Template:Artillery Cannons (TJ): Difference between revisions
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| [[File:TJ Mag Artillery Cannon.png|x64px|link=Weapons_(TJ)#SPARK Rifles |Mag Artillery Cannon]]<br />'''Mag Artillery Cannon''' | | [[File:TJ Mag Artillery Cannon.png|x64px|link=Weapons_(TJ)#SPARK Rifles |Mag Artillery Cannon]]<br />'''Mag Artillery Cannon''' | ||
| 10-14 || +6 || 1 || 24 || 4-5 (AoE)<br>4 Armor Pierce*<br>+2 Crit Damage || 6-7 (AoE)<br>4 Armor Pierce*<br>+2 Crit Damage || 8-9 (AoE)<br>+3 Crit Damage || 10-11 (Center)<br>8-9 (AoE)<br>+3 Crit Damage || 7-10<br>+3 Crit Damage || 7-10<br>+3 Crit Damage<br>5 Armor Pierce vs. Organics || Squadsight<br>2 Actions to Shoot | | 10-14 || +6 || 1 || 24 || 4-5 (AoE)<br>4 Armor Pierce*<br>+2 Crit Damage || 6-7 (AoE)<br>4 Armor Pierce*<br>+2 Crit Damage || 8-9 (AoE)<br>+3 Crit Damage || 10-11 (Center)<br>8-9 (AoE)<br>+3 Crit Damage || 7-10<br>+3 Crit Damage || 7-10<br>+3 Crit Damage<br>5 Armor Pierce vs. Organics || Squadsight<br>2 Actions to Shoot | ||
| Advanced Magnetic Weaponry || 30 || 3 || 2 || - ||15 | | Mechanized Warfare<br>&<br>Advanced Magnetic Weaponry || 30 || 3 || 2 || - ||15 | ||
|- | |- | ||
| [[File:TJ Plasma Artillery Cannon.png|x64px|link=Weapons_(TJ)#SPARK Rifles |Plasma Artillery Cannon]]<br />'''Plasma Artillery Cannon''' | | [[File:TJ Plasma Artillery Cannon.png|x64px|link=Weapons_(TJ)#SPARK Rifles |Plasma Artillery Cannon]]<br />'''Plasma Artillery Cannon''' | ||
| 12-17 || +8 || 1 || 24 || 5-6 (AoE)<br>5 Armor Pierce*<br>+3 Crit Damage || 7-8 (AoE)<br>3 Armor Pierce*<br>+3 Crit Damage || 10-11 (AoE)<br>+4 Crit Damage || 12-13 (Center)<br>10-11 (AoE)<br>+4 Crit Damage || 9-12<br>+4 Crit Damage || 9-12<br>+2 Crit Damage<br>5 Armor Pierce vs. Organics || Squadsight<br>2 Actions to Shoot<br>1 Rupture** | | 12-17 || +8 || 1 || 24 || 5-6 (AoE)<br>5 Armor Pierce*<br>+3 Crit Damage || 7-8 (AoE)<br>3 Armor Pierce*<br>+3 Crit Damage || 10-11 (AoE)<br>+4 Crit Damage || 12-13 (Center)<br>10-11 (AoE)<br>+4 Crit Damage || 9-12<br>+4 Crit Damage || 9-12<br>+2 Crit Damage<br>5 Armor Pierce vs. Organics || Squadsight<br>2 Actions to Shoot<br>1 Rupture** | ||
| Beam Cannon || 60 || 6 || 10 || 1 ||30 | | Mechanized Warfare<br>&<br>Beam Cannon || 60 || 6 || 10 || 1 ||30 | ||
|} | |} | ||
Latest revision as of 07:59, 27 December 2025
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
HEAT Shells HEAT Shells |
HEDP Shells HEDP Shells |
HE Shells HE Shells |
HESH Shells HESH Shells |
Shrapnel Shells Shrapnel Shells |
Flechette Shells Flechette Shells |
Special properties | Prerequisites |
Cost | Black Market Value | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||||||||||||||
| Artillery Cannon Artillery Cannon |
8-11 | +4 | 1 | 24 | 3-4 (AoE) 3 Armor Pierce* +1 Crit Damage |
5-6 (AoE) 3 Armor Pierce* +1 Crit Damage |
6-7 (AoE) +2 Crit Damage |
8-9 (Center) 6-7 (AoE) +2 Crit Damage |
5-8 +2 Crit Damage |
5-8 +2 Crit Damage 5 Armor Pierce vs. Organics |
Squadsight 2 Actions to Shoot |
Mechanized Warfare | XCOM starts with an unlimited supply | ||||||||||
| Mag Artillery Cannon Mag Artillery Cannon |
10-14 | +6 | 1 | 24 | 4-5 (AoE) 4 Armor Pierce* +2 Crit Damage |
6-7 (AoE) 4 Armor Pierce* +2 Crit Damage |
8-9 (AoE) +3 Crit Damage |
10-11 (Center) 8-9 (AoE) +3 Crit Damage |
7-10 +3 Crit Damage |
7-10 +3 Crit Damage 5 Armor Pierce vs. Organics |
Squadsight 2 Actions to Shoot |
Mechanized Warfare & Advanced Magnetic Weaponry |
30 | 3 | 2 | - | 15 | ||||||
| Plasma Artillery Cannon Plasma Artillery Cannon |
12-17 | +8 | 1 | 24 | 5-6 (AoE) 5 Armor Pierce* +3 Crit Damage |
7-8 (AoE) 3 Armor Pierce* +3 Crit Damage |
10-11 (AoE) +4 Crit Damage |
12-13 (Center) 10-11 (AoE) +4 Crit Damage |
9-12 +4 Crit Damage |
9-12 +2 Crit Damage 5 Armor Pierce vs. Organics |
Squadsight 2 Actions to Shoot 1 Rupture** |
Mechanized Warfare & Beam Cannon |
60 | 6 | 10 | 1 | 30 | ||||||