Improvements (OpenApoc)
Appearance
OpenApoc introduces dozens of optional gameplay improvements and enhancements beyond the original X-COM: Apocalypse. All of these can be toggled on or off through the More Options menu accessible from the in-game options screen.
For a complete list of differences from the original game (including technical improvements, controls, and bug fixes), see Differences to X-COM (OpenApoc).
Cityscape Improvements
| Option | Description | Default |
|---|---|---|
| Improved city control scheme | Completely new control scheme using modifier keys for direct orders, UFOpaedia lookups, and additive selection. See Controls (OpenApoc) for details. Can be disabled to restore vanilla controls. | ON |
| Ferry checks relationship when buying | Transtellar checks its relationship with X-COM before providing transport services. In the original, transports were always available regardless of relationship. | ON |
| Allow manual use of teleporters in city | Players can manually route vehicles through teleporter buildings for quick transport across the city. | ON |
| Allow manual ferrying of cargo and non-combatants | Manual control over ferry transport of cargo and non-combat personnel. | ON |
| Allow soldiers to call taxi | Soldiers can use taxis for transport. In the original, only civilians could use taxis. | ON |
| Allow attacking owned vehicles | X-COM can attack its own vehicles. This was impossible in the original game. | ON |
| Call existing transport | Reuses existing transport vehicles instead of spawning new ones each time. | ON |
| Recover dropped equipment | Equipment dropped by agents in the city is automatically recovered and returned to base stores. | ON |
| Enforce vehicle cargo limits | Strict enforcement of vehicle cargo capacity. When disabled, vehicles can carry unlimited cargo (original behavior was inconsistent). | OFF |
| Nearby vehicle loot pickup | Nearby X-COM vehicles can collect loot from crash sites and battles, not just the vehicle that initiated the mission. | ON |
| Building loot deposit | Recovered loot can be deposited inside buildings for later collection. | ON |
| Armored roads | Roads have damage reduction, making them harder to destroy during city combat. | ON |
| Ground vehicles crash on lost support | Ground vehicles without road support crash. Weapons and modules may be lost in the crash. | ON |
| Dimension gate crash | Vehicles incapable of dimensional travel crash when entering dimension gates. | ON |
| Out of fuel crash | Vehicles crash when their fuel runs out completely. | ON |
| Collapse raided building | Buildings collapse after a successful raid operation. | OFF |
| Retaliation on unintentional hit | Any stray shot hitting a hostile building provokes immediate retaliation. | OFF |
| Market on right | Market stock displayed on the right side of the transaction screen (swap from default left). | ON |
| Left click icon for equip | Left-clicking a unit's icon opens the equipment screen directly. | OFF |
| Skip turbo movement | Performance optimization that skips turbo movement calculations. | OFF |
| ATV UFO missions | All Terrain Vehicles (Griffon, Wolfhound APC) can initiate UFO recovery missions. | ON |
| Show current dimension vehicles | Vehicle list filters to show only vehicles in the current dimension (or entering/leaving). | ON |
| Non-X-COM vehicle prefix | Non-X-COM vehicles are prefixed with * in vehicle lists for easy identification. | ON |
| Iso-only follow | Disables automatic camera following in strategy (isometric) view. | OFF |
| Currency formatting | Monetary values displayed with locale-appropriate currency formatting (e.g., $1,234,567). | ON |
Battlescape Improvements
| Option | Description | Default |
|---|---|---|
| Instant explosion damage | Explosions cause damage immediately rather than with a visual delay. | ON |
| UFO damage model | Uses the UFO: Enemy Unknown damage randomization model (0-200% of base damage) instead of Apocalypse's narrower damage range. | OFF |
| Gravlift sounds | Sound effects play when units enter or exit gravlifts. | ON |
| Realistic throwing | Units must face the target and be in the correct stance before throwing items. When disabled, throws are instant regardless of facing. | ON |
| Payload explosion | Carried ammunition detonates when a unit or vehicle is destroyed, causing additional explosions. | ON |
