스킬 목록 (롱 워 리밸런스)
일반 스킬

+20% DR 제공.

치명타 데미지가 +1 증가하며, 치명타율이 +20% 증가합니다.
Available for: Assault, Infantry, Jaeger, Marauder
Template:자동 위협 측정 (롱 워 리밸런스) Available for: Jaeger
Template:육체 방어 (롱 워 리밸런스) Available for: All MEC Troopers
Template:싸움꾼 (롱 워 리밸런스) Available for: Assault, Marauder
Template:호승심 (롱 워 리밸런스) Available for: Assault, Gunner, Jaeger, Sniper
Template:죽음의 시선 (롱 워 리밸런스) Available for: Engineer, Infantry, Medic, Scout, Sniper, SHIV
Template:근접 전투 전문가 (롱 워 리밸런스) Available for: Assault, Marauder, Medic, SHIV
Template:조우전 (롱 워 리밸런스) Available for: Assault, Medic
Template:부수적 피해 (롱 워 리밸런스) Available for: Shogun
Template:전투 약물 (롱 워 리밸런스) Available for: Medic
Template:은신 (롱 워 리밸런스) Available for: Scout
Template:취약점 조준 (롱 워 리밸런스) Available for: Engineer, Goliath, Gunner, Infantry, Jaeger, Shogun
Template:데미지 컨트롤 (롱 워 리밸런스) Available for: SHIV
Template:위험 구역 (롱 워 리밸런스) Available for: Goliath, Rocketeer, SHIV
Template:짙은 연막 (롱 워 리밸런스) Available for: Engineer
Template:먼 곳에서의 죽음 (롱 워 리밸런스) Available for: Sniper
Template:무력화 사격 (롱 워 리밸런스) Available for: Scout, Sniper
Template:무력화 사격(액티브) (롱 워 리밸런스) Available for: Scout, Sniper
Template:이연사 (롱 워 리밸런스) Available for: Engineer, Gunner, Rocketeer, Sniper
Template:처형인 (롱 워 리밸런스) Available for: Jaeger, Marauder, Sniper
Template:특수 적응 훈련 (롱 워 리밸런스) Available for: All MEC Troopers, All Soldiers
Template:전투 의무병 (롱 워 리밸런스) Available for: Medic
Template:로켓 발사 (롱 워 리밸런스) Available for: Rocketeer
Template:구급상자 (롱 워 리밸런스) Available for: Rocketeer, Scout, Shogun
Template:엄폐 해제 사격 (롱 워 리밸런스) Available for: All Soldiers, SHIV
Template:충격 회복력 (롱 워 리밸런스) Available for: Goliath, Marauder
Template:파이어 인 더 홀 (롱 워 리밸런스) Available for: Engineer, Goliath, Rocketeer, Shogun
Template:척탄병 (롱 워 리밸런스) Available for: Engineer, Goliath, Infantry, Shogun
Template:열정과 끈기 (롱 워 리밸런스) Available for: Assault, Goliath, Gunner, Medic
Template:대전차 탄두 (롱 워 리밸런스) Available for: Engineer, Rocketeer, Shogun
Template:히트 앤 런 (롱 워 리밸런스) Available for: Scout, Shogun
Template:홀로그램 조준 (롱 워 리밸런스) Available for: Engineer, Gunner, Jaeger, Rocketeer, Scout, SHIV, Sniper
Template:제트부츠 모듈 (롱 워 리밸런스) Available for: Jaeger, Marauder, Shogun
Template:킬러의 본능 (롱 워 리밸런스) Available for: Assault, Jaeger, Marauder, Shogun
Template:점화 완료 (롱 워 리밸런스) Available for: Infantry, SHIV
Template:락 앤 로드 (롱 워 리밸런스) Available for: Engineer, Goliath, Gunner, Infantry, Jaeger, Marauder
Template:고독한 늑대 (롱 워 리밸런스) Available for: Jaeger, Sniper
Template:저자세 (롱 워 리밸런스) Available for: Scout
Template:아수라장 (롱 워 리밸런스) Available for: Goliath, Gunner, Infantry, Rocketeer, SHIV, Sniper
Template:무력화 (롱 워 리밸런스) Available for: 모두
Template:숙련공 (롱 워 리밸런스) Available for: Engineer
Template:정비공 (롱 워 리밸런스) Available for: Engineer
Template:원 포 올 (롱 워 리밸런스) Available for: All MEC Troopers
Template:기회주의자 (롱 워 리밸런스) Available for: Assault, Infantry, Marauder, Goliath, Gunner,
Template:팩마스터 (롱 워 리밸런스) Available for: Infantry, Medic, Rocketeer, Scout
Template:대전차 탄 (롱 워 리밸런스) Available for: Goliath, Gunner, Shogun
Template:플랫폼 안정성 (롱 워 리밸런스) Available for: Gunner, Rocketeer, Scout, Sniper
Template:정밀 사격 (롱 워 리밸런스) Available for: Scout, Sniper
Template:레인저 (롱 워 리밸런스) Available for: Assault, Infantry, Medic, Rocketeer, Scout, Sniper
Template:속사 (롱 워 리밸런스) Available for: Assault
Template:신속대응 (롱 워 리밸런스) Available for: Marauder
Template:만반의 준비 (롱 워 리밸런스) Available for: Gunner, Marauder, Medic
Template:반응성 목표 센서 (롱 워 리밸런스) Available for: Goliath, Marauder, SHIV
Template:정찰 (롱 워 리밸런스) Available for: Scout
Template:수리 (롱 워 리밸런스) Available for: Engineer
Template:서보 수리 (롱 워 리밸런스) Available for: Goliath, SHIV
Template:런 앤 건 (롱 워 리밸런스) Available for: Assault
Template:공병 (롱 워 리밸런스) Available for: Engineer, Shogun
Template:구세주 (롱 워 리밸런스) Available for: Medic
Template:감시병 (롱 워 리밸런스) Available for: Gunner, Infantry, Medic
Template:쉐도우 스탭 (롱 워 리밸런스) Available for: Assault, Medic, Shogun, Scout
Template:명사수 (롱 워 리밸런스) Available for: Infantry, Jaeger, Medic, Sniper
Template:충격 흡수 장갑 (롱 워 리밸런스) Available for: Marauder
Template:충격과 공포 (롱 워 리밸런스) Available for: Rocketeer
Template:파쇄탄 (롱 워 리밸런스) Available for: Gunner
Template:속임수 (롱 워 리밸런스) Available for: Engineer, Medic, Rocketeer, Scout
Template:스냅샷 (롱 워 리밸런스) Available for: Assault, Infantry, Scout
Template:스프린터 (롱 워 리밸런스) Available for: Assault, Scout, SHIV
Template:분대 시야 (롱 워 리밸런스) Available for: Jaeger, Sniper
Template:부동심 (롱 워 리밸런스) Available for: All MEC Troopers, All Soldiers
Template:제압 (롱 워 리밸런스) Available for: Gunner, Infantry, SHIV
Template:이중 탄두 (롱 워 리밸런스) Available for: Engineer, Goliath, Rocketeer
Template:완강한 저항 (롱 워 리밸런스) Available for: Assault, Gunner, Infantry
Template:약점 조준 (롱 워 리밸런스) Available for: Infantry, Jaeger, Scout, Shogun
Template:생존 의지 (롱 워 리밸런스) Available for: Assault, Gunner, Infantry, Medic
Alien Only Perks

