CemeteryGrand (EU2012): Difference between revisions
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Lewinthistle (talk | contribs) Created page with "File:CemeteryGrand.png CemeteryGrand is an Abduction mission type set outside a large crypt. Starting Location * At the top of a low set of stairs overlooking the large cry..." |
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[[ | {{Map Data Box (EU2012) | ||
|missions=[[Alien Abductions (EU2012)|Abductions]], [[Asset Recovery (EU2012)|Asset Recovery]], [[Bomb Disposal (EU2012)|Bomb Disposal]] | |||
|length=70 tiles | |||
|width=54 tiles | |||
|area=3780 tiles | |||
}} | |||
'''Notes''' | |||
* Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map. | |||
* This map is used for 2 [[The Council (EU2012)|Council]] missions, Bomb Defusal and Asset Recovery. | |||
* This map seems especially rigged in EU due to all pods clumping just outside of vision. This issue appears to have been tweaked in EW. | |||
'''Tactics''' | |||
* | * In Classic and Impossible [[Difficulty (EU2012)|difficulties]] the [[Squads (EU2012)|squad]] may not go far from the starting location, and have limited options for full [[Cover (EU2012)|cover]]. All cover can be destroyed. | ||
* Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover. | |||
* Squad Sight [[Sniper (EU2012)|snipers]] can just camp on the terrace on the starting end of the map, and cover most of the [[Maps (EU2012)|map]] with ease; doing so keeps them well out of the way of any [[Thin Man (EU2012)|Thin Men]], including those that drop from the sky on the Bomb Disposal version of this map. | |||
<br clear="all"> | |||
<gallery widths=200px heights=150px perrow=4> | |||
File:CemeteryGrand.png|Loading screen | |||
File:CemeteryGrand1 (EU2012).png|Overview | |||
File:CemeteryGrand2 (EU2012).png|Opposite overview | |||
</gallery> | |||
{{Template:Maps Navbar (EU2012)}} | |||
{{EU2012 Style}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] | ||
Latest revision as of 10:37, 22 March 2025
| Missions | Abductions, Asset Recovery, Bomb Disposal |
| Length | 70 tiles |
| Width | 54 tiles |
| Area | 3780 tiles |
Notes
- Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map.
- This map is used for 2 Council missions, Bomb Defusal and Asset Recovery.
- This map seems especially rigged in EU due to all pods clumping just outside of vision. This issue appears to have been tweaked in EW.
Tactics
- In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for full cover. All cover can be destroyed.
- Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
- Squad Sight snipers can just camp on the terrace on the starting end of the map, and cover most of the map with ease; doing so keeps them well out of the way of any Thin Men, including those that drop from the sky on the Bomb Disposal version of this map.
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Loading screen
-
Overview
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Opposite overview