Barracks (LWR)
The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the Barracks is 100, this is including SHIVs. There are following options:
- View Soldiers. Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or fire them. However, unless the Barracks' capacity is full, there is never reason to fire your soldiers, as they draw no salary.
- View the Memorial. Here you can see information about the soldiers who died in combat, as well as the cause of their death.
- Hire Soldiers. Each new soldier costs §110 on all difficulties. They take 9 days to arrive.
- Officer Training School. You can buy officer training programs here. See Officer Training School (LWR).
- Officer Promotions. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school.
- Visit the Psi Labs. Test soldiers to discover their psionic ability. Each test lasts 12-15 days, this depends on soldier's will, which also determines the success chance. See Psionic Labs (LWR).
Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.
Cannot be torn down once built.
Officer training programs
In addition, upgrades are unlocked based on the total number of successful missions during the game, instead of the vanilla requirements of a single soldier at a specific rank.
| XTP and Officer training programs (LWR) | ||||
|---|---|---|---|---|
| Upgrade | Effect | Prerequisites | Cost | |
| Required Upgrade | Successful Missions (Modified by Campaign Length) |
|||
| XTP I | Institutes the XTP (XCOM Training Programme): Healthy PFCs gain 20xp per day. | - | 20 | 200 |
| XTP II | Upgrades the XTP (XCOM Training Programme): Healthy SPECs and LCPLs gain 50xp per day. | - | 70 | 400 |
| Lieutenants | Allows the promotion of 3 Soldiers to Lieutenants. | - | 10 | 100 |
| Captains | Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. | Tactical Officers | 30 | 200 |
| Majors | Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. | Captains | 50 | 300 |
| Colonels | Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. | Majors | 90 | 400 |
| Field Commander | Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. | Colonels | 120 | 500 |
Officer Promotions
Each Officer must have completed at least 5 missions since the last promotion.
Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.
| Soldier ranks (Long War) | ||
|---|---|---|
| Rank | Officer rank available | |
| Private | None | |
| Specialist | None | |
| Lance Corporal | None | |
| Corporal | Lieutenant | |
| Sergeant | Captain | |
| Tech Sergeant | Major | |
| Gunnery Sergeant | Colonel | |
| Master Sergeant | Field Commander | |
See also
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