Throw or launch grenades and devices 30% further.
Available for: Muton Leaders, Thin Man Leaders

When active, reduces the hit chance of shots taken against this unit (+10 defense per tile away). Can activate when this unit ends a turn on a move or with actions to spare.
Available for: Ethereal, Muton, Muton Elite

Reality is distorted around this unit: non-psionic attacks deal only 40% of their original damage (20% for ballistic/gauss), after which half the damage is then shared among allies in sight within 8 tiles. Grants +100 crit resistance and reduces corrosion duration to 1 turn. For Humans: prevents Mind Control, fatigue, and any healing.
Available for: Ethereal, Sectoid Commander

Merge minds with allies, granting them +25 aim/crit/will, +2.0 mobility, +30% graze chance, and 5% of caster will in extra HP until the beginning of their next turn. Upon use creates an 8.5 radius telekinetic field. 5 turn cooldown.
Available for: Sectoid Commander

Outsiders have a chance to grow in strength each turn they start with all of their base HP, up to a cap based on Alien Level. Non-leaders grow slower and do not grow for the first 4 turns. Chance is 25/50/75/100% (based on difficulty).
Available for: Outsider

Grants control of a target. Hit chance is calculated using 150% of will. Does not work on purely mechanical units. Interrupted by explosively damaging, disorientating, panicking, maiming, or killing this unit. Interruption will leave the target mind controlled for one more turn, after which they will recover with disorientation. 3 turn cooldown.
Available for: Sectoid Commander

This unit has an Overpowering Aura that causes enemies to lose a percent of their aim, mobility, throw range, and rocket accuracy equal to it's will/6. High base HP and distance beyond 20 tiles can mitigate this loss. Specifically, targets lose 1 percentage point less/more attributes for each base HP above/below average and targets lose 1 percentage point less attributes for each tile beyond 20. Does not affect SHIVs.
Available for: Berserker Leaders, Ethereal

This unit gains 30 defense when in cover or flying. Disabled if this unit is not idle or has been damaged this turn. Does not apply to reaction fire or steadied shots.
Available for: Floater, Heavy Floater, Muton Leaders, Muton Elite Leaders, Sectoid Leaders, Sectoid Commander Leaders, Thin Man Leaders
Gene Mods
(See also: Gene Mods)

This soldier recovers from fatigue and injuries 15% faster. Regenerates 1 base (non-armor) HP each turn (amount can vary on certain aliens).

Overloads the adrenal glands; when this soldier takes an action, there is a chance (5% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.3 mob, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns.

Grants +6 mobility and +40 defense when below 50% HP.

Height advantage grants an additional +20 crit.

If this unit misses a shot, it's next shot gains +20 aim (even if multiple turns apart).

Grants superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids.

Grants immunity to panic. Reduces psionic damage received by 30%.

Causes soldiers to bleed out instead of dying the first time they fall in a mission. The bleed-out timer is extended by 2 turns. Increases throw range by 20%.
Officer Training
(See also: Officers)

Squad receives +10 defense when protected by cover and +10 will.

All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command.

Non-SHIV squad members have a 50% chance (Modified by Campaign Length) to gain +1 aim/will when completing a mission with no soldier deaths. +1 Command Charge.

Squadmates protected by cover gain +3 defense per enemy the officer can see. Officers gain +10 base aim and defense.

Squad receives +20% DR when protected by cover.

Squad receives +4 aim per continent bonus XCOM has earned.

All soldiers ranked SGT or lower gain +70% mission experience. Officer gains +1 Command and +1 reaction shot on Overwatch.

Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility.

Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +10% squad xp/rank, -20% personal fatigue].

All soldiers in the squad gain +15% mission experience. Officer gains +1 Command and +1 use on equipped grenades.
Psionic Abilities
(See also: Psionics)

Grants +20% throw range and +2.0 mobility. Regenerates 2 base (non-armor) HP each turn and grants immunity to bleeding. Gain an additional reaction shot on Overwatch. Psionic potential unlocks a deep connection to one's body.

Causes the target to lose grip on reality causing standard psionic damage (Will/30, +1 for every 10 target current HP), -25 aim/will, -25% mobility/ability range, and +25% scatter. Damage is reduced by 50% if caster is staggered. Hit chance is calculated using 80% of will. Purely mechanical units are immune. Lasts through 2 enemy turns. 2 turn cooldown.

Grants the target +25 aim/crit/will, +2.0 mobility, and +50% graze chance until the beginning of their next turn. Additionally, Sectoids gain 5% of caster will in extra HP and Mechtoids gain a 20 HP shield. 5 turn cooldown.

Psi attackers that attack a friendly unit in vision are dealt 4 damage. Does not effect the psionic attack itself.

Inspires allied soldiers within a 6 radius area near the caster for 1 turn. Cleanses Mind Fray, Disorient, Shaken, Panic, Fear, and Red Fog. Grants Inspired allies +10 Defense, +30% graze chance, +30 Will, and +30% Psionic damage resistance. 4 turn cooldown.

Mastery of multiple psionic abilities. All psionic abilities cost only 1 AP. Psychic Storm deals half damage when interrupted. If above half HP, fatal non-psionic non-melee damage reduces this unit to 1 HP instead.

Project a bolt of pure psi force at an enemy that deals half of standard psionic damage (Will/30, +1 for every 10 target current HP). The lance will either hit the initial target twice or it will jump to another enemy target within 4 tiles of the last target dealing less damage (10%) each jump until it dissipates. Unlike most psionic attacks, the initial hit has chance to hit based on the caster's aim and the primary target's defense, just like standard shots.

Causes the target to panic if the target's will is overcome. Hit chance is calculated using 50% of will. Purely mechanical units are immune. 4 turn cooldown.

Project a bolt of pure psi force up to 10 tiles that destroys all destructible cover in a 2 tile radius area but does not harm units. 3 turn cooldown.

Devastate an area with a storm of psi energy dealing half of standard psionic damage (Will/30, +1 for every 10 target current HP), minimum 3, immediately and then again after a turn. 2 turn cooldown. Affects mechanical units that are normally immune to psionic abilities.

Project an 8.5 radius protective field that grants +20 defense to all allies in the field. Non-psionic attacks against allies in the field deal only 80% of original damage. Mechanical enemies that enter the field take half of standard psionic damage (Will/30, +1 for every 10 target current HP). 3 turn cooldown.
