|
|
| (193 intermediate revisions by 17 users not shown) |
| Line 1: |
Line 1: |
| [[Long_War_Rebalance|Back to Main Page]] | | [[Long_War_Rebalance|Back to Main Page]] |
|
| |
| {{Template:REWRITE NEEDED (EU2012)}}
| |
|
| |
|
| == In General == | | == In General == |
|
| |
|
| The '''Research Lab''' houses the research team, headed by Dr. Vahlen. | | The speed to research each technology is defined by: |
| | <div style="max-width: 1400px;"> |
| | Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)] |
| | </div> |
|
| |
|
| Options:
| | Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively. |
|
| |
|
| *'''Start New Research Project'''.
| | Tech Times can be found under Research Projects below. |
| *'''Change Research Project'''. If necessary, this can be done at any time. The progress achieved in the current project won't be lost.
| |
| *'''Access Research Archives'''. Here you can see information about projects that have already been completed.
| |
| *'''Review Research Credits'''. View the research credits gained from completed interrogations.
| |
| *'''Visit the Gene Lab'''. This option becomes available after the construction of a Genetics Lab. A maximum of three soldiers can be sent to genetic modification. See [[Genetics Lab (Long War)]].
| |
|
| |
|
| ==Research Speed== | | == Research Projects == |
| The duration listed for all research projects is the duration for 30 scientists with no [[Laboratory (Long War)|Laboratories]], adjacency bonus or research credits.
| | ===Offensive Tech=== |
| * Having less than 30 scientists increases the duration of all research projects. For example, if you have 15 scientists, the actual duration is double that of the listed value.
| | These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons. |
| * Having more than 30 scientists decreases the duration of all research projects. For example, if you have 60 scientists, the actual duration is half that of the listed value.
| |
| * Each [[Laboratory (Long War)|Laboratories]] additively increases the effectiveness of your scientists by 20%.
| |
| * Each adjacency links between [[Laboratory (Long War)|Laboratories]], the [[Genetics Lab (Long War)|Genetics Lab]] and the [[Psionic Labs (Long War)|Psionic Labs]] additively increases the effectiveness of your scientists by 10%.
| |
| * Interrogations provide research credits, which lower the research time of all research projects and foundry projects that match the credit type by 25%.
| |
| * Expertise (Brazil's starting bonus) increases research credit bonuses by 15% (multiplicatively) for a total of 36% research time reduction.
| |
| * <b>FORMULA:</b> <i>finalTime = baseTime * (30 / (scientists * labBonus)) * creditBonus * brazilExpertiseBonus</i>, with creditBonus = 0.75, brazilExpertiseBonus = 0.85
| |
|
| |
|
| ==Alien Autopsies== | | {| class="wikitable" |
| Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below. | | ! colspan="13" style="padding:5px;" | Offensive Tech |
| | |- |
| | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="4" | Unlocks |
| | |-align=center style="font-size:0.9em;" |
| | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons Technology || - |
| | | - || - || 2 || 20 |
| | | Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I |
| | | SCOPE<br />Marksman Scope || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weaponry<br />Weapons Technology || Alien Weaponry |
| | | 15 || 10 || 25 || 45 |
| | | Advanced Beam Lasers || Operation Rapid Forge<br />Enhanced Lasers |
| | | Laser Rifle<br />Laser Battle Rifle<br />Laser Carbine<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Airburst Actuators<br />Laser Autocannon <br />(SHIV)|| - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weaponry<br />Weapons Technology || Beam Lasers<br />Drone Autopsy |
| | | - || - || - || 10 |
| | | Pulse Lasers || - |
| | | Laser Autorifle<br />Laser Gattler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br />Laser Lance<br /> (MEC) || Laser Cannon<br />(Aerospace) |
| | |-align=center |
| | |<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weaponry<br />Weapons Technology || Alien Materials<br />Experimental Warfare |
| | | 110 || - || 110 || 200 |
| | | Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns |
| | | Gauss Assault Rifle<br />Gauss Battle Rifle<br />Gauss Carbine<br />Gauss SMG<br />Gauss Alloy Cannon<br />Gauss Autopistol<br />Gauss Sentry Gun <br />(SHIV) || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weaponry<br />Weapons Technology || Gauss Weapons <br /> Floater Interrogation |
| | | - || - || - || 20 |
| | | EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Launcher<br />Prediction Computer<br />Gauss Railgun <br />(MEC)<br />Gravity Mine Launcher <br />(MEC) || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons Technology || Advanced Gauss Weapons |
| | | - || 30 || 75 || 150 |
| | | Light Plasma Weapons<br>Fusion Weapons || - || Electropulse <br />(MEC) || EMP Cannon<br />(Aerospace) |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weaponry<br />Weapons Technology || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisc Autopsy |
| | | - || 55 || 110 || 200 |
| | | Advanced Pulse Lasers || - || Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Carbine <br />Pulse SMG<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse Autocannon <br />(SHIV) || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weaponry<br />Weapons Technology || Pulse Lasers |
| | | - || - || - || 30 |
| | | Light Plasma Weapons || Supercapacitors || Pulse Autoblaster<br />Pulse Gattler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br />Pulse Lance <br />(MEC) || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Muton Elite Interrogation<br />EMP Weapons<br />Advanced Pulse Lasers |
| | | - || 220 || 225 || 800 |
| | | Compact Plasma Weapons<br />Vehicular Plasma Weapons || Condensed Plasma || Plasma Carbine<br />Plasma SMG || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Light Plasma Weapons |
| | | - || 16 || 40 || 80 |
| | | Standard Plasma Weapons || Reflex Pistols || Plasma Pistol<br />Plasma Autopistol || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Light Plasma Weapons |
| | | - || 35 || 40 || 100 |
| | | - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace) |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Heavy Floater Interrogation<br />Compact Plasma Weapons |
| | | - || 30 || 40 || 300 |
| | | Heavy Plasma Weapons<br />Precision Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Standard Plasma Weapons |
| | | - || 35 || 40 || 220 |
| | | - || - || Plasma Novagun<br />Plasma Dragon<br />Plasma Particle Cannon<br />(MEC) || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Standard Plasma Weapons |
| | | - || 35 || 40 || 220 |
| | | - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons Technology || EMP Weapons |
| | | 40 || 40 || 225 || 350 |
| | | - || - || Blaster Launcher || Fusion Lance<br />(Aerospace) |
| | |} |
|
| |
|
| In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.
| | ===Defensive Tech=== |
| | These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs. |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| ! colspan="9" style="padding:5px;" | Alien Autopsies (Long War) | | ! colspan="13" style="padding:5px;" | Defensive Tech |
| |- | | |- |
| ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks | | ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks |
| | |-align=center |
| | | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || - |
| | | 4 || 4 || 5 || 4 || 20 |
| | | Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons<br />Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses |
| | | Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Advanced Scavenging<br />Enhanced Ballistics<br />Aircraft Boosters |
| | | Alloy Plating<br />Shredder Ammo<br />Breaching Ammo<br />Heavy Mags<br />Alloy Bipod<br /> || Phoenix Cannon<br />(Aerospace)<br />Tracking Booster<br />(Aerospace) |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor Technology || Alien Materials |
| | | 8 || - || - || - || 40 |
| | | Advanced Body Armor || Project Iron Resolve || Phalanx Armor<br /></i>Reinforced Plating<br />Armor Piercing Ammo || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor Technology || Improved Body Armor<br />Chryssalid Autopsy |
| | | - || - || - || - || 50 |
| | | Mobile Power Armor || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor Technology || Advanced Body Armor<br />Elerium |
| | | 60 || - || - || - || 80 |
| | | MEC Mark 2<br />Advanced Power Armor || - || Aurora Armor<br />Banshee Armor<br />Aegis Armor || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor Technology || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems |
| | | 120 || 80 || - || - || 350 |
| | | MEC Mark 3: Light<br />MEC Mark 3: Heavy<br />Antigrav Systems<br />Stealth Systems || - || Corsair Armor<br />Titan Armor<br />Walker Servos<br />Core Plating || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor Technology || Alien Biocybernetics<br />Mobile Power Armor |
| | | 60 || 40 || 180 || - || 75 |
| | | MEC Mark 3: Light<br />MEC Mark 3: Heavy || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor Technology || Advanced Power Armor<br />MEC Mark 2 |
| | | 240 || 10 || 460 || - || 300 |
| | | - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor Technology || Advanced Power Armor<br />MEC Mark 2 |
| | | 20 || 80 || 320 || - || 300 |
| | | - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace Technology || Advanced Power Armor<br />Heavy Floater Interrogation<br />Alien Propulsion |
| | | - || - || - || - || 100 |
| | | - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />The Thumper <br />(MEC) || Hover SHIV |
| |-align=center | | |-align=center |
| | {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
| | |<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications |
| | | - || - || - || - || 100 |
| | | - || Stealth Satellites || Ghost Armor || - |
| |-align=center | | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control |
| | | - || - || - || - || 30 |
| | | - || - || Vortex Armor || Reduces MEC Augmentation and Psi Training times by 50% |
| | |} |
|
| |
|
| | ===Alien Autopsies=== |
| | Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. |
| | |
| | In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle. |
| | |
| | {| class="wikitable" |
| | ! colspan="9" style="padding:5px;" | Alien Autopsies |
| | |- |
| | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="4" | Unlocks |
| | |-align=center |
| | | {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> |
| | |-align=center |
| |<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology |
| | 5 Sectoids || 5 | | | 1 Sectoid Corpse || 5 |
| | Sectoid Interrogation || - || - || - || - | | | Sectoid Interrogation || - || - || - |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology |
| | 10 Thin Men || 20 | | | 1 Thin Man Corpse || 20 |
| | Thin Man Interrogation || Improved Medikit || <i><font color=gray>Restorative Mist<br />(MEC)</font></i> || - || - | | | Thin Man Interrogation || - || Restorative Mist<br />(MEC) || - |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology |
| | 10 Floaters || 15 | | | 1 Floater Corpse || 15 |
| | Floater Interrogation || Shaped Armor || <i><font color=gray>Kinetic Strike Module<br />(MEC)</font></i> || <i><font color=gray>Uplink Targeting (Aim) Module (Aerospace)<br />Flak Ammo</font></i> || Floater Corpses | | | Floater Interrogation || || Flak Ammo || Aim Booster <br />(Aerospace) |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology |
| | 10 Mutons || 25 | | | 1 Muton Corpse || 25 |
| | Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || - || Muton Corpses | | | Muton Interrogation || Alien Grenades || - || - |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology |
| | 5 Berserkers || 30 | | | 1 Berserker Corpse || 30 |
| | Berserker Interrogation || - || Combat Stims || - || Berserker Corpses | | | Berserker Interrogation || Shaped Armor || Combat Stims || - |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology |
| | 3 Sectoid Commanders || 45 | | | 1 Sectoid Commander Corpse || 45 |
| | Sectoid Commander Interrogation || - || <i><font color=gray>Psi Accelerator</font></i> || - || Sectoid Commander Corpses | | | Sectoid Commander Interrogation || - || Psi Frayer || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology |
| | | 1 Muton Elite Corpse || 40 |
| | | Muton Elite Interrogation || Ammo Conservation<br />Improved Medikit || - || - |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology |
| | 5 Heavy Floaters || 40 | | | 1 Heavy Floater Corpse || 40 |
| | Heavy Floater Interrogation || Advanced Repair || Shielding Pod<br />(SHIV) || - || Heavy Floater Corpses | | | Heavy Floater Interrogation || SHIV Advancements III<br />Advanced Repair || - || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology |
| | | 1 Ethereal Corpse || 50 |
| | | Ethereal Interrogation<br>Alien Command and Control || - || - || - |
| |-align=center | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Circuitry |
| |<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology | | | 1 Drone Wreck || 5 |
| | 5 Muton Elites || 40 | | | Advanced Beam Lasers|| - || - || - |
| | Muton Elite Interrogation || - || - || - || Muton Elite Corpses | |
| |-align=center | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry |
| |<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology | | | 1 Seeker Wreck || 15 |
| | 3 Ethereals || 50 | | | - || UFO Countermeasures || Chameleon Vest<br />Shadow Device || - |
| | Ethereal Interrogation || - || - || - || Ethereal Corpses | |
| |-align=center | | |-align=center |
|
| |
