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Officer Training School (Long War)

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Revision as of 12:40, 6 August 2020 by Riw (talk | contribs) (Soldier ranks)
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Effect Increases to squad size and Officer training programs
Adjacency Bonus None
Prerequisites None
Other One Soldier ranked as Corporal
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | - | - | - | 7
Quick
§300 | - | - | 10 | 4
Maintenance §10
Power 1


Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.

Cannot be torn down once built.

Officer training programs

In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank. United Kingdom's starting bonus Sandhurst reduces Total Ranks required by 33%. United States starting bonus Special Warfare School reduces Cost by 90%.

Increases to squad size and Officer training programs (Long War)
Upgrade Effect Prerequisites Cost
Upgrade Total Ranks
Credits
Squad Size I Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. - 40 (27) 200 (20)
Squad Size II Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. Squad Size I 115 (77) 200 (20)
Tactical Officers Allows the promotion of 3 Soldiers to Lieutenants. - 20 (13) 100 (10)
Company Officers Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. Tactical Officers 45 (30) 200 (20)
Field Officers Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. Company Officers 75 (50) 300 (30)
Regiment Officers Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. Field Officers 110 (73) 400 (40)
Commanding Officer Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. Regiment Officers 150 (100) 500 (50)

Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.

Soldier ranks

The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades.

Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Dynamic War" Second Wave option).

Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.

Soldier ranks (Long War)
Rank Rank count Officer rank available
Private 0 None
Specialist 1 None
Lance Corporal 2 None
Corporal 3 Lieutenant
Sergeant 4 Captain
Tech Sergeant 5 Major
Gunnery Sergeant 6 Colonel
Master Sergeant 7 Field Commander

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop