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Mutant Alliance

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Revision as of 13:40, 19 July 2020 by Darkpast (talk | contribs) (Cityscape Information: they also become hostile to the Aliens when you rescue the Sectoids)
Mutant Alliance UFOPedia picture
Mutant Alliance UFOPedia picture

General Information

Official Entry: " The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as Sectoids. These hybrids have survived in human society, but they have been denied the right to procreate within the city. They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to X-COM in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community."

Cityscape Information

  • As long as the Mutant Alliance are non-hostile, more mutant recruits will appear for hire.
  • Saving the Sectoids in the Food Chamber mission will give a massive boost to relations between X-COM and the Mutant Alliance. Furthermore, the Alliance will become hostile to the Aliens if it wasn't already.
  • The Mutant Alliance is resistant to Alien Infiltration; it will progress at half the normal speed.

Buildings Owned

Initial Attitude

Friendly/Allied To

Unfriendly/Hostile To

See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar