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{{Ref Open | title = Chrysalis}}[[Image:Chrysalis_(Alive).jpg|right]]
A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.
{{Ref Close | source = X-COM Apocalypse Ufopaedia}}
{{Ref Open | title = Chrysalis Autopsy}}[[Image:Chrysalis_Autopsy.jpg|right]]
The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.
{{Ref Close | source = X-COM Apocalypse Ufopaedia}}


{{Infobox open}}
{{Apocalypse Statbox Module
| name = Chrysalis
| time_units = 30-34
| health = 86-99
| stamina = 40-46
| reactions = 5
| strength = 5
| bravery = 0
| psi_energy = 0
| psi_attack = 0
| psi_defense = 100
| accuracy = 100
}}
{{Apocalypse Statbox Module/Hidden
| armor_head = 12-19
| armor_torso = 12-19
| armor_arms = 12-19
| armor_legs = 12-19
| score = 3
| size_X = 20
| size_Y = 10
}}
{{Apocalypse Statbox Module/Unique Stats
| damage_modifier_group = Chrysalis
| inventory = no
| innate_weapon = none
| unique_attributes = immobile
}}
{{Infobox close}}


The wording in this page of plural Chrysalis, "Chrysalises", is correct.
The Chrysalis is the form taken on by a matured (and fed) [[Hyperworm]], and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a [[Brainsucker]], [[Anthropod]], [[Spitter]] or [[Popper]].


chrysalisae chrysalidae or any other wording is incorrect ...and it is very un-clinical.
Chrysalides can be found aboard [[Alien Transporter (Apocalypse)|Transporters]] and [[Alien Assault Ship (Apocalypse)|Assault Ships]]. They will not be deployed as part of any [[Alien_Infiltration_(Apocalypse)|infiltration force]] nor will they be encountered in the alien dimension.  


Despite being immobile in [[Battlescape_Overview_(Apocalypse)|Battlescape]], Chrysalides '''are''' capable of moving from one Mega-Primus building to another. The presence of a Chrysalis will not cause an Organization's infiltration meter to rise, though this will of course change once the Chrysalis grows into another alien. Note that a building investigation will fail to find anything if the only present aliens are Chrysalides and/or [[Multiworm Egg (Apocalypse)|Multiworm Eggs]].


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==Tactical Notes==
[[Image:Life-Pedia-ChrysL-(Apocalypse).png|right]]
[[Image:LifeL-Isom-Chrys-(Apocalypse).png|frame|left|In-game sprites of living and dead Chrysalides]]
A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.  ''From: Apocalypse Ufopaedia''
Chrysalides are immobile and defenseless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.
'''Chrysalis'''
<table><tr><td>[[Image:LifeL-Isom-Chrys-(Apocalypse).png|left]]</td><td>
* Grown-In Weapon = none
* Health = 30
* Speed / Time Units = 86
* Accuracy = 100
* Reactions = 5
* Stamina = 40
* Strength = 5
* Bravery = 10
* Armour&sup1;: 12/12/12/12/12/12
* Psi Energy = 0
* Psi Attack = 0
* Psi Defense = 100
* Size = medium
* Inventory = no
* Movement = immobile
* Infiltration Influence = none
* Score = 3</td></tr></table>
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
<br clear=all>
 
[[Image:Life-Pedia-ChrysalisA-(Apocalypse).png|right]]
The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.  ''From: Apocalypse Ufopaedia''
 
A large, immobile, yellowish sac with a pulsating 'hat'.
 
Chrysalises will not be detected if X-Com searches a building for infestation.
 
'''UFOs & Chambers'''<br>
Chrysalises are not onboard any UFO.<br>
Chrysalises are found aboard these UFOs, and in quantity, when a UFO has crashed:<br>
[[Alien Transporter (Apocalypse)|Transporter]] x2<br>
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x2<br>
Chrysalises are not present in any alien chamber within the Alien Dimension.<br>
 
'''Infiltration'''<br>
A Chrysalis is the result of a (fed and bloated) single Hyperworm which has progressed to the next stage of the alien lifecycle. It is a coccoon.<br>
An alien infestation spreading across the city from the initially infested building will also move chrysalises, singularly or with other aliens. They may hatch into other lifeforms: Anthropod, Spitter, Popper, or Skeletoid when being moved. Any chrysalises appearing on the battlescape cannot move and will not hatch.<br>
'''Combat'''<br>
[[Image:Life-EquipIcon-Chrys-(Apocalypse).png|frame|Unit|left]] A Chrysalis is immune to psionics.<br>
A Chrysalis is not a threat. It cannot attack.<br>
It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill a Chrysalis]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion. Agents will engage c in combat but this may be a waste of ammunition. If escaping the battlescape, chrysalises should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms.
<br clear=all>
 
'''Resistance'''<br>
A Chrysalis does not breathe. It is immune to any type of gas effect and cannot be stunned with the [[Megapol_Stun_Grapple|Stun Grapple]]
 
Chrysalis research a critical step for understanding alien lifeform reproduction.  
 
 
[[Anthropod_(Apocalypse)|Next: Anthropod]]<br>
[[Hyperworm_(Apocalypse)|Previous: Hyperworm]]<br>
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
<br clear=all>


Unless ordered to hold their fire, X-COM agents will automatically fire at Chrysalides like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM agents in the vicinity. On the other hand, Chrysalides provide a safe way for agents to improve their stats. Furthermore, if X-COM decides to retreat from a mission, it is prudent to destroy any Chrysalides within reach before doing so, to prevent them from evolving into more dangerous aliens.


==See Also==
==See Also==
* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Aliens (Apocalypse)|Aliens]]
* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
* [[Biochemistry|Research]]
* [[The Alien Life Cycle (Apocalypse) | The Alien Life Cycle ]]
* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
** [[Multiworm Egg (Apocalypse) | Multiworm Egg ]]
** [[Multiworm (Apocalypse) | Multiworm ]]
** [[Hyperworm (Apocalypse) | Hyperworm ]]
** [[Chrysalis (Apocalypse) | Chrysalis]]




{{Unit Navbar (Apocalypse)}}
{{Unit Navbar (Apocalypse)}}
[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
[[Category: Research (Apocalypse)]]

Latest revision as of 08:50, 9 May 2025

Chrysalis

A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.

Source: X-COM Apocalypse Ufopaedia
Chrysalis Autopsy

The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.

Source: X-COM Apocalypse Ufopaedia
Chrysalis
Time Units 30-34
Health 86-99
Stamina 40-46
Reactions 5
Strength 5
Bravery 0
Psi Energy 0
Psi Attack 0
Psi Defense 100
Accuracy 100
Hidden Attributes
Head Armor 12-19
Torso Armor 12-19
Arm Armor 12-19
Leg Armor 12-19
Score 3
Size X 20
Size Y 10
Other information
Damage Modifier Group Chrysalis
Inventory no
Innate Weapon none
Unique Attributes immobile

The Chrysalis is the form taken on by a matured (and fed) Hyperworm, and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a Brainsucker, Anthropod, Spitter or Popper.

Chrysalides can be found aboard Transporters and Assault Ships. They will not be deployed as part of any infiltration force nor will they be encountered in the alien dimension.

Despite being immobile in Battlescape, Chrysalides are capable of moving from one Mega-Primus building to another. The presence of a Chrysalis will not cause an Organization's infiltration meter to rise, though this will of course change once the Chrysalis grows into another alien. Note that a building investigation will fail to find anything if the only present aliens are Chrysalides and/or Multiworm Eggs.

Tactical Notes

In-game sprites of living and dead Chrysalides

Chrysalides are immobile and defenseless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.

Unless ordered to hold their fire, X-COM agents will automatically fire at Chrysalides like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM agents in the vicinity. On the other hand, Chrysalides provide a safe way for agents to improve their stats. Furthermore, if X-COM decides to retreat from a mission, it is prudent to destroy any Chrysalides within reach before doing so, to prevent them from evolving into more dangerous aliens.

See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units