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The Bio-Transport module is used to ferry organic lifeforms, both dead and alive, recovered from a mission site that has been cleared of all hostiles - and where appropriate: mission objectives - back to an X-COM [[Alien Containment (Apocalypse) | Alien Containment]] module for research purposes.
[[Image:Craft-Pedia-BioMod-(Apocalypse).png|right]]
  This X-Com produced unit is designed to contain Alien specimens, alive or dead. In order to retrieve Alien life forms, X-Com Agents must have Bio-Transport capability at a building after a tactical combat mission.  ''From: Apocalypse Ufopaedia''
===Bio-Transport Module===
<table><tr><td>[[Image:Craft-Equip-BioMod-(Apocalypse).png|left]]</td><td>
* Weight: 65
* Size: 2 × 2
* Capacity: 20
* Style: road/air
* Manufacturer: [[X-COM_(Apocalypse)|X-Com]]
* Base Price: $950
* Maximum Weekly Stock: 4
* Storage Space: 40
</td></tr></table>
<br clear="all">


The vehicle carrying the Bio-Transport can unload all of its contents into the Alien Containment module of any X-COM base that it parks or docks at. If there is no module at the base, the aliens will remain in the Bio-Transport module. If there is a containment module but insufficient room, you are given the opportunity to decide which aliens are to be kept or disposed.
Note: The module has a stated capacity of 20 'units' of alien lifeforms. This is incorrect. There is no upper limit!


New safety protocols require that all alien life forms be incinerated. Since corpses have no value beyond research, it is safe to remove this module after all specimens have been captured. Reinstall the module when new UFOs pop up, to capture the new aliens available.
This module allows recovery and transport of any alien lifeform, alive or dead. X-Com craft equipped with this module must land at any base which has an [[Alien Containment (Apocalypse)|Alien Containment]] facility to off-load the biological entities. If no containment facility is present at the base, the option to "Keep On Board" is available where the craft can then transport the lifeforms to the correct base. This choice is only possible once per alien load.<br>
Only one module is needed for each craft used in a recovery role since it has 'unlimited' capacity.  


Though the information may suggest otherwise, the Bio-Transport Module is similar to [[Cargo Module (Apocalypse) | Cargo Module]] in that there is no upper limit to how many aliens the Bio-Transport Module can ferry from mission sites.   
Image [[Known_Bugs_(Apocalypse)#Cargo_.26_Bio-Transport_Modules|Error]]: The icon for this module is swapped to the cargo module within the Vehicle Equipment screen, and the in-game UFOpedia may also incorrectly display this 'grey module with cargo rollers' as a bio-transport module, depending on the game version used.   


Not to be confused with the [[Bio-Trans]].


== See Also ==
{{ Vehicle Equipment (Apocalypse) Navbar }}
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Vehicle Equipment (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]
[[Category: Research (Apocalypse)]]

Latest revision as of 17:10, 16 November 2023

 This X-Com produced unit is designed to contain Alien specimens, alive or dead. In order to retrieve Alien life forms, X-Com Agents must have Bio-Transport capability at a building after a tactical combat mission.  From: Apocalypse Ufopaedia

Bio-Transport Module

  • Weight: 65
  • Size: 2 × 2
  • Capacity: 20
  • Style: road/air
  • Manufacturer: X-Com
  • Base Price: $950
  • Maximum Weekly Stock: 4
  • Storage Space: 40


Note: The module has a stated capacity of 20 'units' of alien lifeforms. This is incorrect. There is no upper limit!

This module allows recovery and transport of any alien lifeform, alive or dead. X-Com craft equipped with this module must land at any base which has an Alien Containment facility to off-load the biological entities. If no containment facility is present at the base, the option to "Keep On Board" is available where the craft can then transport the lifeforms to the correct base. This choice is only possible once per alien load.
Only one module is needed for each craft used in a recovery role since it has 'unlimited' capacity.

Image Error: The icon for this module is swapped to the cargo module within the Vehicle Equipment screen, and the in-game UFOpedia may also incorrectly display this 'grey module with cargo rollers' as a bio-transport module, depending on the game version used.


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons 40mm Auto-Cannon
Bolter 4K Laser Gun Lancer 7K Laser Gun
Rendor Plasma Gun Lineage Plasma Cannon Plasma Multi-System
Janitor Missile Array Prophet Missile Array Justice Missile Launcher Retribution Missile Launcher
Laser Defense Array Plasma Defense Array

Light Disruptor Beam Medium Disruptor Beam Heavy Disruptor Beam
Disruptor Bomb Launcher Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons 40mm Auto Cannon Turret Airguard Anti-Air Cannon GLM Array
Plasma Turret Cannon GLM Air Defense Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter