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Alien Appearance Chances (LWR)

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Each pod created in the game has a chance to consist of different alien types. This changes the higher the Alien Level is (based on accumulated alien research). Below are the Alien Appearance Tables that describes the chance each alien has to be a leader of a pod at each Alien Level.

In the Alien Appearance Weightings table, the number in brackets beside each alien type is their relative weighting change. As an example, at Alien Level 3, the chance a pod will be a seeker pod is: (10) / (10 + 3 + 10 + 10 + 15 + 10) = 10 / 58 = 0.172. So each pod will have a ~17% chance of being a seeker pod at Alien Level 3. You can see all the calculated appearance chances in the Alien Appearance Chances table.

Note that certain aliens can be scripted to appear on missions and will not rely on this table. An example of this is Cyberdiscs, Mechtoids, Muton Elites, Sectoid Commanders, and Ethereals appearing on UFO missions based on the number of months passed instead of alien level. These guaranteed pods will always be a 2 unit pod and will usually be listed after the outsiders on UFO Intelligence if the hyperwave encoder is built.

Alien Appearance Weightings

Alien Appearance Weightings
Alien Level Cumulative Weighting Alien Type (Weighting Change)
Level 1 17 Sectoid (10) Drone (3) Thinman (2) Floater (2)
Level 2 38 Thinman (8) Floater (8) Muton (5)
Level 3 58 Muton (10) Seeker (10)
Level 4 73 Cyberdisc (15)
Level 5 103 Thinman (5) Muton (-5) Mechtoid (15) Berserker (15)
Level 6 147 Sectoid (-7) Thinman (10) Floater (-2) Muton (-7) Muton Elite (25) Sectoid Commander (25)
Level 7 162 Floater (-5) Heavy Floater (20)
Level 8 177 Sectopod (15)
Level 9 207 Sectopod (15) Ethereal (15)
Level 10 222 Ethereal (15)

Alien Appearance Chances

Alien Appearance Chances