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Template:Pistols (TJ)

From UFOpaedia
Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
(Primary Weapon)
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Pistol
Pistol
1-3 +1 6 17 - XCOM starts with an unlimited supply
Laser Pistol
Laser Pistol
2-4 +1 6 17 +5 Aim Laser Weapons 5 - 1 - 3
Mag Pistol
Mag Pistol
3-5 +2 6 17 - Magnetic Weapons 10 1 1 - 15
Gauss Pistol
Gauss Pistol
4-6 +2 6 17 1 Armor Pierce Coilguns 30 2 3 - 20
Plasma Pistol
Plasma Pistol
5-7 +3 6 17 1 Rupture Plasma Rifle 40 3 5 - 25
Semi-Auto Pistols
Semi-Auto Pistol
Semi-Auto Pistol
1 +1 6 18 Reflex Shot XCOM starts with an unlimited supply
Enhanced Laser Semi-Auto Pistol
Enhanced Laser Semi-Auto Pistol
3 +1 6 18 +5 Aim
-10 Crit Chance
1 Armor Pierce
Reflex Shot
Magnetic Weapons 10 - 3 - 5
Prototype Plasma Semi-Auto Pistol
Prototype Plasma Semi-Auto Pistol
1-5 +3 6 30 -5 Aim
+10 Crit Chance
1 Shred
Reflex Shot
Magnetic Weapons 10 4 1 - 5
Master-Crafted Laser Semi-Auto Pistol
Master-Crafted Laser Semi-Auto Pistol
5 +1 6 8 +10 Aim
-20 Crit Chance
2 Armor Pierce
Reflex Shot
Plasma Rifle 30 1 7 - 15
Turbulent Plasma Semi-Auto Pistol
Turbulent Plasma Semi-Auto Pistol
3-7 +5 6 30 -10 Aim
+20 Crit Chance
2 Shred
Reflex Shot
Plasma Rifle 30 9 2 - 15
Autopistols
Autopistol
Autopistol
1 +3 6 10 +40 Crit XCOM starts with an unlimited supply
Laser Autopistol
Laser Autopistol
2 +3 6 10 +5 Aim
+40 Crit
Laser Weapons 5 - 1 - 5
Mag Autopistol
Mag Autopistol
3 +4 6 10 +40 Crit Magnetic Weapons 10 1 1 - 20
Coil Autopistol
Coil Autopistol
4 +4 6 10 +40 Crit
1 Armor Pierce
Coilguns 30 2 3 - 10
Plasma Autopistol
Plasma Autopistol
5 +5 6 10 +40 Crit
1 Rupture
Plasma Rifle 40 3 5 - 15
Master-Crafted Laser Autopistol
Master-Crafted Laser Autopistol
7 +0 6 10 +10 Aim
-20 Crit Chance
2 Armor Pierce
Plasma Rifle 30 1 7 - 15
Whippit Shotguns
Whippit Shotgun
Whippit Shotgun
4-8 +4 1 18 +5 Crit Chance
-3 Armor Pierce
XCOM starts with an unlimited supply
Talon Pistols
Mag Talon
Mag Talon
3-5 +2 6 18 +5 Aim
Ankle Shot
ADVENT Duelist Autopsy
&
Scramble Rounds
10 1 1 1x ADVENT Duelist Corpse 5
Beam Talon
Beam Talon
5-7 +2 6 18 +5 Aim
Ankle Shot
ADVENT Duelist Autopsy
&
Scramble Rounds
25 2 2 1x Mag Talon 10
Shadowkeeper
Shadowkeeper
Shadowkeeper
1-4 +1 6 6 +10 Aim
+15 Crit Chance
Shadowfall
Experimental Weapons 20 - - - -
Enhanced Shadowkeeper
Enhanced Shadowkeeper
3-6 +2 6 6 +10 Aim
+15 Crit Chance
Shadowfall
Magnetic Weapons 40 5 - - -
Powered Shadowkeeper
Powered Shadowkeeper
5-8 +3 6 6 +10 Aim
+15 Crit Chance
Shadowfall
1 Rupture
Plasma Rifle 60 5 5 - -
Overseer Pistols
Overseer Pistol
Overseer Pistol
5-7 +4 6 13 Liquidator Metion Tech
&
Plasma Rifle
20 5 3 1x Exalted Custodian Corpse 10
Chosen Weaponry
Darkclaw
Darkclaw
4-6 +2 6 17 Fatality Hunter Weapons - - - - -