| |<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | | |<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology |
| | 5 Chryssalids || 30 | | | 1 Chryssalid Corpse || 30 |
| | <i><font color=gray>Advanced Body Armor</font></i> || - || Chitin Plating || Adaptive Bone Marrow (Gene Mod)<br />Muscle Fiber Density (Gene Mod) || Chryssalid Carcasses | | | Advanced Body Armor|| - || Chitin Plating || Muscle Amp<br />Regenesis<br />(Gene Mods) |
| |-align=center
| |
| | |
| |<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers
| |
| | 5 Drones || 5
| |
| | <i><font color=gray>Advanced Beam Lasers</font></i> || - || Holo-Charger<br />(SHIV) || - || Drone Wrecks
| |
| |-align=center | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry |
| |<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers | | | 1 Cyberdisc Wreck || 15 |
| | 5 Seekers || 15 | | | Pulse Lasers || SHIV Advancements II || - || Dodge Booster<br />(Aerospace) |
| | - || UFO Countermeasures || Respirator Implant<br /><i><font color=gray>Chameleon Suit</font></i><br /><i><font color=gray>Elerium Emitter</font></i> || - || Seeker Wrecks | |
| |-align=center | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry |
| |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Computers | | | 1 Mechtoid Core || 30 |
| | 3 Cyberdiscs || 15 | | | - || Advanced Servomotors || - || Alloy SHIV |
| | - || SHIV Advancements II || Autosentry Turret<br />(SHIV) || <i><font color=gray>Defense Matrix (Dodge) Module<br />(Aerospace)</font></i> || Cyberdisc Wrecks | |
| |-align=center | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Circuitry |
| |<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Computers
| | | 1 Sectopod Wreck || 45 |
| | 3 Mechtoids || 30
| | | - || - || Battle Computer || - |
| | - || Advanced Servomotors || <i><font color=gray>Psi Screen</font></i> || Alloy SHIV || Mechtoid Cores
| |
| |-align=center
| |
| | |
| |<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers | |
| | 3 Sectopods || 45 | |
| | - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br /><br />Weapon Supercooler<br />(SHIV) || - || Sectopod Wrecks | |
| |} | | |} |
|
| |
|
| ==Alien Interrogations== | | ===Alien Interrogations=== |
| Alien captives that have been captured with a [[Weapons (LWR)#Arc and Stun Rifles|Stun Rifle]] and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed. | | Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits. |
|
| |
|
| All interrogations unlock research credits, which increase the research speed of all future research and Foundry projects that match the credit type by 50%. Some interrogations also unlock gene mods, or other vital technologies. Overall, interrogations are much more essential than in Long War 1.0. | | All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type. |
|
| |
|
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" |
| ! colspan="9" | Alien Interrogations (Long War) | | ! colspan="9" style="padding:5px;" | Alien Interrogations |
| |- | | |- |
| ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits | | ! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits |
| |-align=center | | |-align=center |
| | {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>Foundry</b> | | | {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Loadout</b> || <b>Other</b> || <b>Research</b> || <b>Foundry</b> |
| |- | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy |
| |<div id="Sectoid Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateSectoid.png|150px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy | | | 1 Sectoid || 30 |
| | 1 Sectoid || 15 | | | Xenopsionics</font> || - || - |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Xenopsionics</font></i><br /><br /><i><font color=gray>Elerium</font></i> || Tactical Rigging<br />(Foundry Project) || Sectoid Captive | |
| | <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics | | | <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics |
| | <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems | | | <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems |
| |- | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy |
| |<div id="Thin Man Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateThinman.png|150px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy | | | 1 Thin Man || 50 |
| | 1 Thin Man || 70 | | | Experimental Warfare</font> || - || - |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Experimental Warfare</font></i> || - || Thin Man Captive | |
| | <b>Laser Weaponry:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers | | | <b>Laser Weaponry:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers |
| | <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators | | | <b>Laser Weaponry:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators |
| |- | | |-align=center |
| | | |<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy |
| |<div id="Floater Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateFloater.png|150px]]</div>'''Floater Interrogation''' || Floater Autopsy | | | 1 Floater || 140 |
| | 1 Floater || 70 | | | Advanced Gauss Weapons</font> || - || - |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Advanced Gauss Weapons</font></i> || - || Floater Captive | | | <b>Aerospace Technology:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems |
| | <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems | | | <b>Aerospace Technology:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Cooling Coils<br />Elerium Afterburners<br />Improved Avionics<br />UFO Countermeasures<br />UFO Tracking |
| | <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />UFO Countermeasures<br />UFO Tracking | | |-align=center |
| |- | | |<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy |
| | | | 1 Muton || 190 |
| |<div id="Muton Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateMuton.png|150px]]</div>'''Muton Interrogation''' || Muton Autopsy | | | - || - ||Tactical Rigging<br />(Foundry Project)<br><br>Dual Heart<br />Adrenal Neurosympathy<br />(Gene Mods)''</font> |
| | 1 Muton || 95 | | | <b>Gauss Weaponry:</b><br />Gauss Weapons<br />Advanced Gauss Weapons |
| | <font color=gray>''Alien Operations''</font> || Adrenal Neurosympathy (Gene Mod)<br /><br />Secondary Heart (Gene Mod) || Muton Captive | | | <b>Gauss Weaponry:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols |
| | <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons | | |-align=center |
| | <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols | | |<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy |
| |- | | | 1 Berserker || 240 |
| | | | Advanced Power Armor</font> || - || Neural Damping<br />Smart Macrophages<br />(Gene Mods) |
| |<div id="Berserker Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateBerserker.png|150px]]</div>'''Berserker Interrogation''' || Berserker Autopsy | | | <b>Armor Technology:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />MEC Mark 2<br />MEC Mark 3: Heavy<br />MEC Mark 3: Light |
| | 1 Berserker || 120 | | | <b>Armor Technology:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Pulse Lasers</font></i> || Smart Macrophages (Gene Mod)<br /><br />Neural Damping (Gene Mod) || Berserker Captive | | |-align=center |
| | <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />MEC Mark 2<br />MEC Mark 3: Heavy<br />MEC Mark 3: Light | | |<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy |
| | <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging | | | 1 Sectoid Commander || 270 || - |
| |- | | | Psi Defender || Inner Fire<br />Telekinetic Field<br />(Psi Powers) |
| | |
| |<div id="Sectoid Commander Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateSectoidCommander.png|150px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy | |
| | 1 Sectoid Commander || 135 | |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Alien Command and Control</font></i> || Psychokinetic Strike (Psi Power)<br /><br />Telekinetic Field (Psi Power)<br /><br />Inner Fire (Psi Power) || Sectoid Commander Captive | |
| | <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine | | | <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine |
| | <b>Psionics:</b><br />Psi Warfare Systems | | | <b>Psionics:</b><br />Psi Warfare Systems |
| |- | | |-align=center |
| | |<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy |
| | | 1 Muton Elite || 280 |
| | | Light Plasma Weapons</font> || - || Enhanced Metabolism<br />Iron Skin<br />(Gene Mods) |
| | | <b>Weapons Technology:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Pulse Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons |
| | | <b>Weapons Technology:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />Beam Strengthening<br />SHIV Advancements I |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy |
| | | 1 Heavy Floater || 260 || Standard Plasma Weapons<br />Antigrav Systems |
| | | Advanced Launcher || Cooling Coils<br />Heavy Shells<br />(Foundry Projects) |
| | | <b>Plasma Weaponry:</b><br />All Plasma Weapon Research |
| | | <b>Plasma Weaponry:</b><br />Condensed Plasma<br />Reflex Pistols |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy |
| | | 1 Ethereal || 340 |
| | | - || - || Psi Mastery<br />(Psi Power) || <b>All Research</b> || <b>All Projects</b> |
| | |} |
|
| |
|
| |<div id="Heavy Floater Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateFloaterHeavy.png|150px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
| | ===Main Tech=== |
| | 1 Heavy Floater || 130
| |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Antigrav Systems</font></i> || - || Heavy Floater Captive
| |
| | <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
| |
| | <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols
| |
| |-
| |
|
| |
|
| |<div id="Muton Elite Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateMutonElite.png|150px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy | | {| class="wikitable" |
| | 1 Muton Elite || 140 | | ! colspan="14" style="padding:5px;" | Main Tech |
| | <font color=gray>''Alien Operations''</font><br /><br /><i><font color=gray>Plasma Weapons</font></i> || Adrenaline Surge (Gene Mod)<br /><br />Iron Skin (Gene Mod) || Muton Elite Captive
| |
| | <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
| |
| | <b>Weapons:</b><br />All Laser/Gauss/Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />Beam Strengthening<br />SHIV Advancements
| |
| |- | | |- |
| | | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks |
| |<div id="Ethereal Interrogation" style="background:#000; max-width:190px; margin: 5px auto; border-radius:15px 15px 0 0;">[[Image:IC_InterrogateElder.png|150px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy | | |-align=center |
| | 1 Ethereal || 170 | | | {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry/Facility</b> || <b>Loadout</b> || <b>Other</b> |
| | <font color=gray>''Alien Operations''</font> || Psi Mastery<br />(Psi Power) || Ethereal Captive || <b>All Research</b> || <b>All Projects</b> | | |-align=center |
| | |<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || - |
| | | - || - || - || - || 2 UFO Power Sources|| 30 |
| | | Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || Satellite Nexus |
| | | Arc Rifle<br />Arc Pistol || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - |
| | | - || - || - || - || 2 Sectoid Corpses || 15 |
| | | Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br>AR Targeter || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || - |
| | | - || - || - || 12 || - || 35 |
| | | Alien Biocybernetics |
| | | Genetics Lab || - || Predictive Tracking<br />Advanced Perception<br />(Gene Mods) |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || - |
| | | - || - || 5 || - || 2 Sectoid Corpses || 10 |
| | | Xenopsionics|| - || Respirator Implant || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || - || Alien Base Assault Completed |
| | | - || 10 || - || - || - || 30 |
| | | Stealth Systems || Hyperwave Relay || - || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || - |
| | | - || 50 || - || - || 2 UFO Power Sources || 15 |
| | | Alien Operations || Psi Warfare Systems<br />Psionic Labs || - || Countercharge<br />Mindfray<br />Psi Panic<br />Kinetic Blast<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /> |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard Acquired |
| | | - || - || - || - || - || 20 |
| | | - || - || - || Skeleton Key |
| | |-align=center |
| | |<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Circuitry || - |
| | | 5 || 30 || 50 || 20 || - || 40 |
| | | Mind and Machine<br />MEC Mark 2 |
| | | MEC Warfare Systems<br />Advanced Surgery || Neural Scope<br />MEC I (Paladin)<br />Kinetic Strike Module<br />(MEC)<br />Flamethrower<br />(MEC) || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || - |
| | | - || - || 20 || - || - || 50 |
| | | Advanced Aerospace Concepts<br />Gauss Weapons || Beam Strengthening<br />New Combat Systems |
| | | - || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials || Hyperwave Beacon |
| | | - || 10 || - || - || - || 10 |
| | | Alien Power Systems<br />Mobile Power Armor || Jellied Elerium || Elerium Turbos || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Circuitry<br />Elerium || - |
| | | - || 180 || - || - || 12 UFO Power Sources || 100 |
| | | Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers |
