Indicators (LWR)
In General
Various indicators occur in Long War Rebalanced to help a player understand some of the underlying mechanics of the tactical gameplay.
Targets in Sight
The HUD icons for aliens in sight will now reveal who is overwatching you by displaying a yellow target icon beside their alien head in the bottom right.
The HUD icons for aliens in sight will now turn into a special alien leader symbol if the alien is a leader.
Blue/Red Eye
Aliens and XCOM will have a blue eye icon above their soldier/pawn if they can see the current location of your cursor. In the example below, moving the soldier outside the UFO up the ramp would still put him in vision of 2 of the aliens determined by the aliens that have a blue eye over their soldier/pawn.
Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. In the example below, you can see the one drone is on overwatch because they have a red eye above their soldier/pawn.
A blinking red/blue icon just means both: where you cursor is the soldier/pawn can see it and that unit is on overwatch The AP pips (action point indicators) on your characters will vary between blue (2 action points), yellow (1 action point), and orange (danger of enemy reaction fire)