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Template:Kinetic Rescue (TJ)/Info

From UFOpaedia
  • Cleanses Immobilize and Jail from the target.
  • Does not end the turn if used as the first action.
  • Unlike Kinetic Pull, Kinetic Rescue is guaranteed to hit.
  • An open space adjacent to the soldier is needed to use Kinetic Rescue.
  • Has a 4 turn cooldown.