| Name |
 Damage |
 Crit Damage |
 Clip Size |
 Sound Range |
Special properties
|
 Prerequisites |
Cost |
 Black Market Value
|
 Supplies |
 Alloys |
 Elerium Crystals |
 Elerium Cores
|
 Heavy Autocannon
|
5-7 |
+3 |
3 |
24 |
-
|
Mechanized Warfare
|
XCOM starts with an unlimited supply
|
 Spitfire Pulsecannon
|
6-9 |
+4 |
3 |
24 |
+5 Aim
|
Mechanized Warfare Advanced Laser Weapons |
25 |
1 |
1 |
- |
10
|
 Helix Rail-Cannon
|
7-12 |
+5 |
3 |
24 |
-
|
Mechanized Warfare Advanced Magnetic Weaponry |
30 |
3 |
2 |
- |
10
|
 Rush-Nano Gausscannon
|
9-13 |
+5 |
3 |
24 |
1 Armor Pierce
|
Mechanized Warfare Advanced Coilguns |
60 |
3 |
5 |
- |
25
|
 Elerium Phase-Cannon
|
10-15 |
+6 |
4 |
24 |
1 Rupture
|
Mechanized Warfare Beam Cannon |
60 |
6 |
10 |
1 |
25
|