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Small Disruption Shield (Apocalypse): Difference between revisions

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m Added a rough draft - also can we get confirmation on the right spelling for this and its large friend?
 
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Like the Personal Disrupter Shield, each Small Disrupter Shield provides an extra 200 units of hit points to the vehicle that it is mounted on. The shield energy bar will even recharge slowly over time.
[[Image:Craft-Pedia-SmlShld-(Apocalypse).png|right]]
The Aliens have manufactured an energy shield that can protect an entire vehicle. It is far more effective than any armor system and can turn a small vehicle into a deadly weapons platform. The disruption field it generates can absorb any kind of beam or projectile, but it loses power for each hit. Power levels are gradually restored but the unit will cease functioning if the power level is reduced to zero.  ''From: Apocalypse Ufopaedia''
===Small Disruption Shield===
<table><tr><td>[[Image:Craft Equip SmlShld (Apocalypse).png|left]]</td><td>[[Image:Veh_Equip_BatScp_SmallShld_(Apocalypse).png|left]]</td><td>
* Weight: 80
* Size: 2 × 2
* Shielding: 200
* Recharge Rate: 200seconds (1 point every second).  
* Style: road/air
* Manufacturer: [[X-COM_(Apocalypse)|X-Com]] Exotic Copy
* Base Price: 12500
* Maximum Weekly Stock: 10
* Storage Space: 40
</td></tr></table>
<br clear="all">


The small disrupter shield is the most popular of the two varieties of shields as it is the most compact and will fit on many ships, including earlier aircraft like the [[Pheonix Hovercar (Apocalypse)|hovercar]]s. Its size is also shared by very many other useful optional vehicle modifications such as the two largest accuracy modifiers, [[Missile Evasion Matrix (Apocalypse) | Missile Evasion Matrix]] and even the [[Teleporter (Apocalypse)| Teleporter]]. This means that if you have sudden need of any one of these modifications, it can be added by simply swapping out one shield.  
The Small Disruption Shield provides hull protection against any offensive weaponry. Shield strength is denoted by a blue health bar which will deplete as the shield uses its disruption field energy to protect the craft until the device has expired, which it harmlessly self destructs and disappears. Shielding strength will recharge slowly if the module is not destroyed, or when a new module is inserted into the craft's inventory space.
Vehicle shields are combined into a one protection 'quantity'. One small shield provides 200points of extra constitution. If more small shields are used on the same craft, the shield effect is added +200points for each module.<br>
If the combined total of shield points is reduced to zero, '''all''' small shield modules will harmlessly self destruct.<br>
To optimise space for the best shielding power, small shields may be mixed with [[Large_Disruption_Shield_(Apocalypse)|Large Shields]].


Arming a vehicle with shields, even if it's only one, will bring a whole new level of air combat to the playing field. Ships will be able to rush into combat, sustain a few hits, retreat, recharge and then fly back into the fray over and over again, meaning less downtime in the repair bay. Or even if the ships need a lot of time in the repair bay, fully charged shields can give them a temporary lease of life so that they can attend to an air skirmish - as long as the shields hold out.


Bear in mind that a newly bolted on shield will always be empty, so you cannot simply put on a new shield in the middle of a battle. You have to let the ship have some time to replenish its shield.
[[Small_vs_Large_Disruption_Shields_(Apocalypse)|Optimised Shielding - Use]]


Finally, while shields can be mounted on some road vehicles, destruction of the road underneath the vehicle will render the shield's benefits completely useless.


== Vehicle vs. Personal Shield ==
{{ Vehicle Equipment (Apocalypse) Navbar }}


Vehicle shields differ from the hand-held shields in that energy bar for all the shields mounted onto the vehicle will combine into a single bar. This has the advantage that you won't lose the individual shields as their hit points get used up.


The disadvantage to the combined energy bar is that once the entire shield bar is depleted, all of the shields are destroyed at once. Also, because the shields are not independent, energy will recharge at a constant rate no matter how few or how many shields are currently on board.
[[Category: Apocalypse]]

Latest revision as of 17:11, 16 November 2023

The Aliens have manufactured an energy shield that can protect an entire vehicle. It is far more effective than any armor system and can turn a small vehicle into a deadly weapons platform. The disruption field it generates can absorb any kind of beam or projectile, but it loses power for each hit. Power levels are gradually restored but the unit will cease functioning if the power level is reduced to zero.  From: Apocalypse Ufopaedia

Small Disruption Shield

  • Weight: 80
  • Size: 2 × 2
  • Shielding: 200
  • Recharge Rate: 200seconds (1 point every second).
  • Style: road/air
  • Manufacturer: X-Com Exotic Copy
  • Base Price: 12500
  • Maximum Weekly Stock: 10
  • Storage Space: 40


The Small Disruption Shield provides hull protection against any offensive weaponry. Shield strength is denoted by a blue health bar which will deplete as the shield uses its disruption field energy to protect the craft until the device has expired, which it harmlessly self destructs and disappears. Shielding strength will recharge slowly if the module is not destroyed, or when a new module is inserted into the craft's inventory space. Vehicle shields are combined into a one protection 'quantity'. One small shield provides 200points of extra constitution. If more small shields are used on the same craft, the shield effect is added +200points for each module.
If the combined total of shield points is reduced to zero, all small shield modules will harmlessly self destruct.
To optimise space for the best shielding power, small shields may be mixed with Large Shields.


Optimised Shielding - Use


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons 40mm Auto-Cannon
Bolter 4K Laser Gun Lancer 7K Laser Gun
Rendor Plasma Gun Lineage Plasma Cannon Plasma Multi-System
Janitor Missile Array Prophet Missile Array Justice Missile Launcher Retribution Missile Launcher
Laser Defense Array Plasma Defense Array

Light Disruptor Beam Medium Disruptor Beam Heavy Disruptor Beam
Disruptor Bomb Launcher Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons 40mm Auto Cannon Turret Airguard Anti-Air Cannon GLM Array
Plasma Turret Cannon GLM Air Defense Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter