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[[Hardmode|Back To Main Page]]
[[Hardmode|Back To Main Page]]
[[Image:Powerbody.png | right | Power Suit]]
The first functional powered armour suit, as in vanilla the power suit represents a tremendous upgrade to all previous armours, providing double the protection of its predeccessor [[Personal Armour (Hardmode)|personal armour]].


[[Image:Powerbody.png | right | Power Suit]]
A further enchancement to the power suit, and all future power suit variants, is the conferment of +30 stamina units to the operator, and negative 10 weight to wearing the armour. Representing the strength of the power armour strength support systems, the suit allows its user to ignore the first 10 units of item weight when carrying items, allowing the operator to carry more equipment and ensuring even the weakest recruit can wear a power suit.  


TBA
The power suit can eventually be upgraded to the [[Flying Suit (Hardmode)|flying suit]].


==Statistics==
==Statistics==
Armour confers -10 weight and +30 stamina to user.
===Armour===
===Armour===
<table {{StdCenterTable}} width="30%">
<table {{StdCenterTable}} width="30%">
<tr {{StdDescTable_Heading}}><th>Facing</th>
<tr {{StdDescTable_Heading}}><th>Facing</th>
<th>Protection</th></tr>
<th>Protection</th></tr>
<tr><td>Front</td><td>X</td></tr>
<tr><td>Front</td><td>100</td></tr>
  <tr><td>Left/Right</td><td>X</td></tr>
  <tr><td>Left/Right</td><td>80</td></tr>
  <tr><td>Rear</td><td>X</td></tr>
  <tr><td>Rear</td><td>70</td></tr>
  <tr><td>Under</td><td>X</td></tr>
  <tr><td>Under</td><td>60</td></tr>
</table>
</table>


Line 19: Line 23:
<tr {{StdDescTable_Heading}}><th>Damage Modifier Type</th>
<tr {{StdDescTable_Heading}}><th>Damage Modifier Type</th>
<th>Damage Modifier</th></tr>
<th>Damage Modifier</th></tr>
<tr><td>Armor Piercing</td><td>X%</td></tr>
<tr><td>Armor Piercing</td><td>60%</td></tr>
  <tr><td>Incendiary</td><td>X%</td></tr>
  <tr><td>Incendiary</td><td>0%</td></tr>
  <tr><td>Laser Beam</td><td>X%</td></tr>
  <tr><td>Laser Beam</td><td>90%</td></tr>
  <tr><td>Plasma Beam</td><td>X%</td></tr>
  <tr><td>Plasma Beam</td><td>90%</td></tr>
  <tr><td>Smoke</td><td>X%</td></tr>
  <tr><td>Smoke</td><td>0%</td></tr>
  <tr><td>Stun</td><td>X%</td></tr>
  <tr><td>Stun</td><td>80%</td></tr>
</table>
</table>


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<th>Construct</th>
<th>Construct</th>
<th>Repair</th></tr>
<th>Repair</th></tr>
<tr><td>'''Cost'''</td><td>$X</td><td>$X</td></tr>
<tr><td>'''Cost'''</td><td>$168,000</td><td>$84,000</td></tr>
  <tr><td>'''Technician Hours'''</td><td>X</td></td><td>X</td></tr>
  <tr><td>'''Technician Hours'''</td><td>1000</td></td><td>500</td></tr>
  <tr><td>'''Workspace'''</td><td>X</td></td><td>20</td></tr>
  <tr><td>'''Workspace'''</td><td>16</td></td><td>16</td></tr>
  <tr><td>'''Materials'''</td><td>X Alien Alloy, X Elerium</td></td><td>X Alien Alloy, X Elerium</td></tr>
  <tr><td>'''Materials'''</td><td>12 Alien Alloys, 8 Elerium</td></td><td>6 Alien Alloy, 4 Elerium</td></tr>
</table>
</table>
===Conversion===
===Conversion===
====Convert To Reinforced Flying Suit====
{|
|-
|
====Convert To Flying Suit====
<table {{StdCenterTable}} width="30%">
<table {{StdCenterTable}} width="30%">
<tr {{StdDescTable_Heading}}><th>Manufacture</th>
<tr {{StdDescTable_Heading}}><th>Manufacture</th>
<th>Conversion</th></tr>
<th>Conversion</th></tr>
<tr><td>'''Cost'''</td><td>$X</td></tr>
<tr><td>'''Cost'''</td><td>$64,000</td></tr>
  <tr><td>'''Technician Hours'''</td><td>X</td></tr>
  <tr><td>'''Technician Hours'''</td><td>400</td></tr>
  <tr><td>'''Workspace'''</td><td>X</td></tr>
  <tr><td>'''Workspace'''</td><td>16</td></tr>
  <tr><td>'''Materials'''</td><td>X</td></tr>
  <tr><td>'''Materials'''</td><td>8 Elerium</td></tr>
</table>
</table>
|
====To Reinforced Power Suit====
<table {{StdCenterTable}} width="30%">
<tr {{StdDescTable_Heading}}><th>Manufacture</th>
<th>Conversion</th></tr>
<tr><td>'''Cost'''</td><td>$168,000</td></tr>
<tr><td>'''Technician Hours'''</td><td>1000</td></tr>
<tr><td>'''Workspace'''</td><td>20</td></tr>
<tr><td>'''Materials'''</td><td>12 Alien Alloys, 8 Elerium</td></tr>
</table>
|
====To Reinforced Flying Suit====
<table {{StdCenterTable}} width="30%">
<tr {{StdDescTable_Heading}}><th>Manufacture</th>
<th>Conversion</th></tr>
<tr><td>'''Cost'''</td><td>$296,000</td></tr>
<tr><td>'''Technician Hours'''</td><td>1400</td></tr>
<tr><td>'''Workspace'''</td><td>20</td></tr>
<tr><td>'''Materials'''</td><td>12 Alien Alloys, 16 Elerium</td></tr>
</table>
|}


Note: Protects the wearer against all [[incendiary]]/fire damage and the [[stun]] damage caused by [[smoke]] inhalation.<br>
Note: Protects the wearer against all [[incendiary]]/fire damage and the [[stun]] damage caused by [[smoke]] inhalation.<br>
Grants the user +30 to their stamina. Increases possible equipment weight carried by the user by 10.


==Image==
==Image==

Latest revision as of 15:19, 2 June 2022

Back To Main Page

Power Suit
Power Suit

The first functional powered armour suit, as in vanilla the power suit represents a tremendous upgrade to all previous armours, providing double the protection of its predeccessor personal armour.

A further enchancement to the power suit, and all future power suit variants, is the conferment of +30 stamina units to the operator, and negative 10 weight to wearing the armour. Representing the strength of the power armour strength support systems, the suit allows its user to ignore the first 10 units of item weight when carrying items, allowing the operator to carry more equipment and ensuring even the weakest recruit can wear a power suit.

The power suit can eventually be upgraded to the flying suit.

Statistics

Armour confers -10 weight and +30 stamina to user.

Armour

Facing Protection
Front100
Left/Right80
Rear70
Under60
Damage Modifier Type Damage Modifier
Armor Piercing60%
Incendiary0%
Laser Beam90%
Plasma Beam90%
Smoke0%
Stun80%

Manufacturing

Manufacture Construct Repair
Cost$168,000$84,000
Technician Hours1000500
Workspace1616
Materials12 Alien Alloys, 8 Elerium6 Alien Alloy, 4 Elerium

Conversion

Convert To Flying Suit

Manufacture Conversion
Cost$64,000
Technician Hours400
Workspace16
Materials8 Elerium

To Reinforced Power Suit

Manufacture Conversion
Cost$168,000
Technician Hours1000
Workspace20
Materials12 Alien Alloys, 8 Elerium

To Reinforced Flying Suit

Manufacture Conversion
Cost$296,000
Technician Hours1400
Workspace20
Materials12 Alien Alloys, 16 Elerium

Note: Protects the wearer against all incendiary/fire damage and the stun damage caused by smoke inhalation.

Image

Power Suit

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone