Power Suit (Hardmode): Difference between revisions
Steelpoint (talk | contribs) |
Steelpoint (talk | contribs) No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Hardmode|Back To Main Page]] | [[Hardmode|Back To Main Page]] | ||
[[Image:Powerbody.png | right | Power Suit]] | |||
The first functional powered armour suit, as in vanilla the power suit represents a tremendous upgrade to all previous armours, providing double the protection of its predeccessor [[Personal Armour (Hardmode)|personal armour]]. | |||
A further enchancement to the power suit, and all future power suit variants, is the conferment of +30 stamina units to the operator, and negative 10 weight to wearing the armour. Representing the strength of the power armour strength support systems, the suit allows its user to ignore the first 10 units of item weight when carrying items, allowing the operator to carry more equipment and ensuring even the weakest recruit can wear a power suit. | |||
The power suit can eventually be upgraded to the [[Flying Suit (Hardmode)|flying suit]]. | |||
==Statistics== | ==Statistics== | ||
Armour confers -10 weight and +30 stamina to user. | |||
===Armour=== | ===Armour=== | ||
<table {{StdCenterTable}} width="30%"> | <table {{StdCenterTable}} width="30%"> | ||
| Line 19: | Line 23: | ||
<tr {{StdDescTable_Heading}}><th>Damage Modifier Type</th> | <tr {{StdDescTable_Heading}}><th>Damage Modifier Type</th> | ||
<th>Damage Modifier</th></tr> | <th>Damage Modifier</th></tr> | ||
<tr><td>Armor Piercing</td><td> | <tr><td>Armor Piercing</td><td>60%</td></tr> | ||
<tr><td>Incendiary</td><td> | <tr><td>Incendiary</td><td>0%</td></tr> | ||
<tr><td>Laser Beam</td><td> | <tr><td>Laser Beam</td><td>90%</td></tr> | ||
<tr><td>Plasma Beam</td><td> | <tr><td>Plasma Beam</td><td>90%</td></tr> | ||
<tr><td>Smoke</td><td> | <tr><td>Smoke</td><td>0%</td></tr> | ||
<tr><td>Stun</td><td> | <tr><td>Stun</td><td>80%</td></tr> | ||
</table> | </table> | ||
| Line 32: | Line 36: | ||
<th>Construct</th> | <th>Construct</th> | ||
<th>Repair</th></tr> | <th>Repair</th></tr> | ||
<tr><td>'''Cost'''</td><td>$ | <tr><td>'''Cost'''</td><td>$168,000</td><td>$84,000</td></tr> | ||
<tr><td>'''Technician Hours'''</td><td> | <tr><td>'''Technician Hours'''</td><td>1000</td></td><td>500</td></tr> | ||
<tr><td>'''Workspace'''</td><td> | <tr><td>'''Workspace'''</td><td>16</td></td><td>16</td></tr> | ||
<tr><td>'''Materials'''</td><td> | <tr><td>'''Materials'''</td><td>12 Alien Alloys, 8 Elerium</td></td><td>6 Alien Alloy, 4 Elerium</td></tr> | ||
</table> | </table> | ||
===Conversion=== | ===Conversion=== | ||
====Convert To | {| | ||
|- | |||
| | |||
====Convert To Flying Suit==== | |||
<table {{StdCenterTable}} width="30%"> | <table {{StdCenterTable}} width="30%"> | ||
<tr {{StdDescTable_Heading}}><th>Manufacture</th> | <tr {{StdDescTable_Heading}}><th>Manufacture</th> | ||
<th>Conversion</th></tr> | <th>Conversion</th></tr> | ||
<tr><td>'''Cost'''</td><td>$ | <tr><td>'''Cost'''</td><td>$64,000</td></tr> | ||
<tr><td>'''Technician Hours'''</td><td> | <tr><td>'''Technician Hours'''</td><td>400</td></tr> | ||
<tr><td>'''Workspace'''</td><td> | <tr><td>'''Workspace'''</td><td>16</td></tr> | ||
<tr><td>'''Materials'''</td><td> | <tr><td>'''Materials'''</td><td>8 Elerium</td></tr> | ||
</table> | </table> | ||
| | |||
====To Reinforced Power Suit==== | |||
<table {{StdCenterTable}} width="30%"> | |||
<tr {{StdDescTable_Heading}}><th>Manufacture</th> | |||
<th>Conversion</th></tr> | |||
<tr><td>'''Cost'''</td><td>$168,000</td></tr> | |||
<tr><td>'''Technician Hours'''</td><td>1000</td></tr> | |||
<tr><td>'''Workspace'''</td><td>20</td></tr> | |||
<tr><td>'''Materials'''</td><td>12 Alien Alloys, 8 Elerium</td></tr> | |||
</table> | |||
| | |||
====To Reinforced Flying Suit==== | |||
<table {{StdCenterTable}} width="30%"> | |||
<tr {{StdDescTable_Heading}}><th>Manufacture</th> | |||
<th>Conversion</th></tr> | |||
<tr><td>'''Cost'''</td><td>$296,000</td></tr> | |||
<tr><td>'''Technician Hours'''</td><td>1400</td></tr> | |||
<tr><td>'''Workspace'''</td><td>20</td></tr> | |||
<tr><td>'''Materials'''</td><td>12 Alien Alloys, 16 Elerium</td></tr> | |||
</table> | |||
|} | |||
Note: Protects the wearer against all [[incendiary]]/fire damage and the [[stun]] damage caused by [[smoke]] inhalation.<br> | Note: Protects the wearer against all [[incendiary]]/fire damage and the [[stun]] damage caused by [[smoke]] inhalation.<br> | ||
==Image== | ==Image== | ||
Latest revision as of 15:19, 2 June 2022

The first functional powered armour suit, as in vanilla the power suit represents a tremendous upgrade to all previous armours, providing double the protection of its predeccessor personal armour.
A further enchancement to the power suit, and all future power suit variants, is the conferment of +30 stamina units to the operator, and negative 10 weight to wearing the armour. Representing the strength of the power armour strength support systems, the suit allows its user to ignore the first 10 units of item weight when carrying items, allowing the operator to carry more equipment and ensuring even the weakest recruit can wear a power suit.
The power suit can eventually be upgraded to the flying suit.
Statistics
Armour confers -10 weight and +30 stamina to user.
Armour
| Facing | Protection |
|---|---|
| Front | 100 |
| Left/Right | 80 |
| Rear | 70 |
| Under | 60 |
| Damage Modifier Type | Damage Modifier |
|---|---|
| Armor Piercing | 60% |
| Incendiary | 0% |
| Laser Beam | 90% |
| Plasma Beam | 90% |
| Smoke | 0% |
| Stun | 80% |
Manufacturing
| Manufacture | Construct | Repair |
|---|---|---|
| Cost | $168,000 | $84,000 |
| Technician Hours | 1000 | 500 |
| Workspace | 16 | 16 |
| Materials | 12 Alien Alloys, 8 Elerium | 6 Alien Alloy, 4 Elerium |
Conversion
Convert To Flying Suit
|
To Reinforced Power Suit
|
To Reinforced Flying Suit
|
Note: Protects the wearer against all incendiary/fire damage and the stun damage caused by smoke inhalation.