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The Large Disrupter Shield is identical to the [[Small Disruption Shield (Apocalypse) | Small Disrupter Shield]], only it's larger in size and capacity. It is now 3×3 option module slots in size but provides only 400 rechargeable hit points.  
[[Image:Craft-Pedia-LrgShld-(Apocalypse).png|right|]]
A larger and more powerful version of the Small Disruption Shield designed for larger Alien craft. Its absorption level is much greater, but will still malfunction if the power level is reduced to zero.  ''From: Apocalypse Ufopaedia''
===Large Disruption Shield===
<table><tr><td>[[Image:Craft Equip LrgShld (Apocalypse).png|left]]</td><td>[[Image:Veh_Equip_BatScp_LargeShld_(Apocalypse).png|left]]</td><td>
* Weight: 120
* Size: 3 × 3
* Shielding: 400
* Recharge Rate: 400seconds (1 point every second).
* Manufacturer: [[X-COM_(Apocalypse)|X-Com]] Exotic Copy
* Base Price: 19800
* Maximum Weekly Stock: 15
* Storage Space: 90
</td></tr></table>
<br clear="all">


Due to its size, it's not as favoured as its smaller cousin for use on anything but the Annihilator.  
The Large Disruption Shield provides stronger hull protection against any offensive weaponry. Shield strength is denoted by a blue health bar which will deplete as the shield uses its disruption field energy to protect the craft until the device has expired, which it harmlessly self destructs and disappears. Shielding strength will recharge slowly if the module is not destroyed, or when a new module is inserted into the craft's inventory space.
Vehicle shields are combined into a one protection 'quantity'. One large shield provides 400points of extra constitution. If more large shields are used on the same craft, the shield effect is added +400points for each module.<br>
If the combined total of shield points is reduced to zero, '''all''' large shield modules will harmlessly self destruct.<br>
To optimise space for the best shielding power, large shields may be mixed with [[Small_Disruption_Shield_(Apocalypse)|Small Shields]].


Please refer to the Small Disruptor Shield section for more generalized information on the vehicle shields in general.


==Large vs. Small Shield Efficiency==
[[Small_vs_Large_Disruption_Shields_(Apocalypse)|Optimised Shielding - Use]]


The Large Disrupter Shield appears to be designed to be fitted in pairs on the [[Annihilator (Apocalypse)|Annihilator]], which is also the only ship that can make maximize the efficiency of the Large Disrupter Shields in combination with 3 small shields or a variety of other 2&times;2 optional equipment.


On any other ship, the large shield is extremely inefficient. A large shield will take up 9 equipment slots, while two small shields will only take up eight and provide equal shielding. On ships with 4x4 slots, a large shield will only offer 400 extra hitpoints and any leftover room can only be filled with minor accuracy modules. On the other hand, four small shields will fill all 4&times;4 slots, but provide 800 points of shield energy. Twice as much as a single large shield.
{{ Vehicle Equipment (Apocalypse) Navbar }}


Why do the large shields work best on the Annihilator when it's inefficient on almost every other ship? See, the Annihilator has a 5&times;6 block of optional module space. It has an odd number of rows compared to other ships. That means it can fit 6 small shields maximum with a 1&times;76 gap, or fill all spaces with 2 large shields and 3 small shields.


6 &times; 200 = 1200
[[Category: Apocalypse]]
 
vs.
 
(2 &times; 400) + (3 &times; 200) = 800 + 600 = 1400
 
The only benefit of using 6 small shields is that you have that free 1&times;6 strip that can fit a variety of small or medium accuracy modifications. Due to the nature of the weapons that you will fit on the Annihilator, accuracy upgrades are rarely necessary.
 
With the 2L and 3S combination: If you replace one small shield with an X-Com advanced accuracy mod, that will give you the same amount of shield energy as the &times;6 small shield option, but with vastly superior accuracy modification. Or if accuracy modification isn't your cup of tea, then a Missile Evasion Matrix or teleporter can be used. The flexibility that of a 2&times;2 slot is certainly much more robust than a 1&times;6 strip.
 
The only other ship that may benefit from the Large Shield would be the Explorer. It can fit only two small shields and a pair of medium accuracy modifications, or one large shield and three small accuracy modifiers. As Accuracy modifiers of either caliber aren't terribly effective, it doesn't matter which setup is used as you'll always get a maximum of 400 shield points.

Latest revision as of 17:11, 16 November 2023

A larger and more powerful version of the Small Disruption Shield designed for larger Alien craft. Its absorption level is much greater, but will still malfunction if the power level is reduced to zero.  From: Apocalypse Ufopaedia

Large Disruption Shield

  • Weight: 120
  • Size: 3 × 3
  • Shielding: 400
  • Recharge Rate: 400seconds (1 point every second).
  • Manufacturer: X-Com Exotic Copy
  • Base Price: 19800
  • Maximum Weekly Stock: 15
  • Storage Space: 90


The Large Disruption Shield provides stronger hull protection against any offensive weaponry. Shield strength is denoted by a blue health bar which will deplete as the shield uses its disruption field energy to protect the craft until the device has expired, which it harmlessly self destructs and disappears. Shielding strength will recharge slowly if the module is not destroyed, or when a new module is inserted into the craft's inventory space. Vehicle shields are combined into a one protection 'quantity'. One large shield provides 400points of extra constitution. If more large shields are used on the same craft, the shield effect is added +400points for each module.
If the combined total of shield points is reduced to zero, all large shield modules will harmlessly self destruct.
To optimise space for the best shielding power, large shields may be mixed with Small Shields.


Optimised Shielding - Use


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons 40mm Auto-Cannon
Bolter 4K Laser Gun Lancer 7K Laser Gun
Rendor Plasma Gun Lineage Plasma Cannon Plasma Multi-System
Janitor Missile Array Prophet Missile Array Justice Missile Launcher Retribution Missile Launcher
Laser Defense Array Plasma Defense Array

Light Disruptor Beam Medium Disruptor Beam Heavy Disruptor Beam
Disruptor Bomb Launcher Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons 40mm Auto Cannon Turret Airguard Anti-Air Cannon GLM Array
Plasma Turret Cannon GLM Air Defense Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter