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Template:Advice (TJ)/Info

From UFOpaedia
  • Costs 1 action, does not end the turn.
  • Can be used on any ally within line of sight.
  • Raises chance to score a critical hit by 20%.
  • Provides an extra 10% bonus if used on the soldier's Bondmate.
  • Lasts 2 turns.
  • Has a 3 turn cooldown.