Template:Take Down (TJ)/Info
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- This attack always deals 5 damage. If the enemy has enough armor or other damage resistance, Take Down may not always result in a kill.
- Take Down can be used once per turn, and can be used with a dash only if used as the first action.
- Unlike Take Under, Take Down does not rely on a melee weapon. Human soldiers will use the stock of their gun, and certain aliens will throw a punch or slash with their claws.