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Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.  
Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.  


Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.
Experience allows soldiers to promote to higher ranks which will increase the number of perks they have.
 
Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.
 
XCOM starts with 3 soldiers at the LCPL rank, 4 soldiers at the SPEC rank and 6 soldiers at the PFC rank.


Note: SHIVs do not gain XP.
Note: SHIVs do not gain XP.


== Sources of Experience ==
__TOC__


{| class="wikitable" style="max-width: 400px; text-align:center;"
[[File:Levelup2.png|right]]
 
== Mission XP ==
 
{| class="wikitable" style="max-width: 700px; text-align:center;"
|+
|+
! style="width: 66%;" | Source  
! style="width: 55%;" | Source  
! style="width: 34%; padding: 10px 8px 8px 8px;" | XP
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
|-  
|-  
| style="padding: 5px;" | '''Alien Kill''' || 5
| style="padding: 5px;" | '''Mission Complete''' || +120
|-  
|-  
| style="padding: 5px;" | '''High Level Alien Kill''' || 10
| style="padding: 5px;" | '''Major* Mission Complete''' || +150
|-  
|-  
| style="padding: 5px;" | '''Mission Complete''' || 100
| style="padding: 5px;" | Covert Operative Assignment*** || +240
|-  
|-  
| style="padding: 5px;" | '''Mission Complete (w High Level Alien)''' || 130
| style="padding: 5px;" | Mission Complete with less than max units || 300 x (Max/Deployed - 1)**
|-  
|-  
| style="padding: 5px;" | '''Hard Mission Complete''' || 140
| style="padding: 5px;" | MSGT on mission || +10 per MSGT
|-  
|-  
| style="padding: 5px;" | '''Hard Mission Complete (w High Level Alien)''' || 200
| style="padding: 5px;" | Alien Kill || +8<br>(Killer only; SHIVs share with squad)
|-  
|-  
| style="padding: 5px;" | '''No Dead Soldiers on a Mission''' || 20
| style="padding: 5px 20px;" | Killing Alien Leader || +40 per Leader LvL / Num Soldiers**
|-
| style="padding: 5px 20px;" | Capturing Alien Leader || +80 per Leader LvL / Num Soldiers**
|}
|}


A '''High Level Alien''' bonus will apply if a Private, Lance Corporal, or Corporal sees one of the following enemies during a mission: Outsider, Mechtoid, Sectoid Commander, Muton Elite, Sectopod, or Ethereal.
'''Notes''':
*''Major'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed and Num Soldiers values have a minimum value of 4
***The Covert Operative will not gain normal mission XP, only the Covert Operative Assignment XP
The following factors modify only the '''Mission Complete''' and '''Major Mission Complete XP''' gains:
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
|+
! style="width: 30%;" | Factor
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification
|-
| style="padding: 5px;" | '''''Newfoundland (Site Recon Mission)''''' || +200
|-
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]&nbsp;&nbsp;&nbsp;'''''Show 'Em the Ropes''''' || +70% for soldiers of SGT rank or less
|-
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]&nbsp;&nbsp;&nbsp;'''''Tricks of the Trade''''' || +15% for all soldiers
|-
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shared evenly to squad
|}


The following types of missions count as a '''Hard Mission''': Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses.
The following factors modify all Mission XP gains:
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
|+
! style="width: 30%;" | Factor
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission XP Modification
|-
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% per month passed
|-
| style="padding: 5px;" | '''''Alien Trophy''''' || +15%
|-
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +70%
|-
| style="padding: 5px;" | '''''Campaign Length''''' || *2/*1/*0.5/*0.25
|}
 
== Officer Training School XP ==
 
{| class="wikitable" style="max-width: 700px; text-align:center;"
|+
! style="width: 40%;" | Source
! style="width: 30%; padding: 10px 8px 8px 8px;" | XP
! style="width: 30%; padding: 10px 8px 8px 8px;" | Psi XP
|-
| style="padding: 5px;" | XTP I || +4 / day || 0 / day
|-
| style="padding: 5px;" | XTP II || +8 / day || +2 / day
|-
| style="padding: 5px;" | XTP III || +20 / day || +4 / day
|-
| style="padding: 5px;" | Retired Soldiers || 25% of retired soldier missions<br>(modified by campaign length)
|}
 
All OTS XP/PsiXP is granted at midnight and only apply to active/fatigued soldiers.


== Experience per Rank ==
== Experience per Rank ==


{| class="wikitable" style="max-width: 400px; text-align:center;"
{| class="wikitable" style="max-width: 350px; text-align:center;"
|+
|+
! style="width: 66%;" | Rank  
! style="width: 66%;" | Rank  
! style="width: 34%; padding: 10px 8px 8px 8px;" | XP Required
! style="width: 34%; padding: 10px 8px 8px 8px;" | XP Required
|-  
|-  
| style="padding: 5px;" | '''Specialist''' || 100
| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]&nbsp;&nbsp;&nbsp;'''''Specialist''''' || 100
|-  
|-  
| style="padding: 5px;" | '''Lance Corporal''' || 500
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]&nbsp;&nbsp;&nbsp;'''''Lance Corporal''''' || 400
|-  
|-  
| style="padding: 5px;" | '''Corporal''' || 1200
| style="text-align: left; padding: 5px 20px;" | [[File:RANK SERGEANT.png|32px]]&nbsp;&nbsp;&nbsp;'''''Corporal''''' || 1000
|-  
|-  
| style="padding: 5px;" | '''Sergeant''' || 2200
| style="text-align: left; padding: 5px 20px;" | [[File:RANK LIEUTENANT.png|32px]]&nbsp;&nbsp;&nbsp;'''''Sergeant''''' || 2000
|-  
|-  
| style="padding: 5px;" | '''Tech Sergeant''' || 3500
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CAPTAIN.png|32px]]&nbsp;&nbsp;&nbsp;'''''Tech Sergeant''''' || 3500
|-  
|-  
| style="padding: 5px;" | '''Gunnery Sergeant''' || 5100
| style="text-align: left; padding: 5px 20px;" | [[File:RANK MAJOR.png|32px]]&nbsp;&nbsp;&nbsp;'''''Gunnery Sergeant''''' || 5000
|-  
|-  
| style="padding: 5px;" | '''Master Sergeant''' || 7000
| style="text-align: left; padding: 5px 20px;" | [[File:RANK COLONEL.png|32px]]&nbsp;&nbsp;&nbsp;'''''Master Sergeant''''' || 6500
|}
|}


== Sources of Psi Experience ==
After [[Research (LWR)#Main Tech|Xenopsionics]] is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).
Psi XP gained after any mission:
'''70 Psi XP'''
This can be doubled if the soldier is wearing a [[Equipment (LWR)#Non-Weapon Passive Equipment|Neuroregulator]].
The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).
You can see the current Psi XP level and cap in their Barracks profile.
As well, soldiers can gain Psi XP from the OTS projects II and III (see above).


== Psi Experience per Rank ==
== Psi Experience per Rank ==


{| class="wikitable" style="max-width: 400px; text-align:center;"
{| class="wikitable" style="max-width: 260px; text-align:center;"
|+
|+
! style="width: 66%;" | Rank  
! style="width: 66%;" | Rank  
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
|-  
|-  
| style="padding: 5px;" | '''Awakened''' || 200
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Awakened''''' || 100
|-
| style="padding: 5px;" | '''Adept''' || 600
|-  
|-  
| style="padding: 5px;" | '''Corporal''' || 1200
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Adept''''' || 200
|-  
|-  
| style="padding: 5px;" | '''Empath''' || 2000
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Empath''''' || 400
|-  
|-  
| style="padding: 5px;" | '''Psion''' || 3000
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Psion''''' || 600
|-  
|-  
| style="padding: 5px;" | '''Master''' || 4200
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Master''''' || 1000
|}
|}

Latest revision as of 17:32, 10 October 2025

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to higher ranks which will increase the number of perks they have.

Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.

XCOM starts with 3 soldiers at the LCPL rank, 4 soldiers at the SPEC rank and 6 soldiers at the PFC rank.

Note: SHIVs do not gain XP.

Mission XP

Source XP
Mission Complete +120
Major* Mission Complete +150
Covert Operative Assignment*** +240
Mission Complete with less than max units 300 x (Max/Deployed - 1)**
MSGT on mission +10 per MSGT
Alien Kill +8
(Killer only; SHIVs share with squad)
Killing Alien Leader +40 per Leader LvL / Num Soldiers**
Capturing Alien Leader +80 per Leader LvL / Num Soldiers**
Notes: 
*Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed and Num Soldiers values have a minimum value of 4
***The Covert Operative will not gain normal mission XP, only the Covert Operative Assignment XP

The following factors modify only the Mission Complete and Major Mission Complete XP gains:

Factor Mission Complete XP Modification
Newfoundland (Site Recon Mission) +200
   Show 'Em the Ropes +70% for soldiers of SGT rank or less
   Tricks of the Trade +15% for all soldiers
1st SHIV (Alive after Mission) Shared evenly to squad

The following factors modify all Mission XP gains:

Factor Mission XP Modification
Campaign Progression +10% per month passed
Alien Trophy +15%
Cognitive Enhancer +70%
Campaign Length *2/*1/*0.5/*0.25

Officer Training School XP

Source XP Psi XP
XTP I +4 / day 0 / day
XTP II +8 / day +2 / day
XTP III +20 / day +4 / day
Retired Soldiers 25% of retired soldier missions
(modified by campaign length)

All OTS XP/PsiXP is granted at midnight and only apply to active/fatigued soldiers.

Experience per Rank

Rank XP Required
   Specialist 100
   Lance Corporal 400
   Corporal 1000
   Sergeant 2000
   Tech Sergeant 3500
   Gunnery Sergeant 5000
   Master Sergeant 6500

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).

Psi XP gained after any mission:

70 Psi XP

This can be doubled if the soldier is wearing a Neuroregulator.

The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).

You can see the current Psi XP level and cap in their Barracks profile.

As well, soldiers can gain Psi XP from the OTS projects II and III (see above).

Psi Experience per Rank

Rank Psi XP Required
   Awakened 100
   Adept 200
   Empath 400
   Psion 600
   Master 1000