machine
MEC Mark 2
MEC Warfare Systems
Advanced Surgery
Neural Scope
MEC I (Paladin)
Kinetic Strike Module
(MEC)
Flamethrower
(MEC)
-
Experimental Warfare
- Alien Weaponry
Thin Man Interrogation
- - - 20 - - 50 Advanced Aerospace Concepts
Gauss Weapons
Beam Strengthening
New Combat Systems
- -
Elerium
- Alien Materials Hyperwave Beacon - 10 - - - 10 Alien Power Systems
Mobile Power Armor
Jellied Elerium Elerium Turbos -
Alien Power Systems
- Alien Circuitry
Elerium
- - 180 - - 12 UFO Power Sources 100 Alien Propulsion
Advanced Power Armor
Pulse Lasers
Elerium Batteries
UFO Tracking
Elerium Generator
- -
Advanced Aerospace Concepts
Aerospace Technology Hyperwave Relay
Alien Materials
Experimental Warfare
- - - 50 - - 210 Alien Propulsion Armored Fighters
Improved Avionics
- -
Alien Propulsion
Aerospace Technology Alien Power Systems
Advanced Aerospace Concepts
- 60 - - - 8 UFO Power Sources 60 Antigrav Systems Elerium Afterburners - Firestorm
(Aerospace)
Interceptor Cost -25%
Alien Command and Control
Psionics Ethereal Autopsy Ethereal Device - - - - - 30 Mind and Machine Aegis Initiative
Gollop Chamber
- -

UFO Analysis

Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.

All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.

UFO Analysis
Research Credit type Prerequisites Cost Unlocks
Research Other
Days
Other
UFO Analysis: Small UFOs
Aerospace Technology Alien Materials Small UFO Destroyed in Air or Small UFO Successfully Raided 450 30% Increased Fire Rate vs Small UFOs
Salvage 30% more alloys and elerium from Small UFOs
UFO Analysis: Medium UFOs
Aerospace Technology Alien Materials Medium UFO Destroyed in Air or Medium UFO Successfully Raided 700 30% Increased Fire Rate vs Medium UFOs
Salvage 30% more alloys and elerium from Medium UFOs
UFO Analysis: Large UFOs
Aerospace Technology Alien Materials Large UFO Destroyed in Air or Large UFO Successfully Raided 350 30% Increased Fire Rate vs Large UFOs
Salvage 30% more alloys and elerium from Large UFOs
UFO Analysis: Very Large UFOs
Aerospace Technology Alien Materials Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided 250 30% Increased Fire Rate vs Very Large UFOs
Salvage 30% more alloys and elerium from Very Large UFOs

Research Archives

Here you can view a list of and summaries of all completed research projects.

Research Credits

Various technologies will offer research credits that will speed up research and foundry projects in broad categories.

Each research credit reduces the time to complete research and foundry projects in it's category by 20% (50% if the "Ready For War" start bonus is active).

Gene Labs

Modify the genes of up to 2 soldiers with Meld to install Gene Mods.

More information on Gene Mods can be found here: Gene Mods

Comprehensive Tech Tree [not updated]

Alt Tech Trees [not updated]

Core: Offense: Defense: Autopsy: Interrogation: