Sandbox for the XCOM: Enemy Unknown (2012) Project.
Kokkan v1.5
| XCOM: Enemy Unknown (2012) Kokkans suggestion on how to Structure content.
|
|
|
|
|
|
|
Kokkan v2.1
| XCOM: Enemy Unknown (2012)
|
|
|
|
|
|
Changelog:
I am trying to keep the layout consistent with the in-game structure as much as possible.
Changelog 2.1:
- SHIV moved upwards to join Soldiers
- Renamed XCOM Information to Commander's Briefing since I've written the XCOM page to present the organization, its objectives and present the key aspects of any strategy from the perspective of a future XCOM commander. I'm going also to change the internal order of that page to reflect the game's as Kokkan has done. Hobbes 18:06, 7 October 2012 (EDT)
|
- LOL, I was just being lazy, sorry. Well, I'd propose that tomorrow on the 8th we move it to the replace the current Table just before the game is released. Pete was going to make an official announcement of the new Enemy Unknown 2012 section on both the Strategycore site and the UFOPaedia and someone should do the same on the 2K forums when the game is released. The Enemy Unknown page will also need some clean-up, but I'll just bring it to the Discussion page. Hobbes 20:16, 7 October 2012 (EDT)
Robbx213 v1.0
|
|
XCOM
|
"Ant Farm"
- Situation Room
- Mission Control
- Air Combat
|
| Research
|
Production
- Equipment
- Weapons
- Armor
- SHIV
- Gray Market
|
Soldiers
- Classes
- Abilities & 'Perks'
|
Aircraft
- Craft Armament
|
|
Aliens
|
| Alien Life Forms
|
| UFOs
|
| Artefacts
|
|
| Strategy
|
| Base Management
|
| Situation Management
|
|
| Combat
|
Gameplay Mechanics
- Tactics
- Singleplayer
- Multiplayer
|
Squads
- Soldier Builds
|
| Maps
|
| Missions
|
|
|