| | | Elerium Batteries<br />UFO Tracking<br />Elerium Generator || - || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace Technology || Hyperwave Relay<br>Alien Materials<br />Experimental Warfare || - |
| | | - || - || 50 || - || - || 210 |
| | | Alien Propulsion || Armored Fighters<br />Improved Avionics || - || - |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace Technology || Alien Power Systems<br />Advanced Aerospace Concepts || - |
| | | 60 || - || - || - || 8 UFO Power Sources || 60 |
| | | Antigrav Systems || Elerium Afterburners || - || Firestorm<br />(Aerospace)<br />Interceptor Cost -25% |
| | |-align=center |
| | |<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device |
| | | - || - || - || - || - || 30 |
| | | Mind and Machine || Aegis Initiative<br />Gollop Chamber || - || - |
| |} | | |} |
|
| |
|
| ==UFO Analysis== | | ===UFO Analysis=== |
| Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 10% damage bonus against all UFOs of the same type. | | Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size. |
| Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during [[Air Combat (Long War)|Air Combat]]. | | Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat. |
|
| |
|
| All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%. | | All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%. |
|
| |
|
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" |
| ! colspan="6" | UFO Analysis (Long War)
| | ! colspan="8" style="padding:5px;" | UFO Analysis |
| |- | | |- |
| ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! Cost !! Unlocks | | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="1" | Cost !! Unlocks |
| |-align=center | | |-align=center |
| | {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b> | | | {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b> |
| |-
| |
| |<div id="Scout" style="background:#000; max-width:146px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Scout.png|128px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 3 || 10% Bonus Damage to Scouts<br />Salvage 20% more alloys and elerium from Scouts
| |
| |-
| |
| |<div id="Fighter" style="background:#000; max-width:146px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Fighter.png|128px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 3 || 10% Bonus Damage to Fighters<br />Salvage 20% more alloys and elerium from Fighters
| |
| |-
| |
| |<div id="Raider" style="background:#000; max-width:170px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Raider.png|145px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 4 || 10% Bonus Damage to Raiders<br />Salvage 20% more alloys and elerium from Raiders
| |
| |-
| |
| |<div id="Destroyer" style="background:#000; max-width:170px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Destroyer.png|145px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 4 || 10% Bonus Damage to Destroyers<br />Salvage 20% more alloys and elerium from Destroyers
| |
| |-
| |
| |<div id="Abductor" style="background:#000; max-width:190px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Abductor.png|160px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 5 || 10% Bonus Damage to Abductors<br />Salvage 20% more alloys and elerium from Abductors
| |
| |-
| |
| |<div id="Harvester" style="background:#000; max-width:190px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Harvester.png|160px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 5 || 10% Bonus Damage to Harvesters<br />Salvage 20% more alloys and elerium from Harvesters
| |
| |-
| |
| |<div id="Transport" style="background:#000; max-width:190px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Transport.png|160px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 6 || 10% Bonus Damage to Transports<br />Salvage 20% more alloys and elerium from Transports
| |
| |-
| |
| |<div id="Scout" style="background:#000; max-width:190px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_TerrorShip.png|160px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 6 || 10% Bonus Damage to Terror Ships<br />Salvage 20% more alloys and elerium from Terror Ships
| |
| |-
| |
| |<div id="Assault" style="background:#000; max-width:210px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_AssaultCarrier.png|190px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (Long War)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 7 || 10% Bonus Damage to Assault Carriers<br />Salvage 20% more alloys and elerium from Assault Carriers
| |
| |-
| |
| |<div id="Battleship" style="background:#000; max-width:210px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Battleship.png|190px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 7 || 10% Bonus Damage to Battleships<br />Salvage 20% more alloys and elerium from Battleships
| |
| |-
| |
| |<div id="Overseer" style="background:#000; max-width:170px; margin: 5px auto; border-radius:6px 12px;">[[Image:UFO-Analysis_Overseer.png|145px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
| |
| | [[Missions (Long War)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 7 || 10% Bonus Damage to Overseers<br />Salvage 20% more alloys and elerium from Overseers
| |
| |}
| |
|
| |
| ==Xenology==
| |
| These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
| |
|
| |
| Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
| |
|
| |
| {| class="wikitable" style="text-align:center;"
| |
| ! colspan="14" | Xenology (Long War)
| |
| |-
| |
| ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
| |
| |-align=center | | |-align=center |
| | {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
| | |<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Small UFOs''' || Aerospace Technology || Alien Materials |
| |-
| | | Small UFO Destroyed in Air or Small UFO Successfully Raided || 450 || 30% Increased Fire Rate vs Small UFOs<br />Salvage 30% more alloys and elerium from Small UFOs |
| |<div id="Xenobiology" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_Xenobiology.png|150px]]</div>'''Xenobiology''' || - || - || - | | |-align=center |
| | - || - || - || - || 5 Sectoids || 6 | | |<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Medium UFOs''' || Aerospace Technology || Alien Materials |
| | Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy<br />Thin Man Autopsy<br />Muton Autopsy || [[Alien Containment (Long War)|Alien Containment]] || Targeting Module || Sectoid Corpses<br />(Council Request<br />for Scientists)
| | | Medium UFO Destroyed in Air or Medium UFO Successfully Raided || 700 || 30% Increased Fire Rate vs Medium UFOs<br />Salvage 30% more alloys and elerium from Medium UFOs |
| |- | | |-align=center |
| |<div id="Xenoneurology" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_ArcThrower.png|150px]]</div>'''Xenoneurology''' || - || Xenobiology || - | | |<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Large UFOs''' || Aerospace Technology || Alien Materials |
| | - || - || 10 || - || 10 Sectoids || 8
| | | Large UFO Destroyed in Air or Large UFO Successfully Raided || 350 || 30% Increased Fire Rate vs Large UFOs<br />Salvage 30% more alloys and elerium from Large UFOs |
| | <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i><br /><i><font color=gray>Berserker Autopsy</font></i> || - || Arc Thrower<br /><i><font color=gray>Arc Rifle</font></i> || -
| | |-align=center |
| |-
| | |<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Very Large UFOs''' || Aerospace Technology || Alien Materials |
| |<div id="Xenogenetics" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_MeldTech.png|150px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
| | | Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided || 250 || 30% Increased Fire Rate vs Very Large UFOs<br />Salvage 30% more alloys and elerium from Very Large UFOs |
| | - || - || - || 20 || - || 10
| |
| | <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br /><i><font color=gray>Sectoid Commander Autopsy</font></i><br />Chryssalid Autopsy | |
| | [[Genetics Lab (Long War)|Genetics Lab]] || - || Depth Perception<br />(Gene Mod)<br /><br />Hyper-Reactive Pupils<br />(Gene Mod) | |
| |- | |
| |<div id="Xenopsionics" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_MindShield.png|150px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Xenogenetics<br />Sectoid Autopsy || - | |
| | - || - || - || 15 || - || 14
| |
| | <i><font color=gray>Alien Operations</font></i><br />Ethereal Autopsy || [[Psionic Labs (Long War)|Psionic Labs]] || Aurora Armor || Mindfray<br />(Psi Power)<br /><br />Neural Feedback<br />(Psi Power)<br /><br />Psi Warfare Systems<br />(Foundry Project)
| |
| |-
| |
| |<div id="Alien Operations" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_OutsiderShard.png|150px]]</div>'''Alien Operations''' || Psionics || Xenopsionics<br />any interrogation || [[Alien Artifacts (Long War)#Story related items|Outsider Shard]]
| |
| | - || - || - || - || - || 20
| |
| | - || - || - || Skeleton Key
| |
| |-
| |
| |<div id="Alien Biocybernetics" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:Alien_BioCybernetics.png|150px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || -
| |
| | 5 || 30 || 50 || 40 || - || 25 | |
| | Floater Autopsy<br />Cyberdisc Autopsy<br /><i><font color=gray>Mechtoid Autopsy</font></i><br /><i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Plasma Weapons</font></i> <br /><i><font color=gray>Improved Combat Exoskeletons</font></i>
| |
| | || <i><font color=gray>Neural Gunlink</font></i><br /><br />MEC-1 Paladin || Advanced Surgery<br />(Foundry Project)<br /><br />MEC Warfare Systems<br />(Foundry Project) | |
| |-
| |
| |<div id="Alien Communications" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_HyperwaveCommunication.png|150px]]</div>'''Alien Communications''' || - || Xenoneurology || [[Missions (Long War)#Alien Base Assault|Alien Base Assault]]<br />mission completed | |
| | - || 100 || - || - || - || 60 | |
| | <i><font color=gray>Stealth Systems</font></i> || [[Hyperwave Relay (Long War)|Hyperwave Relay]] || <i><font color=gray>Mimic Beacon</font></i> || -
| |
| |-
| |
| |<div id="Alien Command and Control" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_PsiLink.png|150px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Interrogation || [[Alien Artifacts (Long War)#Story related items|Ethereal Device]]
| |
| | - || 100 || - || - || - || 150
| |
| | <i><font color=gray>Mind and Machine</font></i> || [[Gollop Chamber (Long War)|Gollop Chamber]] || - || -
| |
| |} | | |} |
|
| |
|
| ==Materials and Aerospace== | | == Research Archives == |
| These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.
| |
|
| |
|
| Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
| | Here you can view a list of and summaries of all completed research projects. |
|
| |
|
| {| class="wikitable" style="text-align:center;"
| | == Research Credits == |
| ! colspan="13" | Materials and Aerospace (Long War)
| |
| |-
| |
| ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
| |
| |- align=center
| |
| | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout & Other</b> || <b>Council Request</b>
| |
| |-
| |
| |<div id="Alien Materials" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_AlienMaterials.png|150px]]</div>'''Alien Materials''' || - || -
| |
| | 4 || 4 || 10 || 1 || - || 6
| |
| | Elerium<br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br />UFO Analysis: (all)<br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i>
| |
| | Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters
| |
| | Alloy Plating<br /><i><font color=gray>Breaching Ammo</font></i><br /><i><font color=gray>Shredder Ammo</font></i><br /><i><font color=gray>Alloy Bipod</font></i><br />Phoenix Cannon<br /><br />HEAT Ammo (SHIV)
| |
| | Alien Alloys<br />(Credits / Scientists / Engineers)<br /><br />Elerium<br />(Credits / Scientists / Engineers)<br /><br />Meld<br />(Credits / Scientists / Engineers)
| |
| |-
| |
| |<div id="Alien Weaponry" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_AlienWeaponFragments.png|150px]]</div>'''Alien Weaponry''' || Weapons || -
| |
| | - || - || 5 || - || - || 6
| |
| | Experimental Warfare<br />Beam Lasers<br /><i><font color=gray>Plasma Weapons</font></i> || Mag Pistols<br />SHIV Suppression
| |
| | SCOPE<br />Marksman's Scope || Weapon Fragments<br />(Engineers)
| |
| |-
| |
| |<div id="Experimental Warfare" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_ExperimentalWarfare.png|150px]]</div>'''Experimental Warfare''' || - || Alien Weaponry
| |
| | - || - || 20 || - || - || 8
| |
| | <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || SCOPE Upgrade<br />New Combat Systems
| |
| | Smartshell Pod<br />(SHIV)<br /><br />Adaptive Tracking Pod<br />(SHIV) || -
| |
| |-
| |
| |<div id="Alien Computers" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_UFONavigation.png|150px]]</div>'''Alien Computers''' || - || -
| |
| | - || - || - || - || 4 UFO<br />Flight<br />Computers || 10
| |
| | <i><font color=gray>Alien Power Systems</font></i><br />Drone Autopsy<br />Seeker Autopsy<br />Sectopod Autopsy<br /><i><font color=gray>Alien Biocybernetics</font></i> || -
| |
| | [[Satellite Nexus (Long War)|Satellite Nexus]]<br />(Facility) || UFO Flight Computers<br />(Engineers / Credits / Soldiers)
| |
| |-
| |
| |<div id="Advanced Aerospace Concepts" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_SatelliteAssistedTargeting.png|150px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare
| |
| | 10 || - || 50 || - || - || 22
| |
| | <i><font color=gray>Alien Propulsion</font></i> || Super Skyranger<br />Armored Fighters<br />Improved Avionics<br />Penetrator Weapons<br />Wingtip Sparrowhawks<br />UFO Scanners || - || -
| |
| |-
| |
| |<div id="Elerium" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_Elerium.png|150px]]</div>'''Elerium''' || - || Alien Materials
| |
| | - || 60 || - || - || - || 30
| |
| | <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Mobile Power Armor</font></i> || Jellied Elerium || <i><font color=gray>Elerium Turbos<br />(SHIV)</font></i> || -
| |
| |-
| |
| |<div id="Alien Power Systems" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_UFOPower.png|150px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium
| |
| | - || 60 || - || - || 6 UFO<br />Power<br />Sources || 40
| |
| | <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Plasma Weapons</font></i>
| |
| | Alien Nucleonics<br />Improved Arc Thrower<br />UFO Tracking || [[Elerium Generator (Long War)|Elerium Generator]]<br />(Facility) || UFO Power Sources<br />(Credits and<br />Soldiers / Scientists / Engineers)
| |
| |-
| |
| |<div id="Alien Propulsion" style="background:#000; max-width:190px; margin: 5px auto; border-radius:10px 25px 10px 25px;">[[Image:IC_Firestorm.png|150px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts
| |
| | 20 || 100 || 160 || - || 6 UFO<br />Power<br />Sources || 92
| |
| | <i><font color=gray>Antigrav Systems</font></i> || Elerium Afterburners || Firestorm<br />(Aerospace) || -
| |
| |}
| |
|
| |
|
| ==Armor, MECs, and SHIVs==
| | Various technologies will offer research credits that will speed up research and foundry projects in broad categories. |
| These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
| |
|
| |
|
| {| class="wikitable" style="text-align:center;"
| | Each research credit reduces the time to complete research and foundry projects in it's category by 20% (50% if the "Ready For War" start bonus is active). |
| ! colspan="13" | Armor, MECs, and SHIVs (Long War)
| |
| |-
| |
| ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="5" | Unlocks
| |
| |- align="center"
| |
| | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
| |
| |-
| |
| |<div id="Improved Body Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorImprovedBody.png|150px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
| |
| | 8 || - || - || - || 8
| |
| | Advanced Body Armor || Security Training: Armor || Phalanx Armor<br /><i><font color=gray>Aurora Armor</font><br /></i>Reinforced Armor<br /><i><font color=gray>Armor Piercing Ammo</font></i> || Alloy SHIV
| |
| |-
| |
| |<div id="Advanced Body Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorAdvancedBody.png|150px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor
| |
| | 12 || - || - || - || 20
| |
| | <i><font color=gray>Mobile Power Armor</font></i> || Mechanized Unit Defenses || Kestrel Armor<br />Carapace Armor || -
| |
| |-
| |
| |<div id="Mobile Power Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorMobilePower.png|150px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
| |
| | 20 || 20 || - || - || 40
| |
| | <i><font color=gray>Improved Combat Exoskeletons</font></i><br /><i><font color=gray>Advanced Power Armor</font></i> || - || Banshee Armor<br />Aegis Armor<br /><i><font color=gray>Impact Vest</font></i> || -
| |
| |-
| |
| |<div id="Improved Combat Exoskeletons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:TI Improved Combat ExoSkeletons.png|150px]]</div>'''Improved Combat Exoskeletons''' || Armor || Mobile Power Armor<br />Alien Biocybernetics
| |
| | 10 || 100 || 50 || 10 || 50
| |
| | <i><font color=gray>Mobile Combat Exoskeletons</font></i><br /><i><font color=gray>Heavy Combat Exoskeletons</font></i> || - || MEC-2 Defender<br />MEC-3 Valiant<br /> || -
| |
| |-
| |
| |<div id="Advanced Power Armor" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorAdvancedPower.png|150px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Alien Power Systems
| |
| | 20 || 40 || - || - || 68
| |
| | <i><font color=gray>Mobile Combat Exoskeletons</font></i><br /><i><font color=gray>Heavy Combat Exoskeletons</font></i><br /><i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || Corsair Armor<br />Titan Armor<br /><i><font color=gray>Walker Servos</font></i> || -
| |
| |-
| |
| |<div id="Antigrav Systems" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorArchangel.png|150px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Alien Propulsion
| |
| | 5 || 100 || - || - || 70
| |
| | - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />Fuel Cell<br /><br /><i><font color=gray>The Thumper (MEC)</font></i> || Hover SHIV
| |
| |-
| |
| |<div id="Stealth Systems" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorGhost.png|150px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
| |
| | 30 || 100 || - || - || 80
| |
| | - || Stealth Satellites || Shadow Armor || -
| |
| |-
| |
| |<div id="Heavy Combat Exoskeletons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:TI Heavy Combat ExoSkeletons.png|150px]]</div>'''Heavy Combat Exoskeletons''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
| |
| | 20 || 75 || 50 || 10 || 90
| |
| | - || - || MEC-4 Dauntless<br />MEC-5 Devastator<br /> || -
| |
| |-
| |
| |<div id="Mobile Combat Exoskeletons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:TI Mobile Combat ExoSkeletons.png|150px]]</div>'''Mobile Combat Exoskeletons''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
| |
| | 15 || 100 || 50 || 10 || 90
| |
| | - || - || MEC-6 Vanguard<br />MEC-7 Vindicator<br /> || -
| |
| |-
| |
| |<div id="Mind and Machine" style="background:#000; max-width:170px; margin: 5px auto; border-radius:10px;">[[Image:IC_ArmorPsi.png|150px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
| |
| | 20 || 100 || - || 5 || 150
| |
| | - || - || Vortex Armor || -
| |
| |}
| |
|
| |
|
| ==Laser and Gauss Weapons== | | == Gene Labs == |
| These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
| |
|
| |
|
| {| class="wikitable" style="text-align:center;"
| | Modify the genes of up to 2 soldiers with Meld to install Gene Mods. |
| ! colspan="12" | Laser and Gauss Weapons (Long War)
| |
| |-
| |
| ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
| |
| |-align=center
| |
| | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
| |
| |-
| |
| |<div id="Beam Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_LaserPistol.png|150px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
| |
| | 10 || - || 40 || - || 8
| |
| | Advanced Beam Lasers || Security Training: Weapons
| |
| | Laser Shatterray<br />Laser Carbine<br />Laser Rifle<br />Autolaser<br />Gatling Laser<br />Laser Pistol<br />Heater|| Laser Rifles<br />(Council Request<br />for Soldiers)
| |
| |-
| |
| |<div id="Advanced Beam Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PrecisionLasers.png|150px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers
| |
| | 10 || - || 50 || - || 14
| |
| | <i><font color=gray>Pulse Lasers</font></i> || Enhanced Lasers
| |
| | Heavy Laser Rifle<br />Scatter Laser<br />Laser Strike Rifle<br />Laser Sniper Rifle<br /><br /><i><font color=gray>Laser Lance (MEC)</font></i><br />Superheavy Laser (SHIV) || Laser Cannon<br />(Aerospace)
| |
| |-
| |
| |<div id="Gauss Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:Gauss_Weapons.png|150px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
| |
| | 20 || 10 || 80 || - || 32
| |
| | Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
| |
| | Gauss Stuttergun<br />Gauss Carbine<br />Gauss Rifle<br />Gauss Autorifle<br />Gauss Machine Gun<br />Gauss Autopistol<br /><br /><i><font color=gray>Grenade Launcher (MEC)</font></i><br />Sentry Gun (SHIV) || -
| |
| |-
| |
| |<div id="Advanced Gauss Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaShotgun.png|150px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons<br />Weapons || Gauss Weapons
| |
| | 20 || 10 || 100 || - || 38
| |
| | <i><font color=gray>Electromagnetic Pulse (EMP) Weapons</font></i> || Quenchguns || Heavy Gauss Rifle<br />Alloy Cannon<br />Alloy Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br /><br /><i><font color=gray>Railgun (MEC)</font></i><br /><i><font color=gray>Proximity Mine Launcher (MEC)</font></i> || -
| |
| |-
| |
| |<div id="Pulse Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_LaserCannon.png|150px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems
| |
| | 20 || 40 || 125 || - || 60
| |
| | Advanced Pulse Lasers || - || Pulse Stengun<br />Pulse Carbine<br />Pulse Rifle<br />Pulse Autoblaster<br />Gatling Pulser<br />Blaster<br /><br />Superheavy Pulser (SHIV) || -
| |
| |-
| |
| |<div id="Advanced Pulse Lasers" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_ShipLaserCannon.png|150px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
| |
| | 20 || 40 || 150 || - || 65
| |
| | <i><font color=gray>EMP Weapons</font></i> || Supercapacitors || Heavy Pulse Rifle<br />Scatter Blaster<br />Blaster Rifle<br />Pulse Sniper Rifle<br /><br /><i><font color=gray>Pulse Lance (MEC)</font></i> || -
| |
| |-
| |
| |<div id="Advanced Gauss Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_EMPCannon.png|150px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons<br />Advanced Pulse Lasers
| |
| | - || 200 || 300 || 40 || 95
| |
| | <i><font color=gray>Fusion Weapons</font></i> || Drone Capture || <i><font color=gray>Electropulse (MEC)</font></i> || EMP Cannon<br />(Aerospace)
| |
| |}
| |
|
| |
|
| ==Plasma Weapons==
| | More information on Gene Mods can be found here: '''[[Gene_Mods_(LWR)|Gene Mods]]''' |
| When aliens die, the weapons they wield self-destruct. When aliens are captured with an [[Equipment (Long War)#Utility devices|Arc Thrower]], their weapons remain intact, allowing then to be studied and retrofitted for human use.
| |
|
| |
|
| {| class="wikitable" style="text-align:center;"
| | == Comprehensive Tech Tree [not updated]== |
| ! colspan="12" | Plasma Weapons (Long War)
| | [[File:LW_Rebalance_-Tech_Tree_v1.53.15.gif]] |
| |-
| |
| ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
| |
| |- align=center
| |
| | {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
| |
| |-
| |
| |<div id="Compact Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaPistol.png|150px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
| |
| | 10 || 40 || 150 || 2 Pistols || 50
| |
| | - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || Alien Pistols<br />(Council Request<br />for Soldiers / Scientists / Credits)
| |
| |-
| |
| |<div id="Plasma Weapons ID" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaLightRifle.png|150px]]</div>'''Plasma Weapons''' || Plasma Weapons<br />Weapons || Alien Weaponry<br />Alien Power Systems<br />Alien Biocybernetics
| |
| | 20 || 60 || 175 || 5 Carbines || 75
| |
| | Advanced Plasma Weapons<br />Compact Plasma Weapons || - || Plasma Stormgun<br />Plasma Carbine || Alien Carbines<br />(Council Request<br />for Soldiers / Scientists)
| |
| |-
| |
| |<div id="Advanced Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaRifle.png|150px]]</div>'''Advanced Plasma Weapons''' || Plasma Weapons<br />Weapons || Plasma Weapons
| |
| | 20 || 80 || 200 || 3 Rifles || 90
| |
| | Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Novagun<br />Reflex Cannon || Alien Rifle<br />(Council Request<br />for Soldiers / Scientists)
| |
| |-
| |
| |<div id="Heavy Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaHeavy.png|150px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
| |
| | 20 || 90 || 200 || 2 Heavy Weapons || 90
| |
| | <i><font color=gray>Fusion Weapons</font></i> || - || Heavy Plasma Rifle<br />Plasma Dragon<br /><br /><i><font color=gray>Particle Cannon<br />(MEC)</font></i> || Alien Heavy Weapon<br />(Council Request<br />for Soldiers / Engineers)
| |
| |-
| |
| |<div id="Precision Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaSniper.png|150px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
| |
| | 20 || 90 || 200 || - || 90
| |
| | - || Enhanced Plasma || Reflex Rifle<br />Plasma Sniper Rifle || -
| |
| |-
| |
| |<div id="Vehicular Plasma Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_PlasmaCannon.png|150px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Advanced Plasma Weapons
| |
| | 20 || 90 || 200 || - || 90
| |
| | - || - || Superheavy Plasma<br />(SHIV) || Plasma Cannon<br />(Aerospace)
| |
| |-
| |
| |<div id="Fusion Weapons" style="background:#000; max-width:170px; margin: 5px auto; border-radius:5px;">[[Image:IC_FusionLance.png|150px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons
| |
| | 40 || 200 || 300 || 1 Fusion Core<br>(not consumed) || 120
| |
| | - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
| |
| |}
| |
|
| |
|
| ==See also== | | == Alt Tech Trees [not updated] == |
| {{Facilities (LWR) Navbar}}
| | Core: |
| [[Category: Long War Rebalance]] | | [[File:Alt Tech Tree (Main) (LWR).png]] |
| [[Category: Facilities (LWR)]] | | Offense: |
| | [[File:Alt Tech Tree (Offense) (LWR).png]] |
| | Defense: |
| | [[File:Alt Tech Tree (Defense) (LWR).png]] |
| | Autopsy: |
| | [[File:Alt Tech Tree (Autopsy) (LWR).png]] |
| | Interrogation: |
| | [[File:Alt Tech Tree (Interrogation) (LWR).png]] |