Template:Pistols (TJ)
Appearance
| Name | Damage |
Crit Damage |
Clip Size (Primary Weapon) |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Pistol |
1-3 | +1 | 6 | 17 | - | XCOM starts with an unlimited supply | |||||
Laser Pistol |
2-4 | +1 | 6 | 17 | +5 Aim | Laser Weapons | 5 | - | 1 | - | 3 |
Mag Pistol |
3-5 | +2 | 6 | 17 | - | Magnetic Weapons | 10 | 1 | 1 | - | 15 |
Gauss Pistol |
4-6 | +2 | 6 | 17 | 1 Armor Pierce | Coilguns | 30 | 2 | 3 | - | 20 |
Plasma Pistol |
5-7 | +3 | 6 | 17 | 1 Rupture | Plasma Rifle | 40 | 3 | 5 | - | 25 |
| Semi-Auto Pistols | |||||||||||
| Semi-Auto Pistol Semi-Auto Pistol |
1 | +1 | 6 | 18 | Reflex Shot | XCOM starts with an unlimited supply | |||||
| Enhanced Laser Semi-Auto Pistol Enhanced Laser Semi-Auto Pistol |
3 | +1 | 6 | 18 | +5 Aim -10 Crit Chance 1 Armor Pierce Reflex Shot |
Magnetic Weapons | 10 | - | 3 | - | 5 |
| Prototype Plasma Semi-Auto Pistol Prototype Plasma Semi-Auto Pistol |
1-5 | +3 | 6 | 30 | -5 Aim +10 Crit Chance 1 Shred Reflex Shot |
Magnetic Weapons | 10 | 4 | 1 | - | 5 |
| Master-Crafted Laser Semi-Auto Pistol Master-Crafted Laser Semi-Auto Pistol |
5 | +1 | 6 | 8 | +10 Aim -20 Crit Chance 2 Armor Pierce Reflex Shot |
Plasma Rifle | 30 | 1 | 7 | - | 15 |
| Turbulent Plasma Semi-Auto Pistol Turbulent Plasma Semi-Auto Pistol |
3-7 | +5 | 6 | 30 | -10 Aim +20 Crit Chance 2 Shred Reflex Shot |
Plasma Rifle | 30 | 9 | 2 | - | 15 |
| Autopistols | |||||||||||
![]() Autopistol |
1 | +3 | 6 | 10 | +40 Crit | XCOM starts with an unlimited supply | |||||
| Laser Autopistol Laser Autopistol |
2 | +3 | 6 | 10 | +5 Aim +40 Crit |
Laser Weapons | 5 | - | 1 | - | 5 |
![]() Mag Autopistol |
3 | +4 | 6 | 10 | +40 Crit | Magnetic Weapons | 10 | 1 | 1 | - | 20 |
| Coil Autopistol Coil Autopistol |
4 | +4 | 6 | 10 | +40 Crit 1 Armor Pierce |
Coilguns | 30 | 2 | 3 | - | 10 |
![]() Plasma Autopistol |
5 | +5 | 6 | 10 | +40 Crit 1 Rupture |
Plasma Rifle | 40 | 3 | 5 | - | 15 |
| Master-Crafted Laser Autopistol Master-Crafted Laser Autopistol |
7 | +0 | 6 | 10 | +10 Aim -20 Crit Chance 2 Armor Pierce |
Plasma Rifle | 30 | 1 | 7 | - | 15 |
| Whippit Shotguns | |||||||||||
| Whippit Shotgun Whippit Shotgun |
4-8 | +4 | 1 | 18 | +5 Crit Chance -3 Armor Pierce |
XCOM starts with an unlimited supply | |||||
| Talon Pistols | |||||||||||
| Mag Talon Mag Talon |
3-5 | +2 | 6 | 18 | +5 Aim Ankle Shot |
ADVENT Duelist Autopsy & Scramble Rounds |
10 | 1 | 1 | 1x ADVENT Duelist Corpse | 5 |
| Beam Talon Beam Talon |
5-7 | +2 | 6 | 18 | +5 Aim Ankle Shot |
ADVENT Duelist Autopsy & Scramble Rounds |
25 | 2 | 2 | 1x Mag Talon | 10 |
| Shadowkeeper | |||||||||||
Shadowkeeper |
1-4 | +1 | 6 | 6 | +10 Aim +15 Crit Chance Shadowfall |
Experimental Weapons | 20 | - | - | - | - |
Enhanced Shadowkeeper |
3-6 | +2 | 6 | 6 | +10 Aim +15 Crit Chance Shadowfall |
Magnetic Weapons | 40 | 5 | - | - | - |
Powered Shadowkeeper |
5-8 | +3 | 6 | 6 | +10 Aim +15 Crit Chance Shadowfall 1 Rupture |
Plasma Rifle | 60 | 5 | 5 | - | - |
| Overseer Pistols | |||||||||||
| Overseer Pistol Overseer Pistol |
5-7 | +4 | 6 | 13 | Liquidator | Metion Tech & Plasma Rifle |
20 | 5 | 3 | 1x Exalted Custodian Corpse | 10 |
| Chosen Weaponry | |||||||||||
![]() Darkclaw |
4-6 | +2 | 6 | 17 | Fatality | Hunter Weapons | - | - | - | - | - |



