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Template:Conduit (TJ)/Info

From UFOpaedia
  • 4 turn cooldown.
  • This ability requires at least one Standard or Move Action Point to activate.
  • Conduit is more effective when used to teleport to a bondmate. Teleporting to a bondmate doesn't require line of sight, and at bond level 3 will grant them a protective shield that absorbs 4 damage and lasts 2 turns, counting the turn the Conduit was used.
  • It's not possible to teleport to a soldier that's dead, mindcontrolled or bleeding out.