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Template:Sniper Rifles (LWOTC): Difference between revisions

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|-
| [[File:XCOM2 ConvSniper.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Sniper Rifle]]<br />'''Sniper Rifle'''
| [[File:XCOM2 ConvSniper.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Sniper Rifle]]<br />'''Sniper Rifle'''
| 4-6 || +2 || 3 || 30 || +10 Crit Chance
| 4-6 || +2 || 3 || 20 || +10 Crit Chance
|colspan="6"| XCOM starts with an unlimited supply
|colspan="6"| XCOM starts with an unlimited supply
|-
|-
| [[File:LW2 Inv Laser Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Laser Lance]]<br />'''Laser Lance'''
| [[File:LW2 Inv Laser Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Laser Lance]]<br />'''Laser Lance'''
| 5-8 || +3 || 3 || 30 || +10 Crit Chance<br>+5 Aim
| 5-8 || +3 || 3 || 20 || +10 Crit Chance<br>+5 Aim
| Advanced Laser Weapons || 25 || 1 || 1 || -||10
| Advanced Laser Weapons || 25 || 1 || 1 || -||10
|-
|-
| [[File:XCOM2 Inv Mag Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Mag Long Rifle]]<br />'''Mag Long Rifle'''
| [[File:XCOM2 Inv Mag Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Mag Long Rifle]]<br />'''Mag Long Rifle'''
| 6-11 || +4 || 3 || 30 || +10 Crit Chance
| 6-11 || +4 || 3 || 20 || +10 Crit Chance
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -||20
|-
|-
| [[File:LW2 Inv Coil SniperRifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Gauss Long Rifle]]<br />'''Gauss Long Rifle'''
| [[File:LW2 Inv Coil SniperRifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Gauss Long Rifle]]<br />'''Gauss Long Rifle'''
| 8-13 || +5 || 3 || 30 || +10 Crit Chance<br>Ignores 1 Armor
| 8-13 || +5 || 3 || 20 || +10 Crit Chance<br>1 Armor Pierce
| Advanced Coilguns || 60 || 3 || 5 || -||25
| Advanced Coilguns || 60 || 3 || 5 || -||25
|-
|-
| [[File:XCOM2 Inv Beam Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Plasma Lance]]<br />'''Plasma Lance'''
| [[File:XCOM2 Inv Beam Sniper Rifle.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Plasma Lance]]<br />'''Plasma Lance'''
| 10-14 || +6 || 3 || 30 || +20 Crit Chance<br>Inflicts Rupture (1 damage)
| 10-14 || +6 || 3 || 20 || +20 Crit Chance<br>1 Rupture
| Plasma Lance || 70 || 4 || 5 || 1||35
| Plasma Lance || 70 || 4 || 5 || 1||35
|-
|-
| [[File:chosen_sniper.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Darklance]]<br />'''Darklance'''
| [[File:chosen_sniper.png|x64px|link=Weapons_(LWOTC)#Sniper Rifles |Darklance]]<br />'''Darklance'''
| 8-13 || +5 || 4 || 30 || +10 Aim<br>+20 Crit<br>[[Perk_List_(LWOTC)#Mark_For_Death|Mark For Death]]
| 8-13 || +5 || 3 || 20 || +20 Crit<br>2 Upgrade Slots<br>[[Perk_List_(LWOTC)#Mark_for_Death|Mark For Death]]
| Hunter Weapons || - || - || - || -||-
| Hunter Weapons || - || - || - || -||-
|}
|}


[[Category:Templates (LWOTC)]]
[[Category:Templates (LWOTC)]]

Latest revision as of 02:14, 29 August 2025

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Sniper Rifle
Sniper Rifle
4-6 +2 3 20 +10 Crit Chance XCOM starts with an unlimited supply
Laser Lance
Laser Lance
5-8 +3 3 20 +10 Crit Chance
+5 Aim
Advanced Laser Weapons 25 1 1 - 10
Mag Long Rifle
Mag Long Rifle
6-11 +4 3 20 +10 Crit Chance Advanced Magnetic Weaponry 40 2 2 - 20
Gauss Long Rifle
Gauss Long Rifle
8-13 +5 3 20 +10 Crit Chance
1 Armor Pierce
Advanced Coilguns 60 3 5 - 25
Plasma Lance
Plasma Lance
10-14 +6 3 20 +20 Crit Chance
1 Rupture
Plasma Lance 70 4 5 1 35
Darklance
Darklance
8-13 +5 3 20 +20 Crit
2 Upgrade Slots
Mark For Death
Hunter Weapons - - - - -