Template:Artillery Cannons (TJ)
Appearance
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
HEAT Shells HEAT Shells |
HEDP Shells HEDP Shells |
HE Shells HE Shells |
HESH Shells HESH Shells |
Shrapnel Shells Shrapnel Shells |
Flechette Shells Flechette Shells |
Special properties | Prerequisites |
Cost | Black Market Value | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||||||||||||||
| Artillery Cannon Artillery Cannon |
8-11 | +4 | 1 | 24 | 3-4 (AoE) 3 Armor Pierce* +1 Crit Damage |
5-6 (AoE) 3 Armor Pierce* +1 Crit Damage |
6-7 (AoE) +2 Crit Damage |
8-9 (Center) 6-7 (AoE) +2 Crit Damage |
5-8 +2 Crit Damage |
5-8 +2 Crit Damage 5 Armor Pierce vs. Organics |
Squadsight 2 Actions to Shoot |
Mechanized Warfare | XCOM starts with an unlimited supply | ||||||||||
| Mag Artillery Cannon Mag Artillery Cannon |
10-14 | +6 | 1 | 24 | 4-5 (AoE) 4 Armor Pierce* +2 Crit Damage |
6-7 (AoE) 4 Armor Pierce* +2 Crit Damage |
8-9 (AoE) +3 Crit Damage |
10-11 (Center) 8-9 (AoE) +3 Crit Damage |
7-10 +3 Crit Damage |
7-10 +3 Crit Damage 5 Armor Pierce vs. Organics |
Squadsight 2 Actions to Shoot |
Mechanized Warfare & Advanced Magnetic Weaponry |
30 | 3 | 2 | - | 15 | ||||||
| Plasma Artillery Cannon Plasma Artillery Cannon |
12-17 | +8 | 1 | 24 | 5-6 (AoE) 5 Armor Pierce* +3 Crit Damage |
7-8 (AoE) 3 Armor Pierce* +3 Crit Damage |
10-11 (AoE) +4 Crit Damage |
12-13 (Center) 10-11 (AoE) +4 Crit Damage |
9-12 +4 Crit Damage |
9-12 +2 Crit Damage 5 Armor Pierce vs. Organics |
Squadsight 2 Actions to Shoot 1 Rupture** |
Mechanized Warfare & Beam Cannon |
60 | 6 | 10 | 1 | 30 | ||||||