| Name |
 Damage |
 Crit Damage |
 Clip Size |
 Sound Range |
Special properties
|
 Prerequisites |
Cost |
 Black Market Value
|
 Supplies |
 Alloys |
 Elerium Crystals |
 Elerium Cores
|
 Sniper Rifle
|
4-6 |
+2 |
3 |
30 |
+10 Crit Chance
|
XCOM starts with an unlimited supply
|
 Laser Lance
|
5-8 |
+3 |
3 |
30 |
+10 Crit Chance +5 Aim
|
Advanced Laser Weapons |
25 |
1 |
1 |
- |
10
|
 Mag Long Rifle
|
6-11 |
+4 |
3 |
30 |
+10 Crit Chance
|
Advanced Magnetic Weaponry |
40 |
2 |
2 |
- |
20
|
 Gauss Long Rifle
|
8-13 |
+5 |
3 |
30 |
+10 Crit Chance Ignores 1 Armor
|
Advanced Coilguns |
60 |
3 |
5 |
- |
25
|
 Plasma Lance
|
10-14 |
+6 |
3 |
30 |
+20 Crit Chance Inflicts Rupture (1 damage)
|
Plasma Lance |
70 |
4 |
5 |
1 |
35
|