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[[Image:Apoc_biotrans_pedia.png|Bio-Trans UFOPedia picture|right|100 px]]
[[Image:Apoc_biotrans_icon.png|left|50px]]  
This inter-dimensional transport is designed for transporting Alien life forms or Alien technology captured during tactical missions in the Alien Dimension.  ''From: Apocalypse Ufopaedia''


== General Information ==
[[Image:Craft-Pedia-Biotrans-(Apocalypse).png|right]]
[[Image:Apoc_biotrans_icon.png|left|50 px|]]
'''''Official Entry:''''' "This inter-dimensional transport is designed for transporting [[Alien Life Forms (Apocalypse)|Alien life forms]] or [[Alien Artifacts (Apocalypse)|Alien technology]]  captured during tactical missions in the [[Alien Dimension (Apocalypse)|Alien Dimension]]."
 
 
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
The Bio-Trans is the second [[X-COM (Apocalypse)|X-COM]] designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport.
 
Being a transport, the Bio-Trans has minimal armament, only fitting weapons that are 2×2 or lesser in size. Its cargo space is 4×16 in dimensions, which means it can house up to 8 standard modules. The spacious nature of the Bio-Trans makes it a very customizable vehicle.
 
Despite the large module space there is room for only 4 agents on the ship. This can be expanded by installing extra [[Passenger Module (Apocalypse) | Passenger Modules]].
 
=== Free Storage ===
 
Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules.
 
 
==Statistics==
 
[[Image:Apoc_biotrans_large.png|right|100 px]]


<table {{StdCenterTable}}>
<table {{StdCenterTable}}>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
<th>Value</th></tr>
<th>Value</th></tr>
<tr><td align="left">Armor</td><td>47</td></tr>
<tr><td align="left">Armor<sup>1</sup></td><td>8/6/8/8/12/5</td></tr>
<tr><td align="left">Weight</td><td>2000</td></tr>
<tr><td align="left">Weight</td><td>2000</td></tr>
<tr><td align="left">Constitution</td><td>600</td></tr>
<tr><td align="left">Constitution</td><td>600</td></tr>
<tr><td align="left">Top Speed</td><td>15</td></tr>
<tr><td align="left">Top Speed</td><td>15</td></tr>
<tr><td align="left">Acceleration</td><td>3</td></tr>
<tr><td align="left">Weapons Slot</td><td>2x2</td></tr>
<tr><td align="left">Weapons Slot</td><td>2x2</td></tr>
<tr><td align="left">Equipment</td><td>4 [[Cargo Module (Apocalypse)|Cargo Module]] 4 [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]]</td></tr>
<tr><td align="left">Equipment</td><td>4 [[Cargo Module (Apocalypse)|Cargo Module]]<br> 4 [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]]</td></tr>
<tr><td align="left">Equipment Size</td><td>4x8</td></tr>
<tr><td align="left">Equipment Size</td><td>4x8</td></tr>
<tr><td align="left">Production Cost</td><td>$12000</td></tr>
<tr><td align="left">Production Cost</td><td>$12000</td></tr>
<tr><td align="left">Sale Price</td><td>$34000</td></tr>
<tr><td align="left">Sale Price</td><td>$34000</td></tr>
<tr><td align="left">Manufacturer</td><td>X-COM</td></tr>
<tr><td align="left">Manufacturer</td><td>[[Engineering_(Apocalypse)|X-Com]]</td></tr>
<tr><td align="left">Labor Hours</td><td>35000</td></tr>
<tr><td align="left">Passengers</td><td>4</td></tr>
<tr><td align="left">Passengers</td><td>4</td></tr>
<tr><td align="left">Score points</td><td>250</td></tr>
<tr><td align="left">Score points</td><td>250</td></tr>
</table><br />
</table><br />
<sup>1</sup> Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings.
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
[[Image:Craft-Title-Biotrans-(Apocalypse).png|left]]
The Bio-Trans is the second [[X-COM (Apocalypse)|X-COM]] designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport.
Being a transport, the ''Bio-Trans'' has minimal armament, housing a single 2&times;2 weapon. Its cargo space is 4&times;8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing [[Passenger Module (Apocalypse) | Passenger Modules]] the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the [[Valkyrie]] and [[Hawk Air Warrior]], allowing these expensive transports to be sold and replaced with more efficient combat vehicles.
=== Building for Profit ===
[[Image:Craft-Layout-Biotrans-(Apocalypse).png|right]]
The ''Bio-Trans'' is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already [[Devastator Cannon|massively]] [[Personal Teleporter|profit]] [[Vortex Mine|from]] [[Boomeroid|Alien]] [[Personal Shield|Artifacts]].
=== Free Storage ===
Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules.


==See Also==
==See Also==
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* [[Research (Apocalypse)|Research]]
* [[Research (Apocalypse)|Research]]


<br clear="all">
{{Vehicles (Apocalypse) Navbar}}
{{Vehicles (Apocalypse) Navbar}}


[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]
 
[[Category:Apocalypse]]

Latest revision as of 07:39, 7 August 2025

This inter-dimensional transport is designed for transporting Alien life forms or Alien technology captured during tactical missions in the Alien Dimension.  From: Apocalypse Ufopaedia
Statistics Value
Armor18/6/8/8/12/5
Weight2000
Constitution600
Top Speed15
Acceleration3
Weapons Slot2x2
Equipment4 Cargo Module
4 Bio-Transport Module
Equipment Size4x8
Production Cost$12000
Sale Price$34000
ManufacturerX-Com
Labor Hours35000
Passengers4
Score points250


1 Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings.


Cityscape Information

The Bio-Trans is the second X-COM designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport.

Being a transport, the Bio-Trans has minimal armament, housing a single 2×2 weapon. Its cargo space is 4×8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing Passenger Modules the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the Valkyrie and Hawk Air Warrior, allowing these expensive transports to be sold and replaced with more efficient combat vehicles.

Building for Profit

The Bio-Trans is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already massively profit from Alien Artifacts.

Free Storage

Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 Cargo Modules and 4 Bio-Transport Modules. Relations with Superdynamics does not affect the appearance of the Cargo Modules.

See Also

Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior
Police Hovercar Air Taxi Rescue Transport Construction Vehicle Airtrans Space Liner
Ground Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV
Civilian Car Police Car Autotaxi Autotrans
X-Com Dimension Probe Bio-Trans Explorer Retaliator Annihilator
Alien UFO Type 1 - Probe UFO Type 2 - Scout Ship UFO Type 3 - Transporter UFO Type 4 - Fast Attack Ship UFO Type 5 - Destroyer UFO Type 6 - Assault Ship UFO Type 7 - Bomber UFO Type 8 - Escort Ship UFO Type 9 - Battleship UFO Type 10 - Mothership

Overspawn