| Display unit paths | Movement paths are visually displayed during tactical combat, showing where units will move. | ON |
| Additional unit icons | Extra status icons shown on the unit panel for fatal wounds and psionic effects. | ON |
| Force-firing parallel | Force-fire mode allows shots aimed parallel to the ground plane (useful for suppression). | ON |
| LOS for psi maintenance | Psionic attacks require maintained line of sight to the target. When disabled, psi effects persist without LOS. | OFF |
| Vehicle shield sound | Different sound effect when vehicle shields absorb damage, providing audio feedback. | ON |
| Run and kneel | Units default to running movement and kneeling stance. | ON |
| Auto-reload | Weapons automatically reload from carried ammunition when a clip is expended. | ON |
| Same ammo type reload | Auto-reload only uses the same ammunition type that was previously loaded (won't switch ammo types). | ON |
| Mousewheel vertical scroll | Mouse scroll wheel changes the displayed map level in battlescape. | ON |
| Single squad select | Single-click on squad number buttons selects the entire squad (instead of requiring double-click). | OFF |
| Disable scroll sounds | Turns off the scrolling sound effect when moving the map. | OFF |
General Improvements
| Option | Description | Default |
|---|---|---|
| Debug commands visible | Displays debug/cheat command buttons in the interface. See Hidden Features (OpenApoc) for details. | ON |
| Advanced inventory controls | Shift+click for auto-equip/remove, Ctrl+click to remove clips from weapons. | ON |
| Agent equipment templates | Save and load agent equipment loadouts with number keys (Ctrl+1-0 to save, 1-0 to apply to all selected agents). | ON |
| Seed RNG | Seeds the random number generator at game start for varied gameplay each time. | ON |
| Mouse capture | Captures the mouse cursor within the game window, preventing it from leaving the window boundary. | OFF |
Mod Options
These options modify game balance or add non-standard features:
| Option | Description | Default |
|---|---|---|
| Max tile repair per night | Maximum number of scenery tiles construction vehicles repair each night (configurable 0-100). | 5 |
| Scenery repair cost factor | Percentage of original price organizations pay for scenery tile repair (configurable 0-100%). | 10% |
| Stunning hurts relationships | Stunning units belonging to an organization damages X-COM's relationship with that organization. | OFF |
| Raid hurts relationships | Initiating a raid on a building damages the relationship with its owner organization. | OFF |
| Original BSK Launcher sound | Uses the original game's Brainsucker Launcher sound effect. | ON |
| Invulnerable roads | Roads cannot be damaged or destroyed by any weapons. | OFF |
| Griffon ATV | The Griffon AFV becomes an all-terrain vehicle capable of off-road movement. | ON |
| Wolfhound ATV | The Wolfhound APC becomes an all-terrain vehicle capable of off-road movement. | ON |
| Low HP vehicle crash | Vehicles crash when their health drops critically low. Weapons and modules may be lost. | OFF |
Pause Notifications
OpenApoc adds a comprehensive configurable notification system that pauses the game when specific events occur. Each notification can be individually toggled in the options. These are not present in the original game.
City Notifications
- UFO spotted
- Vehicle damage (light / moderate / heavy / destroyed)
- Vehicle escaping (damaged and returning to base)
- Vehicle out of ammo / low fuel
- Agent died / arrived at base
- Cargo / transfer / recovery arrived at base
- Vehicle repaired / rearmed / refuelled
- Not enough ammo / fuel
- Unauthorized vehicle detected
- X-COM base destroyed
Battle Notifications
- Hostile spotted / died
- Unknown unit died
- Agent died / brainsucked
- Agent critically wounded / badly injured / injured
- Agent under fire / unconscious / left combat zone
- Agent frozen / berserk / panicked / panic over
- Psionic attack on unit / unit under psionic control / freed from control
See Also
- Differences to X-COM (OpenApoc) — comprehensive differences from the original game
- Controls (OpenApoc) — full control scheme reference
- Hidden Features (OpenApoc) — debug hotkeys and cheat system
- Modding (OpenApoc) — modding documentation
- OpenApoc Wiki: New Features — Extended improvements documentation
- OpenApoc — main OpenApoc page