Template:Warden's Advance (TJ)/Info
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- A Warden can perform a Dash move, using both actions to move, and still trigger a melee attack against an adjacent enemy without ending one's turn.
- The Warden will then activate Ebb and Flow and be able to move again.
- As Wardens progress through the ranks they will have access to a variety of different abilities for the remaining Action Points.
- This ability is available in both stances but can only be activated once per turn.
- Cannot be activated while disoriented.