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Template:Swords (TJ)

From UFOpaedia
Name Weapon damage
Damage
Critical damage
Crit Damage
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
Sword
Sword
3-5 +2 6 +20 Aim
+10 Crit Chance
XCOM starts with an unlimited supply
Alloy Sword
Alloy Sword
4-6 +2 6 +20 Aim
+10 Crit Chance
Hybrid Materials 5 1 - - - 5
Laser Sword
Laser Sword
5-7 +3 6 +25 Aim
+10 Crit Chance
Advanced Laser Weapons 25 1 1 - - 10
Arc Blade
Arc Blade
6-10 +4 6 +25 Aim
+15 Crit Chance
5% chance of stunning for 2 actions / 1 turn
Magnetic Weapons 45 2 2 - - 25
Laser-Edged Sword
Laser-Edged Sword
10-11 +1 1 +40 Aim
-20 Crit Chance
Body Harvest
Magnetic Weapons
Spectre Autopsy
60 6 4 - 1x Spectre Corpse 25
Plasma-Edged Sword
Plasma-Edged Sword
8-15 +5 6 +25 Aim
+10 Crit Chance
1 Shred
Mutilate
Magnetic Weapons
Spectre Autopsy
60 6 4 - 1x Spectre Corpse 25
Coil Sword
Coil Sword
8-12 +3 6 +25 Aim
+15 Crit Chance
2 Armor Pierce
Advanced Coilguns 60 5 3 - - 25
Master-Crafted Laser Sword
Master-Crafted Laser Sword
12-13 +3 1 +40 Aim
2 Armor Pierce
Body Harvest
Advanced Coilguns
Archon Autopsy
80 6 5 1 1x Archon Corpse 40
Fusion Blade
Fusion Blade
10-14 +6 6 +30 Aim
+20 Crit Chance
10% chance of burning for 2 turns
Plasma Rifle 80 6 5 1 - 40
Celatid Scimitars
Scimitar
Scimitar
4-6 +1 0 +20 Aim
+15 Crit Chance
1 Armor Pierce
Poisons on hit
Celatid Immunities
Hybrid Alien Sword 20 2 - - 1x Celatid Corpse 10
Magnetic Scimitar
Magnetic Scimitar
6-8 +2 0 +20 Aim
+20 Crit Chance
1 Armor Pierce
Poisons on hit
Celatid Immunities
Muton Autopsy
Hybrid Alien Sword
15 3 - - 1x Scimitar 17
Plasma Scimitar
Plasma Scimitar
8-10 +3 0 +20 Aim
+25 Crit Chance
1 Armor Pierce
Poisons on hit
Celatid Immunities
Archon Autopsy
Hybrid Alien Sword
15 3 3 1 1x Magnetic Scimitar 25
Hunter's Axe
Hunter's Axe
Hunter's Axe
4-6 +2 6 +15 Aim
+10 Crit Chance
Experimental Weapons 30 - - - - -
Ionic Axe
Ionic Axe
6-10 +4 6 +15 Aim
+15 Crit Chance
25% chance of stunning for 2 actions / 1 turn
ADVENT Stun Lancer Autopsy 30 5 - - - -
Fusion Axe
Fusion Axe
10-14 +6 6 +15 Aim
+20 Crit Chance
50% chance of inflicting burn
Archon Autopsy 50 5 5 - - -
Chosen Weaponry
Katana
Katana
7-11 +5 6 +25 Aim
+20 Crit Chance
Blood Thirst
Assassin Weapons - - - - -